Player Matchup

Zhong Kui
Zhong Kui
DarkOp
Zhong Kui
Level 120
God Stats
6W - 6L
1,502 SR
Queue Stats
269W - 258L
1,434 Elo+
Solo
Fafnir
Fafnir
Fëanim
Fafnir
Level 145
God Stats
13W - 18L
1,545 SR
Queue Stats
69W - 64L
1,416 Elo+
Solo
Ra
Ra
WyteDevilJeebus
Ra
Level 156
God Stats
33W - 27L
1,553 SR
Queue Stats
140W - 141L
1,430 Elo+
Solo
Thor
Thor
XxdarksidexX380
Thor
Level 66
God Stats
1W - 1L
1,714 SR
Queue Stats
133W - 147L
1,404 Elo+
Solo
Charybdis
Charybdis
ohGranzby
Charybdis
Level 147
God Stats
6W - 11L
1,402 SR
Queue Stats
666W - 646L
1,474 Elo+
Solo
Team Averages
Level 127
1,543 SR
1,432 Elo+

VS

Team Averages
Level 120
1,518 SR
1,427 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
STR8T FLUSH
Serqet
Level 159
God Stats
14W - 7L
1,670 SR
Queue Stats
102W - 96L
1,400 Elo+
Solo
Artemis
Artemis
Spanky0114
Artemis
Level 67
God Stats
2W - 0L
1,597 SR
Queue Stats
80W - 102L
1,429 Elo+
Solo
Anubis
Anubis
YouattC
Anubis
Level 129
God Stats
5W - 3L
1,547 SR
Queue Stats
354W - 325L
1,410 Elo+
Solo
Yemoja
Yemoja
lv USOPP vl
Yemoja
Level 141
God Stats
1W - 2L
1,274 SR
Queue Stats
17W - 20L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DarkOp
Zhong Kui
7
2 / 2 / 0
4,259
710
3,645
4,603
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
Fëanim
Fafnir
6
0 / 4 / 1
3,553
592
1,011
5,269
2,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 0
4,000
667
1,753
4,956
1,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

4
1 / 0 / 0
3,231
539
388
866
229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
ohGranzby
Charybdis
7
1 / 1 / 1
3,892
649
4,111
4,321
1,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
7
1 / 1 / 1
4,283
714
2,316
4,987
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
5
1 / 2 / 1
3,551
592
952
3,402
1,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
Spanky0114
Artemis
7
1 / 1 / 1
3,663
611
4,846
3,789
888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
YouattC
Anubis
8
4 / 1 / 0
5,167
861
3,295
3,408
1,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Yemoja
7
1 / 1 / 1
4,022
670
1,052
5,392
1,646
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
12
5
Kills
8
8
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
1
1
1.5
L
Zhong Kui
DarkOp
Zhong Kui
2
2
0
1
L
Fafnir
Fëanim
Fafnir
0
4
1
0.13
W
Serqet
1
2
1
0.75
W
Artemis
Spanky0114
Artemis
1
1
1
1.5
L
1
1
0
1
L
1
0
0
1
W
Anubis
YouattC
Anubis
4
1
0
4
W
Yemoja
1
1
1
1.5
L
Charybdis
ohGranzby
Charybdis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,908
Damage
12,461
20,015
Taken
20,978
8,162
Mitigated
7,523
8,953
Healing
9,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
2,316
117
0
1,520
4,987
2,439
0
2,551
2,436
13,899
0
L
Zhong Kui
DarkOp
Zhong Kui
3,645
1,434
0
1,811
4,603
2,412
0
1,944
2,287
14,334
7,453
L
Fafnir
Fëanim
Fafnir
1,011
417
0
1,582
5,269
2,476
0
3,216
2,053
8,039
1,218
W
Serqet
952
366
0
1,509
3,402
1,363
0
709
2,693
0
10,982
W
Artemis
Spanky0114
Artemis
4,846
1,903
0
740
3,789
888
0
717
3,072
0
19,251
L
1,753
168
1,008
2,445
4,956
1,843
0
474
4,482
16,946
0
L
388
159
0
299
866
229
0
0
866
0
4,724
W
Anubis
YouattC
Anubis
3,295
337
0
1,732
3,408
1,187
0
692
2,716
24,147
2,520
W
Yemoja
1,052
393
1,809
2,082
5,392
1,646
0
967
4,356
10,388
231
L
Charybdis
ohGranzby
Charybdis
4,111
1,988
0
1,808
4,321
1,202
281
578
3,743
0
22,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,935
Gold Earned
20,686
140
Minions Killed
147
0
Camps Cleared
0
451,750
Distance Traveled
571,656
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
4,283
714
38
6
0
105,956
0
L
Zhong Kui
4,259
710
45
8
0
93,582
1
L
Fafnir
3,553
592
15
3
0
115,923
0
W
Serqet
3,551
592
21
4
0
124,990
0
W
Artemis
3,663
611
28
5
0
112,437
0
L
Ra
4,000
667
21
4
0
105,422
0
L
Thor
3,231
539
14
2
0
30,153
0
W
Anubis
5,167
861
44
7
0
113,118
0
W
Yemoja
4,022
670
16
3
0
115,155
1
L
Charybdis
3,892
649
45
8
0
106,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role