Player Matchup

Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum III
 
Sylvanus
Platinum III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum III
 
Ares
Platinum III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond V
Vaaleth
Discordia
Diamond V
Level 157
God Stats
16W - 8L
1,748 SR
Queue Stats
91W - 86L
2,017 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,550 SR
1,603 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 156
1,585 SR
2,012 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum IV
Kaesera
Athena
Platinum IV
Level 127
God Stats
15W - 13L
1,583 SR
Queue Stats
181W - 173L
1,856 MMR
Solo
Amaterasu
Amaterasu
Masters
Sträys
Amaterasu
Masters
Level 201
God Stats
12W - 8L
1,744 SR
Queue Stats
24W - 38L
2,601 MMR
Party 1
Thor
Thor
Masters
TTHEKINGG
Thor
Masters
Level 138
God Stats
52W - 47L
1,600 SR
Queue Stats
570W - 568L
2,391 MMR
Party 1
Rama
Rama
Gold II
skariwalker
Rama
Gold II
Level 164
God Stats
19W - 26L
1,499 SR
Queue Stats
632W - 635L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
3 / 0 / 0
4,188
838
1,491
3,213
964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
 
Sylvanus
7
0 / 0 / 0
4,035
807
1,825
2,841
1,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
 
Anhur
6
2 / 1 / 2
3,825
765
2,051
2,300
492
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ares
 
Ares
5
1 / 0 / 2
3,487
697
1,821
2,068
1,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Vaaleth
Discordia
6
0 / 2 / 2
3,761
752
2,478
1,588
361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
LancelotScyllaCthulhu

VS

Bans
Yu HuangCu ChulainnAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
6
1 / 2 / 2
3,462
692
1,678
2,432
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Athena
Kaesera
Athena
1
0 / 0 / 0
960
192
0
0
0
Amaterasu
Sträys
Amaterasu
7
0 / 0 / 0
3,253
651
1,281
3,439
1,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thor
6
2 / 2 / 1
3,487
697
1,986
4,457
1,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 2 / 0
2,930
586
738
3,595
703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
6
Kills
3
3
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
0
3
W
Sylvanus
 
Sylvanus
0
0
0
0
W
Anhur
 
Anhur
2
1
2
3
W
Ares
 
Ares
1
0
2
2
L
Thoth
 
Thoth
1
2
2
1
L
Athena
Kaesera
Athena
0
0
0
0
L
Amaterasu
Sträys
Amaterasu
0
0
0
0
L
Thor
2
2
1
1.25
W
Discordia
Vaaleth
Discordia
0
2
2
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,666
Damage
5,683
12,010
Taken
13,923
4,299
Mitigated
4,029
4,001
Healing
3,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,491
457
0
373
3,213
964
0
812
2,368
0
16,858
W
Sylvanus
 
Sylvanus
1,825
943
0
1,970
2,841
1,304
0
0
2,718
17,782
6,636
W
Anhur
 
Anhur
2,051
1,336
0
882
2,300
492
0
179
2,121
0
16,897
W
Ares
 
Ares
1,821
316
0
698
2,068
1,178
0
0
2,068
6,978
0
L
Thoth
 
Thoth
1,678
41
0
250
2,432
567
0
1,256
906
10,643
472
L
Athena
Kaesera
Athena
0
0
0
0
0
0
0
0
0
0
0
L
Amaterasu
Sträys
Amaterasu
1,281
513
0
1,662
3,439
1,432
0
1,623
1,816
0
16,049
L
Thor
1,986
415
0
250
4,457
1,327
0
1,390
2,985
0
13,451
W
Discordia
Vaaleth
Discordia
2,478
89
0
78
1,588
361
0
513
1,075
15,358
0
L
738
555
0
965
3,595
703
0
1,301
2,294
0
9,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,296
Gold Earned
14,092
155
Minions Killed
98
0
Camps Cleared
0
532,586
Distance Traveled
423,676
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,188
838
42
8
0
154,721
0
W
Sylvanus
4,035
807
47
9
0
82,911
0
W
Anhur
3,825
765
26
5
0
88,428
0
W
Ares
3,487
697
9
2
0
97,470
2
L
Thoth
3,462
692
21
4
0
119,814
0
L
Athena
960
192
0
0
0
0
0
L
Amaterasu
3,253
651
33
7
0
118,590
2
L
Thor
3,487
697
27
5
0
110,315
0
W
Discordia
3,761
752
31
6
0
109,056
0
L
Rama
2,930
586
17
3
0
74,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role