Player Matchup

Hades
Hades
AridPuppet3
Hades
Level 187
God Stats
5W - 5L
1,477 SR
Queue Stats
654W - 662L
1,556 Elo+
Solo
Xbalanque
Xbalanque
DeltronZeeero
Xbalanque
Level 177
God Stats
8W - 8L
1,688 SR
Queue Stats
398W - 417L
1,528 Elo+
Solo
Cupid
Cupid
LordPachi29
Cupid
Level 168
God Stats
1W - 1L
1,740 SR
Queue Stats
42W - 36L
1,562 Elo+
Solo
Shiva
Shiva
SATINYDUCKLORD
Shiva
Level 158
God Stats
5W - 3L
1,666 SR
Queue Stats
388W - 356L
1,517 Elo+
Solo
Raijin
Raijin
TheRuinedGod
Raijin
Level 64
God Stats
1W - 1L
1,794 SR
Queue Stats
46W - 38L
1,524 Elo+
Solo
Team Averages
Level 151
1,673 SR
1,537 Elo+

VS

Team Averages
Level 131
1,596 SR
1,572 Elo+
Cerberus
Cerberus
Bilmuri
Cerberus
Level 154
God Stats
8W - 6L
1,666 SR
Queue Stats
338W - 296L
1,543 Elo+
Party 2
Vamana
Vamana
JoeInDaBoxx
Vamana
Level 149
God Stats
3W - 2L
1,386 SR
Queue Stats
195W - 181L
1,544 Elo+
Party 1
Baron Samedi
Baron Samedi
TSR K1NG
Baron Samedi
Level 158
God Stats
8W - 2L
1,632 SR
Queue Stats
381W - 386L
1,474 Elo+
Solo
Izanami
Izanami
Ullrpls
Izanami
Level 89
God Stats
1W - 0L
1,809 SR
Queue Stats
168W - 103L
1,692 Elo+
Party 2
Surtr
Surtr
nVAIN
Surtr
Level 105
God Stats
4W - 2L
1,487 SR
Queue Stats
267W - 255L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 14
7,940
794
4,088
12,569
15,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Xbalanque
DeltronZeeero
Xbalanque
14
6 / 6 / 5
8,552
855
14,628
12,550
4,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
3 / 6 / 8
7,935
794
5,149
10,312
4,036
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 4 / 9
8,425
843
9,417
11,998
13,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Raijin
16
4 / 4 / 9
8,767
877
10,468
7,541
2,921
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bilmuri
Cerberus
17
5 / 3 / 17
9,924
992
8,988
17,331
19,087
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
13
2 / 4 / 12
8,303
830
4,080
9,534
8,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
TSR K1NG
Baron Samedi
18
8 / 1 / 11
10,418
1,042
14,794
6,376
3,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Ullrpls
Izanami
16
8 / 4 / 13
9,795
980
14,601
10,963
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Surtr
nVAIN
Surtr
14
1 / 5 / 19
8,412
841
7,442
11,488
10,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
96
16
Kills
24
25
Deaths
17
45
Assists
72
Player
Kills
Deaths
Assists
KDA
L
0
5
14
1.4
W
Cerberus
Bilmuri
Cerberus
5
3
17
4.5
L
Xbalanque
DeltronZeeero
Xbalanque
6
6
5
1.42
W
Vamana
2
4
12
2
L
3
6
8
1.17
L
3
4
9
1.88
W
Baron Samedi
TSR K1NG
Baron Samedi
8
1
11
13.5
L
Raijin
4
4
9
2.13
W
Izanami
Ullrpls
Izanami
8
4
13
3.63
W
Surtr
nVAIN
Surtr
1
5
19
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,750
Damage
49,905
54,970
Taken
55,692
40,079
Mitigated
45,750
12,111
Healing
22,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,088
370
2,110
1,529
12,569
15,089
144
5,642
6,851
8,832
0
W
Cerberus
Bilmuri
Cerberus
8,988
110
541
6,851
17,331
19,087
27
4,334
12,881
16,936
0
L
Xbalanque
DeltronZeeero
Xbalanque
14,628
7,082
0
2,162
12,550
4,726
332
5,240
7,233
0
24,099
W
Vamana
4,080
1,887
649
1,038
9,534
8,472
1,088
2,347
7,035
0
10,403
L
5,149
2,710
1,281
1,285
10,312
4,036
870
5,094
5,182
0
19,812
L
9,417
957
1,516
1,580
11,998
13,307
36
4,259
7,596
0
20,323
W
Baron Samedi
TSR K1NG
Baron Samedi
14,794
262
3,846
2,876
6,376
3,135
589
1,553
4,740
29,996
0
L
Raijin
10,468
771
148
500
7,541
2,921
259
4,201
3,304
19,468
464
W
Izanami
Ullrpls
Izanami
14,601
9,709
1,156
3,061
10,963
4,481
1,888
3,203
7,574
0
31,032
W
Surtr
nVAIN
Surtr
7,442
1,164
874
2,076
11,488
10,575
455
2,927
8,309
1,182
12,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,619
Gold Earned
46,852
132
Minions Killed
129
0
Camps Cleared
0
815,732
Distance Traveled
918,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,940
794
8
1
0
160,237
0
W
Cerberus
9,924
992
24
2
0
196,208
0
L
Xbalanque
8,552
855
26
3
0
149,112
0
W
Vamana
8,303
830
14
1
0
160,079
0
L
Cupid
7,935
794
37
4
0
142,745
0
L
Shiva
8,425
843
30
3
0
179,439
0
W
Baron Samedi
10,418
1,042
37
4
0
213,305
0
L
Raijin
8,767
877
31
3
0
184,199
0
W
Izanami
9,795
980
47
5
0
160,899
0
W
Surtr
8,412
841
7
1
0
187,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role