Player Matchup

Poseidon
Poseidon
DiegoAntt
Poseidon
Level 129
God Stats
5W - 2L
1,748 SR
Queue Stats
88W - 101L
1,392 Elo+
Solo
Anhur
Anhur
Göne
Anhur
Level 154
God Stats
12W - 10L
1,594 SR
Queue Stats
288W - 234L
1,624 Elo+
Party 2
Chaac
Chaac
JF Crimson4
Chaac
Level 156
God Stats
2W - 4L
1,463 SR
Queue Stats
37W - 53L
1,389 Elo+
Solo
Ares
Ares
PRCASPER
Ares
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,302 Elo+
Solo
Sobek
Sobek
Srador2
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 14L
1,657 Elo+
Party 2
Team Averages
Level 95
1,561 SR
1,473 Elo+

VS

Team Averages
Level 120
1,676 SR
1,764 Elo+
Cernunnos
Cernunnos
BALifeboat
Cernunnos
Level 217
God Stats
2W - 1L
1,729 SR
Queue Stats
204W - 62L
1,856 Elo+
Party 1
Achilles
Achilles
LgtCig
Achilles
Level 159
God Stats
20W - 4L
1,807 SR
Queue Stats
230W - 85L
1,852 Elo+
Party 1
Cthulhu
Cthulhu
VinylicDust9
Cthulhu
Level 20
God Stats
2W - 0L
1,853 SR
Queue Stats
46W - 4L
1,983 Elo+
Party 1
Da Ji
Da Ji
blaackmoon18
Da Ji
Level 39
God Stats
9W - 20L
1,337 SR
Queue Stats
64W - 78L
1,393 Elo+
Solo
Eset
Eset
logotdajuice1
Eset
Level 164
God Stats
5W - 3L
1,652 SR
Queue Stats
109W - 69L
1,736 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DiegoAntt
Poseidon
11
0 / 3 / 1
6,633
948
3,683
4,715
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Göne
Anhur
13
5 / 0 / 1
7,718
1,103
7,084
7,965
2,744
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
0 / 4 / 3
6,351
907
4,038
8,099
6,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
11
1 / 2 / 0
6,617
945
3,474
9,664
7,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
Srador2
Sobek
12
0 / 1 / 6
6,774
968
6,958
9,805
9,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BALifeboat
Cernunnos
14
2 / 0 / 4
7,687
1,098
8,637
4,719
1,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
LgtCig
Achilles
12
3 / 1 / 4
7,097
1,014
5,913
7,650
5,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
VinylicDust9
Cthulhu
13
4 / 1 / 5
7,983
1,140
9,891
11,310
8,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 3 / 3
6,406
915
3,318
6,764
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 5
6,931
990
7,366
4,208
1,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
6
Kills
10
10
Deaths
6
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BALifeboat
Cernunnos
2
0
4
4
L
Poseidon
DiegoAntt
Poseidon
0
3
1
0.17
L
Anhur
Göne
Anhur
5
0
1
5.5
L
0
4
3
0.38
W
Achilles
LgtCig
Achilles
3
1
4
5
L
Ares
1
2
0
0.5
L
Sobek
Srador2
Sobek
0
1
6
3
W
Cthulhu
VinylicDust9
Cthulhu
4
1
5
6.5
W
0
3
3
0.5
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,237
Damage
35,125
40,248
Taken
34,651
26,937
Mitigated
20,731
6,723
Healing
10,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BALifeboat
Cernunnos
8,637
3,220
0
2,042
4,719
1,551
944
2,631
1,928
0
37,310
L
Poseidon
DiegoAntt
Poseidon
3,683
466
0
370
4,715
1,420
60
1,575
3,054
13,632
0
L
Anhur
Göne
Anhur
7,084
4,756
0
1,673
7,965
2,744
0
3,688
4,005
0
19,314
L
4,038
659
0
1,970
8,099
6,170
0
2,225
5,606
0
10,748
W
Achilles
LgtCig
Achilles
5,913
1,316
0
2,356
7,650
5,523
0
2,409
5,056
0
14,870
L
Ares
3,474
32
0
1,003
9,664
7,262
0
5,308
3,923
5,538
0
L
Sobek
Srador2
Sobek
6,958
304
0
1,707
9,805
9,341
0
3,034
6,244
13,289
701
W
Cthulhu
VinylicDust9
Cthulhu
9,891
713
1,450
3,244
11,310
8,818
60
2,966
7,974
22,958
568
W
3,318
671
0
640
6,764
3,147
0
2,496
4,100
0
8,612
W
7,366
566
94
379
4,208
1,692
290
2,497
1,560
16,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
36,104
106
Minions Killed
160
0
Camps Cleared
0
717,696
Distance Traveled
794,008
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,687
1,098
69
10
0
159,218
0
L
Poseidon
6,633
948
31
4
0
110,572
0
L
Anhur
7,718
1,103
38
5
0
170,609
0
L
Chaac
6,351
907
17
2
0
127,710
2
W
Achilles
7,097
1,014
22
3
0
188,677
0
L
Ares
6,617
945
5
1
0
139,842
1
L
Sobek
6,774
968
15
2
0
168,963
0
W
Cthulhu
7,983
1,140
21
3
0
171,369
0
W
Da Ji
6,406
915
16
2
0
132,057
2
W
Eset
6,931
990
32
5
0
142,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role