Player Matchup

Cernunnos
Cernunnos
Bopger
Cernunnos
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 2L
1,466 Elo+
Party 1
Olorun
Olorun
K3 chayanne
Olorun
Level 34
God Stats
4W - 3L
1,420 SR
Queue Stats
31W - 36L
1,308 Elo+
Solo
Ymir
Ymir
Kronobil
Ymir
Level 36
God Stats
4W - 1L
1,641 SR
Queue Stats
9W - 3L
1,613 Elo+
Party 1
He Bo
He Bo
RVG_Igorfpaz
He Bo
Level 69
God Stats
4W - 0L
1,725 SR
Queue Stats
34W - 41L
1,384 Elo+
Solo
Arachne
Arachne
will19035
Arachne
Level 190
God Stats
9W - 3L
1,712 SR
Queue Stats
773W - 756L
1,472 Elo+
Solo
Team Averages
Level 66
1,600 SR
1,449 Elo+

VS

Team Averages
Level 77
1,451 SR
1,430 Elo+
Serqet
Serqet
DeviousFalcon
Serqet
Level 142
God Stats
16W - 18L
1,566 SR
Queue Stats
362W - 345L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
DirtyGlizzi
Baron Samedi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
KeyoyaS
Cabrakan
Level 114
God Stats
0W - 3L
1,500 SR
Queue Stats
86W - 93L
1,431 Elo+
Party 2
Jormungandr
Jormungandr
Nataraikaishi
Jormungandr
Level 18
God Stats
0W - 2L
1,180 SR
Queue Stats
13W - 25L
1,313 Elo+
Party 2
Neith
Neith
al1ceoo
Neith
Level 106
God Stats
136W - 136L
1,508 SR
Queue Stats
136W - 137L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bopger
Cernunnos
16
6 / 0 / 3
10,575
705
9,931
7,322
2,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Olorun
13
3 / 5 / 8
8,603
574
8,051
10,340
3,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
13
3 / 3 / 10
8,556
570
5,237
11,538
9,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 3 / 7
8,015
534
3,959
9,760
2,738
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Arachne
will19035
Arachne
17
12 / 0 / 5
9,987
666
10,906
13,026
5,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 4
7,620
508
8,672
13,593
5,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
DirtyGlizzi
Baron Samedi
12
5 / 7 / 3
7,166
478
8,904
10,799
5,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
KeyoyaS
Cabrakan
5
0 / 4 / 2
5,144
343
731
6,820
5,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jormungandr
Nataraikaishi
Jormungandr
10
0 / 5 / 2
6,638
443
8,033
11,488
4,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
al1ceoo
Neith
13
1 / 5 / 0
6,720
448
5,117
10,793
4,255
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
26
Kills
10
11
Deaths
26
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Bopger
Cernunnos
6
0
3
7.5
L
4
5
4
1.2
L
Baron Samedi
DirtyGlizzi
Baron Samedi
5
7
3
0.93
W
Olorun
3
5
8
1.4
L
Cabrakan
KeyoyaS
Cabrakan
0
4
2
0.25
W
Ymir
3
3
10
2.67
L
Jormungandr
Nataraikaishi
Jormungandr
0
5
2
0.2
W
2
3
7
1.83
L
Neith
al1ceoo
Neith
1
5
0
0.2
W
Arachne
will19035
Arachne
12
0
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,084
Damage
31,457
51,986
Taken
53,493
23,299
Mitigated
25,039
18,215
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Bopger
Cernunnos
9,931
5,748
0
4,945
7,322
2,501
6,634
294
6,758
0
83,358
L
8,672
1,653
0
5,091
13,593
5,231
0
4,063
9,530
0
55,960
L
Baron Samedi
DirtyGlizzi
Baron Samedi
8,904
958
560
919
10,799
5,163
0
4,649
6,150
38,655
0
W
Olorun
8,051
2,724
120
4,803
10,340
3,354
2,049
4,446
5,482
50,755
77
L
Cabrakan
KeyoyaS
Cabrakan
731
141
0
148
6,820
5,693
0
1,454
5,366
5,503
0
W
Ymir
5,237
926
0
1,030
11,538
9,127
398
3,509
7,435
19,460
0
L
Jormungandr
Nataraikaishi
Jormungandr
8,033
2,493
0
915
11,488
4,697
0
5,998
5,490
38,706
3,944
W
3,959
116
0
3,035
9,760
2,738
398
3,720
6,006
38,556
1,199
L
Neith
al1ceoo
Neith
5,117
2,406
0
2,782
10,793
4,255
0
647
10,146
0
43,943
W
Arachne
will19035
Arachne
10,906
7,798
0
4,282
13,026
5,579
1,042
5,340
7,098
0
71,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,736
Gold Earned
33,288
450
Minions Killed
301
0
Camps Cleared
0
1,386,377
Distance Traveled
1,113,406
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,575
705
148
10
0
259,803
0
L
Serqet
7,620
508
95
6
0
303,452
0
L
Baron Samedi
7,166
478
68
5
0
250,552
0
W
Olorun
8,603
574
85
6
0
236,273
2
L
Cabrakan
5,144
343
5
0
0
119,475
2
W
Ymir
8,556
570
28
2
0
265,418
0
L
Jormungandr
6,638
443
67
4
0
216,473
0
W
He Bo
8,015
534
77
5
0
272,810
0
L
Neith
6,720
448
66
4
0
223,454
0
W
Arachne
9,987
666
112
7
0
352,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role