Player Matchup

Horus
Horus
 
Horus
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maman Brigitte
Maman Brigitte
Balistakills
Maman Brigitte
Level 123
God Stats
1W - 3L
1,713 SR
Queue Stats
129W - 119L
1,550 Elo+
Solo
Ymir
Ymir
Only Yareli
Ymir
Level 149
God Stats
3W - 8L
1,394 SR
Queue Stats
256W - 268L
1,535 Elo+
Party 2
Medusa
Medusa
Ratcel
Medusa
Level 155
God Stats
1W - 3L
1,342 SR
Queue Stats
293W - 309L
1,546 Elo+
Party 2
Cupid
Cupid
Robitotabi
Cupid
Level 275
God Stats
194W - 211L
1,554 SR
Queue Stats
1,596W - 1,590L
1,510 Elo+
Solo
Team Averages
Level 192
1,501 SR
1,528 Elo+

VS

Team Averages
Level 146
1,589 SR
1,519 Elo+
Cu Chulainn
Cu Chulainn
NicoVillan20
Cu Chulainn
Level 159
God Stats
17W - 15L
1,569 SR
Queue Stats
539W - 510L
1,516 Elo+
Solo
Chang'e
Chang'e
NightWalker0001
Chang'e
Level 157
God Stats
1W - 0L
1,649 SR
Queue Stats
39W - 39L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Rackuss
Cthulhu
Level 135
God Stats
11W - 4L
1,627 SR
Queue Stats
105W - 104L
1,493 Elo+
Party 1
Sylvanus
Sylvanus
Sumacho
Sylvanus
Level 123
God Stats
6W - 12L
1,339 SR
Queue Stats
215W - 200L
1,539 Elo+
Party 1
Medusa
Medusa
UltraPotMan
Medusa
Level 157
God Stats
10W - 2L
1,763 SR
Queue Stats
171W - 157L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 2 / 2
5,978
543
4,269
9,655
4,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Maman Brigitte
Balistakills
Maman Brigitte
10
2 / 4 / 0
5,481
498
6,180
9,493
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 1
5,572
507
5,126
8,870
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Ratcel
Medusa
12
3 / 2 / 2
6,730
612
7,020
7,045
2,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
9
0 / 7 / 0
5,271
479
2,815
10,071
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
NicoVillan20
Cu Chulainn
14
6 / 0 / 1
8,521
775
6,431
7,222
5,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 2 / 4
6,011
546
4,807
7,167
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Rackuss
Cthulhu
10
3 / 1 / 4
6,584
599
6,674
9,909
5,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Sumacho
Sylvanus
13
8 / 0 / 2
7,582
689
7,392
7,517
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Medusa
11
0 / 5 / 1
6,136
558
4,101
8,566
2,257
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
8
Kills
17
17
Deaths
8
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
2
1.5
L
Maman Brigitte
Balistakills
Maman Brigitte
2
4
0
0.5
W
Cu Chulainn
NicoVillan20
Cu Chulainn
6
0
1
6.5
W
0
2
4
1
L
1
2
1
0.75
W
Cthulhu
Rackuss
Cthulhu
3
1
4
5
L
Medusa
Ratcel
Medusa
3
2
2
2
L
Cupid
0
7
0
0
W
Sylvanus
Sumacho
Sylvanus
8
0
2
9
W
Medusa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,410
Damage
29,405
45,134
Taken
40,381
15,357
Mitigated
17,923
12,453
Healing
15,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,269
1,900
252
3,872
9,655
4,743
0
4,575
5,080
0
13,185
L
Maman Brigitte
Balistakills
Maman Brigitte
6,180
723
0
3,832
9,493
2,799
0
4,707
4,786
33,254
0
W
Cu Chulainn
NicoVillan20
Cu Chulainn
6,431
1,109
0
1,298
7,222
5,148
0
628
6,594
0
58,129
W
4,807
330
1,174
3,323
7,167
1,704
354
4,550
2,397
27,231
0
L
5,126
987
0
991
8,870
2,792
0
6,533
2,337
26,555
1,988
W
Cthulhu
Rackuss
Cthulhu
6,674
1,104
130
2,499
9,909
5,568
0
3,551
6,127
24,751
0
L
Medusa
Ratcel
Medusa
7,020
2,477
0
1,455
7,045
2,209
880
807
6,238
0
44,018
L
Cupid
2,815
1,901
0
2,051
10,071
2,814
0
2,009
8,062
0
29,495
W
Sylvanus
Sumacho
Sylvanus
7,392
1,643
970
4,162
7,517
3,246
164
1,923
5,548
43,289
18,463
W
Medusa
4,101
1,672
0
1,461
8,566
2,257
0
0
8,566
0
38,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,032
Gold Earned
34,834
265
Minions Killed
343
0
Camps Cleared
0
1,147,973
Distance Traveled
1,212,009
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,978
543
17
2
0
222,020
0
L
Maman Brigitte
5,481
498
61
6
0
259,748
0
W
Cu Chulainn
8,521
775
99
9
0
210,607
0
W
Chang'e
6,011
546
34
3
0
235,057
0
L
Ymir
5,572
507
65
6
0
231,580
0
W
Cthulhu
6,584
599
36
3
0
263,218
1
L
Medusa
6,730
612
67
6
0
235,573
0
L
Cupid
5,271
479
55
5
0
199,052
0
W
Sylvanus
7,582
689
102
9
0
261,308
0
W
Medusa
6,136
558
72
7
0
241,819
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role