Player Matchup

Agni
Agni
DozenEagleClaw
Agni
Level 182
God Stats
2W - 11L
1,183 SR
Queue Stats
677W - 700L
1,563 Elo+
Solo
Kuzenbo
Kuzenbo
DunderxMifflin1
Kuzenbo
Level 159
God Stats
1W - 1L
1,495 SR
Queue Stats
255W - 256L
1,481 Elo+
Party 1
Hades
Hades
cannibus69
Hades
Level 156
God Stats
1W - 3L
1,367 SR
Queue Stats
238W - 253L
1,473 Elo+
Solo
Tiamat
Tiamat
iDIPcopenhagen1
Tiamat
Level 165
God Stats
3W - 4L
1,528 SR
Queue Stats
294W - 310L
1,477 Elo+
Party 1
Yemoja
Yemoja
xSteelersFAN318
Yemoja
Level 155
God Stats
0W - 4L
1,132 SR
Queue Stats
472W - 485L
1,478 Elo+
Party 1
Team Averages
Level 163
1,341 SR
1,494 Elo+

VS

Team Averages
Level 134
1,488 SR
1,493 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Cappin51
Chiron
Level 137
God Stats
8W - 5L
1,642 SR
Queue Stats
368W - 365L
1,458 Elo+
Solo
Nut
Nut
Jon_Darknight21
Nut
Level 88
God Stats
1W - 0L
1,296 SR
Queue Stats
90W - 77L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 2
8,458
769
16,005
10,732
4,261
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

5
0 / 0 / 0
5,973
543
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hades
9
0 / 5 / 0
6,338
576
2,469
6,703
2,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
4 / 6 / 2
9,872
897
15,056
12,997
10,036
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 2 / 6
9,134
830
6,069
13,160
9,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 1 / 15
9,663
878
3,829
13,261
6,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Puch
 
Ah Puch
16
1 / 1 / 8
9,180
835
9,245
10,515
4,003
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
 
Ares
15
3 / 3 / 11
8,979
816
8,083
16,007
15,709
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
Cappin51
Chiron
16
13 / 3 / 2
10,728
975
12,058
12,342
5,052
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
1 / 2 / 11
9,200
836
6,697
11,118
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
9
Kills
18
18
Deaths
10
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
15
7.5
W
Ah Puch
 
Ah Puch
1
1
8
5
W
Ares
 
Ares
3
3
11
2.83
W
Chiron
Cappin51
Chiron
13
3
2
4.67
L
3
5
2
0.8
L
0
0
0
0
W
1
2
11
3.25
L
Hades
0
5
0
0
L
4
6
2
0.83
L
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,599
Damage
39,912
43,592
Taken
63,243
25,637
Mitigated
35,661
13,198
Healing
34,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,829
208
15,453
9,700
13,261
6,532
1,089
10,577
2,684
11,401
453
W
Ah Puch
 
Ah Puch
9,245
264
263
903
10,515
4,003
733
6,650
3,865
30,505
0
W
Ares
 
Ares
8,083
313
177
1,819
16,007
15,709
204
4,880
11,127
11,290
0
W
Chiron
Cappin51
Chiron
12,058
2,675
1,562
1,890
12,342
5,052
2,142
9,041
3,301
0
24,563
L
16,005
73
459
816
10,732
4,261
0
7,420
3,312
29,789
429
L
0
0
97
0
0
0
0
0
0
0
0
W
6,697
2,759
745
1,819
11,118
4,365
2,805
7,819
3,299
0
25,912
L
Hades
2,469
84
16
849
6,703
2,301
0
2,313
4,390
4,952
0
L
15,056
174
401
1,017
12,997
10,036
0
5,974
7,023
34,812
0
L
6,069
485
5,572
3,971
13,160
9,039
0
5,245
7,915
12,494
945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,775
Gold Earned
47,750
100
Minions Killed
122
0
Camps Cleared
0
636,725
Distance Traveled
1,022,963
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,663
878
28
3
0
208,894
0
W
Ah Puch
9,180
835
28
3
0
219,072
0
W
Ares
8,979
816
4
0
0
208,743
0
W
Chiron
10,728
975
21
2
0
191,192
1
L
Agni
8,458
769
30
3
0
175,692
0
L
Kuzenbo
5,973
543
0
0
0
1,183
0
W
Nut
9,200
836
41
4
0
195,062
0
L
Hades
6,338
576
9
1
0
99,539
0
L
Tiamat
9,872
897
47
4
0
172,873
0
L
Yemoja
9,134
830
14
1
0
187,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role