Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
ChickenEnjoyer
Hou Yi
Level 173
God Stats
0W - 2L
1,973 SR
Queue Stats
103W - 70L
1,627 Elo+
Solo
Bacchus
Bacchus
DeigoDog
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,479 Elo+
Solo
Hercules
Hercules
SmiteWontBanMe
Hercules
Level 27
God Stats
4W - 9L
1,364 SR
Queue Stats
109W - 104L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
bstruck28
Danzaburou
Level 145
God Stats
5W - 4L
1,465 SR
Queue Stats
525W - 553L
1,522 Elo+
Party 1
Team Averages
Level 90
1,560 SR
1,530 Elo+

VS

Team Averages
Level 154
1,402 SR
1,462 Elo+
Charon
Charon
Crixusbane
Charon
Level 158
God Stats
2W - 0L
1,339 SR
Queue Stats
73W - 67L
1,572 Elo+
Party 2
Thanatos
Thanatos
Multiii
Thanatos
Level 153
God Stats
1W - 3L
1,218 SR
Queue Stats
251W - 226L
1,536 Elo+
Solo
Tiamat
Tiamat
TheFenFear
Tiamat
Level 166
God Stats
4W - 4L
1,619 SR
Queue Stats
59W - 65L
1,514 Elo+
Party 2
Ullr
Ullr
Zerveris
Ullr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,179 Elo+
Party 2
Hera
Hera
aStreb
Hera
Level 167
God Stats
2W - 2L
1,336 SR
Queue Stats
80W - 85L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 2 / 6
5,979
997
7,955
5,228
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
5 / 2 / 2
5,942
990
5,685
5,445
1,789
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
DeigoDog
Bacchus
13
1 / 3 / 10
6,545
1,091
6,625
7,691
5,645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
5
0 / 0 / 2
4,664
777
429
595
551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
bstruck28
Danzaburou
14
4 / 1 / 3
6,586
1,098
6,707
5,003
1,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Crixusbane
Charon
12
3 / 1 / 4
6,768
1,128
3,836
7,857
4,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
Multiii
Thanatos
11
2 / 2 / 4
6,381
1,064
4,034
7,099
5,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
TheFenFear
Tiamat
13
1 / 1 / 5
6,502
1,084
6,185
5,593
2,763
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
8
0 / 4 / 1
5,327
888
1,363
5,040
1,372
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
aStreb
Hera
10
2 / 5 / 5
6,015
1,003
4,840
5,315
1,637
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
27
12
Kills
8
8
Deaths
13
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
2
6
2.5
L
5
2
2
3
W
Charon
Crixusbane
Charon
3
1
4
5
L
Bacchus
DeigoDog
Bacchus
1
3
10
2
W
Thanatos
Multiii
Thanatos
2
2
4
2
L
Hercules
0
0
2
1
W
Tiamat
TheFenFear
Tiamat
1
1
5
3.5
W
Ullr
0
4
1
0.13
W
Hera
aStreb
Hera
2
5
5
0.9
L
Danzaburou
bstruck28
Danzaburou
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,401
Damage
20,258
23,962
Taken
30,904
11,516
Mitigated
15,513
7,756
Healing
10,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
7,955
878
534
2,222
5,228
1,747
0
3,110
2,072
11,057
0
L
5,685
1,890
808
250
5,445
1,789
0
3,487
1,880
0
8,297
W
Charon
Crixusbane
Charon
3,836
462
190
2,638
7,857
4,625
0
3,126
4,473
6,871
288
L
Bacchus
DeigoDog
Bacchus
6,625
445
395
2,022
7,691
5,645
0
5,363
2,101
10,373
0
W
Thanatos
Multiii
Thanatos
4,034
412
558
3,264
7,099
5,116
0
2,951
3,920
1,757
5,305
L
Hercules
429
0
0
106
595
551
0
475
120
0
429
W
Tiamat
TheFenFear
Tiamat
6,185
274
153
2,360
5,593
2,763
6
1,815
3,697
17,979
0
W
Ullr
1,363
92
0
53
5,040
1,372
0
3,009
1,875
0
4,338
W
Hera
aStreb
Hera
4,840
1,137
961
522
5,315
1,637
0
2,778
2,359
10,758
0
L
Danzaburou
bstruck28
Danzaburou
6,707
1,125
420
999
5,003
1,784
0
2,813
2,122
0
20,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,716
Gold Earned
30,993
56
Minions Killed
61
0
Camps Cleared
0
498,194
Distance Traveled
616,404
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,979
997
9
2
0
103,834
0
L
Hou Yi
5,942
990
7
1
0
101,698
0
W
Charon
6,768
1,128
5
1
0
133,029
0
L
Bacchus
6,545
1,091
8
1
0
132,725
0
W
Thanatos
6,381
1,064
8
1
0
132,524
0
L
Hercules
4,664
777
0
0
0
26,987
0
W
Tiamat
6,502
1,084
26
4
0
133,423
0
W
Ullr
5,327
888
7
1
0
110,638
0
W
Hera
6,015
1,003
15
3
0
106,790
0
L
Danzaburou
6,586
1,098
32
5
0
132,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role