Player Matchup

Cerberus
Cerberus
Mrhatnklogs266
Cerberus
Level 69
God Stats
7W - 4L
1,609 SR
Queue Stats
177W - 213L
1,457 Elo+
Party 1
Ah Puch
Ah Puch
Tre-AEz
Ah Puch
Level 63
God Stats
3W - 5L
1,572 SR
Queue Stats
140W - 185L
1,406 Elo+
Party 1
Ne Zha
Ne Zha
marioparty67
Ne Zha
Level 48
God Stats
26W - 22L
1,500 SR
Queue Stats
107W - 137L
1,363 Elo+
Party 1
Team Averages
Level 60
1,560 SR
1,409 Elo+

VS

Team Averages
Level 107
1,766 SR
1,663 Elo+
Vamana
Vamana
Knaoss
Vamana
Level 234
God Stats
19W - 6L
1,967 SR
Queue Stats
550W - 272L
1,884 Elo+
Party 2
Artemis
Artemis
MasterEngineer
Artemis
Level 27
God Stats
5W - 0L
1,862 SR
Queue Stats
46W - 12L
1,809 Elo+
Party 2
Ah Puch
Ah Puch
ur my bampot
Ah Puch
Level 59
God Stats
4W - 6L
1,468 SR
Queue Stats
209W - 225L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 7 / 0
6,847
685
3,171
14,112
11,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Puch
Tre-AEz
Ah Puch
12
0 / 9 / 0
6,817
682
6,176
11,326
3,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
11
0 / 8 / 0
6,640
664
4,194
10,256
4,690
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Knaoss
Vamana
16
9 / 0 / 13
10,400
1,040
12,401
9,988
9,475
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
11 / 1 / 10
10,570
1,057
11,152
7,216
2,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
ur my bampot
Ah Puch
14
4 / 0 / 15
9,135
914
5,869
3,544
1,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
62
0
Kills
24
24
Deaths
1
0
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Vamana
Knaoss
Vamana
9
0
13
15.5
W
11
1
10
16
L
Cerberus
0
7
0
0
L
Ah Puch
Tre-AEz
Ah Puch
0
9
0
0
L
Ne Zha
0
8
0
0
W
Ah Puch
ur my bampot
Ah Puch
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,541
Damage
29,422
35,694
Taken
20,748
19,561
Mitigated
13,324
2,978
Healing
4,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Knaoss
Vamana
12,401
5,759
0
2,142
9,988
9,475
361
4,127
5,861
0
43,339
W
11,152
4,890
0
1,088
7,216
2,657
2,770
3,318
3,898
0
37,023
L
Cerberus
3,171
237
0
2,086
14,112
11,372
0
2,389
11,612
11,588
356
L
Ah Puch
Tre-AEz
Ah Puch
6,176
687
0
215
11,326
3,499
0
2,515
8,770
23,091
0
L
Ne Zha
4,194
1,901
0
677
10,256
4,690
0
1,025
9,164
0
14,138
W
Ah Puch
ur my bampot
Ah Puch
5,869
448
0
1,576
3,544
1,192
653
1,925
1,619
18,020
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,304
Gold Earned
30,105
78
Minions Killed
164
0
Camps Cleared
0
449,740
Distance Traveled
554,057
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,400
1,040
51
5
0
209,323
0
W
Artemis
10,570
1,057
74
7
0
183,528
0
L
Cerberus
6,847
685
26
3
0
160,321
0
L
Ah Puch
6,817
682
33
3
0
130,964
0
L
Ne Zha
6,640
664
19
2
0
158,455
2
W
Ah Puch
9,135
914
39
4
0
161,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role