Player Matchup

Anubis
Anubis
AlexS__S
Anubis
Level 142
God Stats
242W - 245L
1,465 SR
Queue Stats
739W - 736L
1,396 Elo+
Solo
Mercury
Mercury
Bopger
Mercury
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,562 Elo+
Party 1
Ymir
Ymir
Kronobil
Ymir
Level 36
God Stats
4W - 1L
1,694 SR
Queue Stats
9W - 3L
1,638 Elo+
Party 1
Olorun
Olorun
Pipadovovo69
Olorun
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
228W - 234L
1,515 Elo+
Solo
Izanami
Izanami
TiberiusNero23
Izanami
Level 97
God Stats
81W - 68L
1,549 SR
Queue Stats
138W - 138L
1,408 Elo+
Solo
Team Averages
Level 69
1,542 SR
1,504 Elo+

VS

Team Averages
Level 127
1,499 SR
1,462 Elo+
Kuzenbo
Kuzenbo
Clairebear92884
Kuzenbo
Level 154
God Stats
26W - 22L
1,541 SR
Queue Stats
793W - 837L
1,454 Elo+
Solo
Zeus
Zeus
MrMarawana
Zeus
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
113W - 113L
1,460 Elo+
Solo
Lancelot
Lancelot
vDyzt
Lancelot
Level 66
God Stats
3W - 4L
1,508 SR
Queue Stats
191W - 183L
1,488 Elo+
Party 2
Cupid
Cupid
vSkup
Cupid
Level 129
God Stats
0W - 3L
1,462 SR
Queue Stats
140W - 124L
1,488 Elo+
Party 2
Achilles
Achilles
wtfisachucko
Achilles
Level 155
God Stats
2W - 3L
1,486 SR
Queue Stats
423W - 403L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlexS__S
Anubis
16
7 / 0 / 4
10,042
717
8,150
7,409
3,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Bopger
Mercury
14
4 / 0 / 6
8,387
599
7,086
9,148
3,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Ymir
11
0 / 3 / 3
6,976
498
2,651
10,719
11,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
15
5 / 0 / 0
9,387
671
8,677
11,681
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 3 / 2
7,700
550
9,654
9,879
3,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 5
6,138
438
3,216
8,535
6,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
0 / 6 / 3
6,944
496
5,068
9,685
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
vDyzt
Lancelot
13
2 / 4 / 3
7,111
508
4,717
10,537
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
vSkup
Cupid
12
4 / 4 / 1
7,045
503
9,129
10,211
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
wtfisachucko
Achilles
11
0 / 5 / 0
6,764
483
7,824
15,648
10,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
20
Kills
6
6
Deaths
20
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
AlexS__S
Anubis
7
0
4
9
W
Mercury
Bopger
Mercury
4
0
6
7
L
0
1
5
2.5
W
Ymir
0
3
3
0.5
L
0
6
3
0.25
W
Olorun
5
0
0
5
W
4
3
2
1.67
L
Lancelot
vDyzt
Lancelot
2
4
3
0.88
L
Cupid
vSkup
Cupid
4
4
1
1.13
L
Achilles
wtfisachucko
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,218
Damage
29,954
48,836
Taken
54,616
26,847
Mitigated
25,325
21,645
Healing
15,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AlexS__S
Anubis
8,150
223
21
4,750
7,409
3,373
240
2,389
5,020
69,978
1,424
W
Mercury
Bopger
Mercury
7,086
4,344
0
3,756
9,148
3,390
0
1,965
7,183
0
72,151
L
3,216
1,481
1,445
1,600
8,535
6,215
30
1,377
7,158
11,691
0
W
Ymir
2,651
438
66
1,495
10,719
11,830
194
1,969
8,750
16,323
832
L
5,068
654
0
1,776
9,685
2,356
0
3,367
6,318
38,458
337
W
Olorun
8,677
4,424
60
8,590
11,681
4,651
170
0
11,681
75,884
478
W
9,654
6,407
0
2,907
9,879
3,603
1,738
1,894
7,985
0
64,308
L
Lancelot
vDyzt
Lancelot
4,717
897
0
4,261
10,537
3,801
0
2,396
8,141
0
46,408
L
Cupid
vSkup
Cupid
9,129
4,717
29
2,475
10,211
2,452
0
3,446
6,765
0
48,855
L
Achilles
wtfisachucko
Achilles
7,824
1,399
0
4,403
15,648
10,501
0
8,535
7,113
597
46,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,492
Gold Earned
34,002
534
Minions Killed
356
0
Camps Cleared
0
1,373,108
Distance Traveled
1,348,955
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,042
717
130
9
0
254,349
8
W
Mercury
8,387
599
127
9
0
355,063
0
L
Kuzenbo
6,138
438
14
1
0
228,029
2
W
Ymir
6,976
498
34
2
0
275,594
0
L
Zeus
6,944
496
89
6
0
256,215
0
W
Olorun
9,387
671
132
9
0
258,503
0
W
Izanami
7,700
550
111
8
0
229,599
0
L
Lancelot
7,111
508
87
6
0
341,245
0
L
Cupid
7,045
503
81
6
0
247,405
0
L
Achilles
6,764
483
85
6
0
276,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role