Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
ardiel15
Freya
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 115L
1,539 Elo+
Solo
Horus
Horus
osbendc
Horus
Level 129
God Stats
1W - 2L
1,555 SR
Queue Stats
225W - 214L
1,471 Elo+
Solo
Team Averages
Level 130
1,511 SR
1,502 Elo+

VS

Team Averages
Level 124
1,569 SR
1,537 Elo+
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
GOTGDSTILLBAD
Bellona
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 120L
1,615 Elo+
Solo
Horus
Horus
OLLIFZ
Horus
Level 128
God Stats
2W - 1L
1,547 SR
Queue Stats
234W - 234L
1,567 Elo+
Solo
Ullr
Ullr
Roccoo_junior
Ullr
Level 108
God Stats
2W - 0L
1,798 SR
Queue Stats
82W - 85L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 2 / 1
5,419
1,084
6,925
3,805
1,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
 
Sobek
9
0 / 3 / 1
4,692
938
3,481
6,482
5,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ishtar
 
Ishtar
1
0 / 0 / 0
1,212
242
0
0
0
Freya
ardiel15
Freya
11
0 / 1 / 2
5,151
1,030
3,982
4,856
1,961
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
osbendc
Horus
10
1 / 1 / 1
5,076
1,015
2,072
5,926
2,380
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
2 / 0 / 5
5,914
1,183
5,405
2,662
1,134
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Khepri
 
Khepri
10
1 / 0 / 6
5,664
1,133
2,626
5,358
4,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bellona
10
1 / 0 / 6
5,471
1,094
3,966
4,825
5,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
OLLIFZ
Horus
10
3 / 1 / 4
5,781
1,156
3,589
6,425
5,238
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 1 / 5
5,138
1,028
3,470
2,538
1,560
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
2
Kills
7
7
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
1
0.75
L
Sobek
 
Sobek
0
3
1
0.17
L
Ishtar
 
Ishtar
0
0
0
0
W
He Bo
 
He Bo
2
0
5
4.5
W
Khepri
 
Khepri
1
0
6
4
W
Bellona
1
0
6
4
W
Horus
OLLIFZ
Horus
3
1
4
5
W
0
1
5
2.5
L
Freya
ardiel15
Freya
0
1
2
1
L
Horus
osbendc
Horus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,460
Damage
19,056
21,069
Taken
21,808
10,863
Mitigated
18,452
8,121
Healing
13,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,925
3,969
0
685
3,805
1,387
19
1,136
2,459
0
16,226
L
Sobek
 
Sobek
3,481
27
143
518
6,482
5,135
0
2,371
3,797
6,765
0
L
Ishtar
 
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
He Bo
 
He Bo
5,405
533
1,039
583
2,662
1,134
122
1,179
1,483
9,026
335
W
Khepri
 
Khepri
2,626
172
1,517
1,108
5,358
4,808
0
1,944
3,414
4,886
1,376
W
Bellona
3,966
769
604
1,443
4,825
5,712
0
1,986
2,839
0
7,181
W
Horus
OLLIFZ
Horus
3,589
1,948
2,853
3,017
6,425
5,238
35
1,302
5,123
0
4,224
W
3,470
2,222
498
415
2,538
1,560
0
1,052
1,486
0
12,352
L
Freya
ardiel15
Freya
3,982
1,002
124
1,029
4,856
1,961
0
1,876
2,761
8,329
0
L
Horus
osbendc
Horus
2,072
1,200
2,064
3,558
5,926
2,380
0
2,143
3,423
0
3,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,550
Gold Earned
27,968
40
Minions Killed
48
0
Camps Cleared
0
384,507
Distance Traveled
493,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,419
1,084
20
4
0
95,726
0
L
Sobek
4,692
938
4
1
0
87,403
0
L
Ishtar
1,212
242
0
0
0
0
0
W
He Bo
5,914
1,183
15
3
0
94,359
0
W
Khepri
5,664
1,133
6
1
0
101,285
0
W
Bellona
5,471
1,094
6
1
0
114,765
0
W
Horus
5,781
1,156
2
0
0
102,271
0
W
Ullr
5,138
1,028
19
4
0
80,952
0
L
Freya
5,151
1,030
14
3
0
99,114
0
L
Horus
5,076
1,015
2
0
0
102,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role