Player Matchup

Jing Wei
Jing Wei
ADAndrew15
Jing Wei
Level 132
God Stats
1W - 3L
1,364 SR
Queue Stats
258W - 274L
1,470 Elo+
Solo
Ix Chel
Ix Chel
Lyriii
Ix Chel
Level 146
God Stats
1W - 2L
1,479 SR
Queue Stats
124W - 123L
1,487 Elo+
Solo
Cabrakan
Cabrakan
ToteBagGuy
Cabrakan
Level 89
God Stats
3W - 7L
1,422 SR
Queue Stats
533W - 539L
1,468 Elo+
Solo
Ravana
Ravana
Warstricken
Ravana
Level 143
God Stats
0W - 2L
1,259 SR
Queue Stats
366W - 386L
1,489 Elo+
Solo
Sol
Sol
nikelover
Sol
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,457 Elo+
Solo
Team Averages
Level 126
1,405 SR
1,474 Elo+

VS

Team Averages
Level 88
1,566 SR
1,557 Elo+
Hercules
Hercules
AngelMiguelYP
Hercules
Level 128
God Stats
3W - 1L
1,828 SR
Queue Stats
133W - 102L
1,587 Elo+
Solo
Chaac
Chaac
Bane Dont Care
Chaac
Level 147
God Stats
7W - 7L
1,502 SR
Queue Stats
477W - 501L
1,483 Elo+
Solo
Baba Yaga
Baba Yaga
MISSINGgGUY
Baba Yaga
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,718 Elo+
Solo
Horus
Horus
noblep
Horus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
xI-ZiG
Sun Wukong
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 80L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ADAndrew15
Jing Wei
13
2 / 2 / 5
7,282
728
16,174
7,345
3,009
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Lyriii
Ix Chel
12
0 / 4 / 2
6,777
678
7,377
8,507
3,502
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cabrakan
ToteBagGuy
Cabrakan
15
3 / 4 / 5
8,324
832
6,842
14,069
20,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ravana
13
2 / 3 / 3
7,424
742
7,994
11,142
10,335
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
2 / 3 / 2
7,532
753
9,032
9,486
3,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AngelMiguelYP
Hercules
16
3 / 0 / 10
8,656
866
9,184
13,704
9,537
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 3 / 9
8,673
867
16,036
15,273
18,871
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baba Yaga
MISSINGgGUY
Baba Yaga
15
2 / 1 / 10
8,297
830
11,266
9,597
6,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Horus
noblep
Horus
13
3 / 3 / 7
7,910
791
3,722
16,087
13,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sun Wukong
xI-ZiG
Sun Wukong
14
2 / 2 / 10
8,056
806
4,478
8,720
9,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
9
Kills
15
16
Deaths
9
17
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ADAndrew15
Jing Wei
2
2
5
2.25
W
Hercules
AngelMiguelYP
Hercules
3
0
10
8
W
5
3
9
3.17
L
Ix Chel
Lyriii
Ix Chel
0
4
2
0.25
W
Baba Yaga
MISSINGgGUY
Baba Yaga
2
1
10
7
L
Cabrakan
ToteBagGuy
Cabrakan
3
4
5
1.38
L
Ravana
2
3
3
1.17
L
2
3
2
1
W
Horus
noblep
Horus
3
3
7
2.17
W
Sun Wukong
xI-ZiG
Sun Wukong
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,419
Damage
44,686
50,549
Taken
63,381
40,493
Mitigated
58,353
17,156
Healing
31,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ADAndrew15
Jing Wei
16,174
10,329
0
1,523
7,345
3,009
106
2,228
5,037
0
26,006
W
Hercules
AngelMiguelYP
Hercules
9,184
1,191
3,536
8,812
13,704
9,537
393
4,912
8,671
0
21,254
W
16,036
594
496
3,256
15,273
18,871
388
4,999
10,188
0
31,691
L
Ix Chel
Lyriii
Ix Chel
7,377
1,017
1,102
2,146
8,507
3,502
0
926
7,558
20,754
0
W
Baba Yaga
MISSINGgGUY
Baba Yaga
11,266
933
1,046
2,564
9,597
6,585
484
4,591
4,934
24,678
0
L
Cabrakan
ToteBagGuy
Cabrakan
6,842
651
2,059
3,369
14,069
20,071
0
3,909
9,926
9,144
0
L
Ravana
7,994
1,398
1,850
960
11,142
10,335
0
2,355
8,674
0
12,862
L
9,032
1,355
694
3,453
9,486
3,576
219
1,848
7,567
19,522
1,421
W
Horus
noblep
Horus
3,722
1,096
2,847
7,027
16,087
13,522
254
4,433
11,545
0
5,883
W
Sun Wukong
xI-ZiG
Sun Wukong
4,478
233
692
1,220
8,720
9,838
833
3,315
5,330
0
9,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,339
Gold Earned
41,592
92
Minions Killed
100
0
Camps Cleared
0
883,596
Distance Traveled
970,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,282
728
28
3
0
166,958
0
W
Hercules
8,656
866
28
3
0
216,491
0
W
Chaac
8,673
867
32
3
0
189,735
0
L
Ix Chel
6,777
678
24
2
0
177,491
0
W
Baba Yaga
8,297
830
23
2
0
188,545
0
L
Cabrakan
8,324
832
4
0
0
174,483
0
L
Ravana
7,424
742
16
2
0
188,650
0
L
Sol
7,532
753
20
2
0
176,014
0
W
Horus
7,910
791
4
0
0
206,322
0
W
Sun Wukong
8,056
806
13
1
0
169,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role