Player Matchup

Danzaburou
Danzaburou
Alpha Spitfire
Danzaburou
Level 107
God Stats
22W - 27L
1,507 SR
Queue Stats
64W - 61L
1,467 Elo+
Party 1
Nut
Nut
LatinaGlo
Nut
Level 72
God Stats
8W - 14L
1,443 SR
Queue Stats
83W - 100L
1,425 Elo+
Solo
Xing Tian
Xing Tian
RobertoCruzFedz
Xing Tian
Level 73
God Stats
14W - 9L
1,637 SR
Queue Stats
163W - 164L
1,445 Elo+
Party 1
Bakasura
Bakasura
Sunvanished
Bakasura
Level 147
God Stats
1W - 1L
1,560 SR
Queue Stats
47W - 51L
1,452 Elo+
Solo
Janus
Janus
Teloc_Vovim56
Janus
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 21L
1,242 Elo+
Solo
Team Averages
Level 98
1,529 SR
1,406 Elo+

VS

Team Averages
Level 110
1,625 SR
1,447 Elo+
Ymir
Ymir
A1D1R1I1A1N
Ymir
Level 121
God Stats
4W - 1L
1,683 SR
Queue Stats
97W - 97L
1,474 Elo+
Solo
Charybdis
Charybdis
Bronzzkid
Charybdis
Level 179
God Stats
3W - 2L
1,533 SR
Queue Stats
48W - 56L
1,475 Elo+
Party 2
Persephone
Persephone
Killerfreddy120
Persephone
Level 80
God Stats
11W - 3L
1,763 SR
Queue Stats
106W - 123L
1,486 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lxdy Hekate
Morgan Le Fay
Level 28
God Stats
2W - 1L
1,621 SR
Queue Stats
33W - 39L
1,329 Elo+
Party 2
Ne Zha
Ne Zha
xoxopaulinexox
Ne Zha
Level 144
God Stats
39W - 39L
1,526 SR
Queue Stats
409W - 462L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alpha Spitfire
Danzaburou
13
2 / 4 / 3
8,290
829
5,438
8,453
2,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 4
7,973
797
5,031
6,128
1,974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
RobertoCruzFedz
Xing Tian
13
2 / 5 / 4
7,959
796
4,186
12,006
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
Sunvanished
Bakasura
14
0 / 2 / 4
8,144
814
2,648
11,265
6,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 1 / 1
8,689
869
8,053
6,435
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
8,583
858
5,587
13,674
11,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
Bronzzkid
Charybdis
16
5 / 0 / 8
9,926
993
14,161
6,372
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
Killerfreddy120
Persephone
15
3 / 2 / 2
9,168
917
7,487
6,347
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Lxdy Hekate
Morgan Le Fay
16
5 / 0 / 5
9,784
978
8,369
5,340
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 0
7,291
729
923
1,693
596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
7
Kills
13
13
Deaths
7
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
4
7
0.88
L
Danzaburou
Alpha Spitfire
Danzaburou
2
4
3
0.88
W
Charybdis
Bronzzkid
Charybdis
5
0
8
9
W
Persephone
Killerfreddy120
Persephone
3
2
2
2
L
1
1
4
3
W
Morgan Le Fay
Lxdy Hekate
Morgan Le Fay
5
0
5
7.5
L
Xing Tian
RobertoCruzFedz
Xing Tian
2
5
4
0.8
L
Bakasura
Sunvanished
Bakasura
0
2
4
1
L
2
1
1
2.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,356
Damage
36,527
44,287
Taken
33,426
23,064
Mitigated
18,111
8,269
Healing
7,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,587
744
0
2,654
13,674
11,760
60
4,174
8,471
11,601
0
L
Danzaburou
Alpha Spitfire
Danzaburou
5,438
1,755
0
1,716
8,453
2,714
22
4,877
3,576
0
21,374
W
Charybdis
Bronzzkid
Charybdis
14,161
7,360
0
1,758
6,372
2,232
2,221
1,804
4,236
0
37,645
W
Persephone
Killerfreddy120
Persephone
7,487
0
0
854
6,347
1,745
441
1,896
4,233
29,688
0
L
5,031
2,903
0
1,232
6,128
1,974
0
3,014
3,114
0
16,235
W
Morgan Le Fay
Lxdy Hekate
Morgan Le Fay
8,369
450
0
1,403
5,340
1,778
1,031
2,538
2,572
30,890
330
L
Xing Tian
RobertoCruzFedz
Xing Tian
4,186
120
0
1,497
12,006
9,131
0
6,625
5,381
7,865
48
L
Bakasura
Sunvanished
Bakasura
2,648
1,867
0
2,494
11,265
6,907
0
4,265
7,000
0
11,483
L
8,053
373
0
1,330
6,435
2,338
0
2,662
3,773
31,941
0
W
923
49
0
372
1,693
596
0
480
1,178
0
3,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,055
Gold Earned
44,752
174
Minions Killed
201
0
Camps Cleared
0
904,790
Distance Traveled
812,172
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,583
858
16
2
0
171,903
0
L
Danzaburou
8,290
829
35
4
0
178,164
2
W
Charybdis
9,926
993
58
6
0
191,487
0
W
Persephone
9,168
917
56
6
0
191,639
1
L
Nut
7,973
797
26
3
0
155,937
0
W
Morgan Le Fay
9,784
978
65
7
0
203,870
0
L
Xing Tian
7,959
796
14
1
0
174,450
0
L
Bakasura
8,144
814
36
4
0
205,719
2
L
Janus
8,689
869
63
6
0
190,520
2
W
Ne Zha
7,291
729
6
1
0
53,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role