Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
NoIThinkNot
Nemesis
Level 60
God Stats
7W - 3L
1,256 SR
Queue Stats
159W - 142L
1,544 Elo+
Party 2
Merlin
Merlin
PrivatePickle23
Merlin
Level 94
God Stats
10W - 19L
1,407 SR
Queue Stats
241W - 235L
1,485 Elo+
Solo
Bacchus
Bacchus
TheTrueMaui
Bacchus
Level 156
God Stats
1W - 1L
1,722 SR
Queue Stats
138W - 128L
1,526 Elo+
Solo
Maman Brigitte
Maman Brigitte
Wergarr
Maman Brigitte
Level 67
God Stats
24W - 21L
1,423 SR
Queue Stats
301W - 282L
1,544 Elo+
Party 2
Team Averages
Level 107
1,462 SR
1,520 Elo+

VS

Team Averages
Level 106
1,613 SR
1,510 Elo+
Cthulhu
Cthulhu
Average-Arc
Cthulhu
Level 105
God Stats
10W - 11L
1,478 SR
Queue Stats
149W - 149L
1,457 Elo+
Solo
Cupid
Cupid
BigGolly
Cupid
Level 88
God Stats
95W - 73L
1,503 SR
Queue Stats
144W - 144L
1,432 Elo+
Solo
Serqet
Serqet
SmooveCrisp
Serqet
Level 122
God Stats
4W - 0L
1,500 SR
Queue Stats
218W - 182L
1,536 Elo+
Party 1
Zeus
Zeus
biniesta
Zeus
Level 108
God Stats
5W - 2L
1,575 SR
Queue Stats
151W - 126L
1,578 Elo+
Party 1
Jormungandr
Jormungandr
ianpog
Jormungandr
Level 106
God Stats
11W - 3L
2,007 SR
Queue Stats
221W - 195L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 3 / 0
8,186
546
8,543
9,624
2,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
NoIThinkNot
Nemesis
12
0 / 5 / 2
6,802
453
6,940
12,600
5,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 4 / 0
7,193
480
6,863
7,420
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
TheTrueMaui
Bacchus
11
1 / 3 / 2
7,009
467
5,871
10,462
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Maman Brigitte
Wergarr
Maman Brigitte
11
1 / 7 / 3
6,615
441
4,786
12,386
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Average-Arc
Cthulhu
13
3 / 0 / 5
8,308
554
7,377
11,453
9,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
BigGolly
Cupid
14
1 / 2 / 2
7,999
533
3,701
7,893
2,714
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
14
8 / 1 / 4
8,277
552
10,004
9,634
3,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
16
7 / 1 / 0
9,301
620
5,821
8,681
2,783
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
ianpog
Jormungandr
15
3 / 2 / 7
9,045
603
9,147
13,568
11,898
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
22
22
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
3
0
1
W
Cthulhu
Average-Arc
Cthulhu
3
0
5
5.5
W
Cupid
BigGolly
Cupid
1
2
2
1
L
Nemesis
NoIThinkNot
Nemesis
0
5
2
0.2
L
1
4
0
0.25
W
Serqet
8
1
4
10
L
Bacchus
TheTrueMaui
Bacchus
1
3
2
0.67
L
Maman Brigitte
Wergarr
Maman Brigitte
1
7
3
0.36
W
Zeus
7
1
0
7
W
Jormungandr
ianpog
Jormungandr
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,003
Damage
36,050
52,492
Taken
51,229
22,310
Mitigated
29,830
10,435
Healing
17,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,543
2,932
0
788
9,624
2,909
0
4,256
5,368
0
69,150
W
Cthulhu
Average-Arc
Cthulhu
7,377
706
3,266
3,498
11,453
9,137
0
4,775
6,409
33,228
2,186
W
Cupid
BigGolly
Cupid
3,701
2,503
116
3,002
7,893
2,714
1,310
2,030
5,863
0
61,415
L
Nemesis
NoIThinkNot
Nemesis
6,940
2,291
0
4,102
12,600
5,677
0
6,159
6,085
0
44,006
L
6,863
0
0
491
7,420
2,261
0
3,252
3,940
52,279
385
W
Serqet
10,004
2,306
0
960
9,634
3,298
228
3,714
5,529
0
38,590
L
Bacchus
TheTrueMaui
Bacchus
5,871
389
0
2,073
10,462
8,501
0
3,541
6,543
20,812
751
L
Maman Brigitte
Wergarr
Maman Brigitte
4,786
320
0
2,981
12,386
2,962
0
4,553
7,833
28,275
0
W
Zeus
5,821
1,533
0
2,983
8,681
2,783
568
3,348
4,953
78,665
49
W
Jormungandr
ianpog
Jormungandr
9,147
1,575
0
3,596
13,568
11,898
315
2,272
10,574
63,346
2,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,805
Gold Earned
42,930
362
Minions Killed
484
0
Camps Cleared
0
1,491,285
Distance Traveled
1,536,517
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,186
546
119
8
0
278,041
1
W
Cthulhu
8,308
554
51
3
0
327,102
0
W
Cupid
7,999
533
117
8
0
279,750
0
L
Nemesis
6,802
453
78
5
0
285,317
0
L
Merlin
7,193
480
98
7
0
308,328
0
W
Serqet
8,277
552
57
4
0
370,311
2
L
Bacchus
7,009
467
21
1
0
307,367
3
L
Maman Brigitte
6,615
441
46
3
0
312,232
0
W
Zeus
9,301
620
148
10
0
293,419
0
W
Jormungandr
9,045
603
111
7
0
265,935
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role