Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Arumaso_132
Medusa
Level 84
God Stats
38W - 31L
1,581 SR
Queue Stats
212W - 207L
1,429 Elo+
Solo
Nu Wa
Nu Wa
Babynord62880
Nu Wa
Level 154
God Stats
87W - 88L
1,484 SR
Queue Stats
222W - 250L
1,414 Elo+
Solo
Team Averages
Level 115
1,522 SR
1,448 Elo+

VS

Team Averages
Level 106
1,460 SR
1,405 Elo+
Bacchus
Bacchus
BuBaGuN007
Bacchus
Level 79
God Stats
26W - 34L
1,416 SR
Queue Stats
327W - 344L
1,409 Elo+
Solo
Awilix
Awilix
InfernoReaper-X
Awilix
Level 140
God Stats
418W - 370L
1,527 SR
Queue Stats
913W - 871L
1,370 Elo+
Solo
Vulcan
Vulcan
iaqua1085
Vulcan
Level 100
God Stats
14W - 13L
1,437 SR
Queue Stats
45W - 41L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 1 / 1
8,949
895
4,676
11,908
12,344
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
12
1 / 6 / 1
7,380
738
5,542
9,038
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 5 / 2
7,066
707
4,587
7,557
2,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BuBaGuN007
Bacchus
13
1 / 0 / 9
7,820
782
2,358
8,311
7,304
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
8 / 3 / 4
9,727
973
13,382
9,958
4,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
iaqua1085
Vulcan
15
3 / 1 / 6
8,538
854
8,876
4,829
1,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
4
Kills
12
12
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
1
1
3.5
L
Medusa
1
6
1
0.25
L
0
5
2
0.2
W
Bacchus
BuBaGuN007
Bacchus
1
0
9
5.5
W
8
3
4
3.33
W
Vulcan
iaqua1085
Vulcan
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,805
Damage
24,616
28,503
Taken
23,098
17,421
Mitigated
13,632
4,465
Healing
6,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,676
1,511
79
3,123
11,908
12,344
0
5,080
6,533
17,955
0
L
Medusa
5,542
2,607
0
0
9,038
2,990
93
2,535
6,177
0
18,723
L
4,587
1,611
250
1,013
7,557
2,087
0
3,661
3,598
17,410
143
W
Bacchus
BuBaGuN007
Bacchus
2,358
414
0
2,533
8,311
7,304
353
3,025
5,286
7,460
0
W
13,382
3,836
0
3,732
9,958
4,560
1,040
3,559
6,399
0
36,402
W
Vulcan
iaqua1085
Vulcan
8,876
134
0
0
4,829
1,768
248
2,605
2,224
43,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,395
Gold Earned
26,085
80
Minions Killed
123
0
Camps Cleared
0
469,282
Distance Traveled
548,575
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,949
895
18
2
0
170,765
0
L
Medusa
7,380
738
38
4
0
164,888
2
L
Nu Wa
7,066
707
24
2
0
133,629
2
W
Bacchus
7,820
782
16
2
0
187,971
3
W
Awilix
9,727
973
37
4
0
173,173
0
W
Vulcan
8,538
854
70
7
0
187,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role