Player Matchup

Ymir
Ymir
 
Ymir
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
RJC9069
Skadi
Level 79
God Stats
5W - 3L
1,624 SR
Queue Stats
109W - 87L
1,579 Elo+
Party 2
Arachne
Arachne
Telshor
Arachne
Level 185
God Stats
3W - 2L
1,746 SR
Queue Stats
241W - 222L
1,570 Elo+
Solo
Bastet
Bastet
TouringBoot1680
Bastet
Level 118
God Stats
29W - 15L
1,780 SR
Queue Stats
134W - 113L
1,579 Elo+
Party 2
Kukulkan
Kukulkan
tuo2905
Kukulkan
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 46L
1,522 Elo+
Solo
Team Averages
Level 138
1,630 SR
1,550 Elo+

VS

Team Averages
Level 199
1,530 SR
1,558 Elo+
Anhur
Anhur
HarryGeo
Anhur
Level 288
God Stats
14W - 8L
1,646 SR
Queue Stats
649W - 624L
1,561 Elo+
Party 1
Zhong Kui
Zhong Kui
SMS Bowpit
Zhong Kui
Level 212
God Stats
3W - 4L
1,514 SR
Queue Stats
283W - 276L
1,587 Elo+
Party 1
Nike
Nike
SUPP D1FF
Nike
Level 194
God Stats
20W - 15L
1,614 SR
Queue Stats
255W - 253L
1,534 Elo+
Party 1
Da Ji
Da Ji
TheFastSpark
Da Ji
Level 172
God Stats
6W - 15L
1,443 SR
Queue Stats
326W - 317L
1,525 Elo+
Solo
Merlin
Merlin
Хаирюл
Merlin
Level 129
God Stats
6W - 6L
1,433 SR
Queue Stats
286W - 255L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
0 / 3 / 0
4,564
415
1,208
7,585
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
RJC9069
Skadi
11
1 / 3 / 4
5,965
542
5,328
6,427
1,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Arachne
Telshor
Arachne
12
3 / 2 / 2
7,205
655
3,759
9,906
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
5 / 1 / 2
6,870
625
5,884
8,663
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kukulkan
tuo2905
Kukulkan
11
0 / 3 / 0
5,374
489
2,307
8,056
2,336
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HarryGeo
Anhur
11
1 / 2 / 2
6,319
574
6,047
6,648
2,175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Zhong Kui
SMS Bowpit
Zhong Kui
12
2 / 3 / 1
7,258
660
6,405
6,065
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
11
4 / 1 / 2
6,572
597
3,676
8,947
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 3 / 4
5,716
520
5,154
6,825
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
11
2 / 0 / 3
6,708
610
5,756
4,897
1,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
9
Kills
12
12
Deaths
9
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
0
0
W
Anhur
HarryGeo
Anhur
1
2
2
1
L
Skadi
RJC9069
Skadi
1
3
4
1
W
Zhong Kui
SMS Bowpit
Zhong Kui
2
3
1
0.83
W
Nike
4
1
2
5
L
Arachne
Telshor
Arachne
3
2
2
2
W
3
3
4
1.67
L
5
1
2
6
L
Kukulkan
tuo2905
Kukulkan
0
3
0
0
W
Merlin
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,486
Damage
27,038
40,637
Taken
33,382
12,642
Mitigated
14,279
14,798
Healing
9,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,208
97
24
1,571
7,585
2,967
0
1,267
6,318
9,866
0
W
Anhur
HarryGeo
Anhur
6,047
3,224
0
2,661
6,648
2,175
0
345
6,303
0
50,704
L
Skadi
RJC9069
Skadi
5,328
1,180
0
754
6,427
1,451
0
0
6,427
0
44,619
W
Zhong Kui
SMS Bowpit
Zhong Kui
6,405
1,617
0
2,372
6,065
3,257
0
47
6,018
37,771
7,953
W
Nike
3,676
328
0
1,872
8,947
5,188
78
830
8,117
0
21,460
L
Arachne
Telshor
Arachne
3,759
2,683
0
6,116
9,906
3,326
0
5,493
4,413
72
38,631
W
5,154
805
0
1,792
6,825
2,169
0
25
6,800
0
26,346
L
5,884
1,808
0
4,509
8,663
2,562
0
1,087
7,576
0
49,023
L
Kukulkan
tuo2905
Kukulkan
2,307
969
0
1,824
8,056
2,336
0
3,395
4,661
40,222
0
W
Merlin
5,756
923
0
1,063
4,897
1,490
695
2,340
2,557
43,446
1,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,978
Gold Earned
32,573
336
Minions Killed
361
0
Camps Cleared
0
1,050,180
Distance Traveled
1,048,690
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,564
415
18
2
0
151,255
4
W
Anhur
6,319
574
96
9
0
182,538
0
L
Skadi
5,965
542
70
6
0
204,782
0
W
Zhong Kui
7,258
660
104
9
0
182,531
0
W
Nike
6,572
597
35
3
0
226,086
6
L
Arachne
7,205
655
92
8
0
223,948
0
W
Da Ji
5,716
520
49
4
0
265,326
1
L
Bastet
6,870
625
88
8
0
259,077
0
L
Kukulkan
5,374
489
68
6
0
211,118
0
W
Merlin
6,708
610
77
7
0
192,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role