Player Matchup

Terra
Terra
Bignut2119
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,508 Elo+
Solo
Baba Yaga
Baba Yaga
F Type Jay
Baba Yaga
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 45L
1,447 Elo+
Solo
Martichoras
Martichoras
Razturaztamide
Martichoras
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
476W - 452L
1,527 Elo+
Solo
Susano
Susano
litaa1
Susano
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 262L
1,469 Elo+
Solo
Janus
Janus
ohyoukn0w
Janus
Level 154
God Stats
4W - 7L
1,531 SR
Queue Stats
330W - 347L
1,479 Elo+
Solo
Team Averages
Level 150
1,506 SR
1,486 Elo+

VS

Team Averages
Level 134
1,559 SR
1,510 Elo+
Cernunnos
Cernunnos
A MangoPepsi
Cernunnos
Level 147
God Stats
7W - 1L
1,820 SR
Queue Stats
216W - 196L
1,509 Elo+
Party 1
King Arthur
King Arthur
CaReAwaY
King Arthur
Level 159
God Stats
1W - 0L
1,459 SR
Queue Stats
61W - 65L
1,516 Elo+
Solo
Sylvanus
Sylvanus
Cpt InfNoise
Sylvanus
Level 83
God Stats
4W - 3L
1,481 SR
Queue Stats
208W - 190L
1,517 Elo+
Party 1
Merlin
Merlin
MrDuckyMo
Merlin
Level 128
God Stats
7W - 3L
1,608 SR
Queue Stats
229W - 203L
1,475 Elo+
Solo
Medusa
Medusa
N1GHTRIDER420
Medusa
Level 155
God Stats
10W - 12L
1,427 SR
Queue Stats
773W - 840L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
17
4 / 3 / 12
10,225
682
4,256
24,329
18,387
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baba Yaga
F Type Jay
Baba Yaga
19
8 / 3 / 10
11,643
776
24,255
13,290
5,440
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Martichoras
Razturaztamide
Martichoras
19
5 / 2 / 11
10,572
705
13,791
13,330
5,908
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Susano
litaa1
Susano
9
0 / 13 / 1
7,428
495
154
13,430
3,356
Janus
ohyoukn0w
Janus
16
1 / 5 / 8
9,110
607
13,174
14,400
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A MangoPepsi
Cernunnos
17
3 / 4 / 8
10,627
708
6,874
11,683
4,506
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
CaReAwaY
King Arthur
18
4 / 4 / 12
11,228
749
13,399
19,212
21,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
Cpt InfNoise
Sylvanus
17
1 / 2 / 14
11,175
745
3,126
15,900
15,008
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Merlin
MrDuckyMo
Merlin
20
11 / 3 / 10
13,499
900
33,998
15,931
7,041
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
7 / 5 / 10
11,799
787
13,611
13,067
5,064
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
80
18
Kills
26
26
Deaths
18
42
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
A MangoPepsi
Cernunnos
3
4
8
1.75
L
Terra
4
3
12
3.33
W
King Arthur
CaReAwaY
King Arthur
4
4
12
2.5
W
Sylvanus
Cpt InfNoise
Sylvanus
1
2
14
4
L
Baba Yaga
F Type Jay
Baba Yaga
8
3
10
4.33
W
Merlin
MrDuckyMo
Merlin
11
3
10
5.33
W
7
5
10
2.4
L
Martichoras
Razturaztamide
Martichoras
5
2
11
5.25
L
Susano
litaa1
Susano
0
13
1
0.04
L
Janus
ohyoukn0w
Janus
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,630
Damage
71,008
78,779
Taken
75,793
37,961
Mitigated
53,418
31,876
Healing
30,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
A MangoPepsi
Cernunnos
6,874
2,468
591
1,297
11,683
4,506
2,011
8,530
2,875
0
26,308
L
Terra
4,256
798
10,373
8,655
24,329
18,387
0
10,586
13,151
7,614
1,670
W
King Arthur
CaReAwaY
King Arthur
13,399
404
1,421
4,182
19,212
21,799
205
7,671
10,771
538
27,711
W
Sylvanus
Cpt InfNoise
Sylvanus
3,126
1,079
7,230
6,509
15,900
15,008
1,237
7,848
7,626
9,309
0
L
Baba Yaga
F Type Jay
Baba Yaga
24,255
766
1,475
3,914
13,290
5,440
146
4,095
8,860
42,516
0
W
Merlin
MrDuckyMo
Merlin
33,998
1,353
2,257
3,935
15,931
7,041
980
7,838
7,963
54,467
1,432
W
13,611
5,472
812
1,906
13,067
5,064
2,013
7,714
5,261
0
34,671
L
Martichoras
Razturaztamide
Martichoras
13,791
1,101
1,433
1,853
13,330
5,908
288
6,045
6,725
0
34,190
L
Susano
litaa1
Susano
154
0
0
0
13,430
3,356
0
5,084
8,092
0
268
L
Janus
ohyoukn0w
Janus
13,174
269
1,134
3,039
14,400
4,870
0
8,510
5,372
24,990
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,978
Gold Earned
58,328
125
Minions Killed
172
0
Camps Cleared
0
1,292,314
Distance Traveled
1,361,263
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,627
708
34
2
0
265,289
0
L
Terra
10,225
682
12
1
0
263,332
0
W
King Arthur
11,228
749
26
2
0
294,969
0
W
Sylvanus
11,175
745
15
1
0
234,519
0
L
Baba Yaga
11,643
776
30
2
0
298,091
0
W
Merlin
13,499
900
52
3
0
286,012
0
W
Medusa
11,799
787
45
3
0
280,474
0
L
Martichoras
10,572
705
48
3
0
276,370
0
L
Susano
7,428
495
0
0
0
191,541
0
L
Janus
9,110
607
35
2
0
262,980
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role