Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
EternalYami
Ishtar
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 284L
1,561 Elo+
Solo
Odin
Odin
HimiikoTog
Odin
Level 192
God Stats
5W - 7L
1,514 SR
Queue Stats
176W - 168L
1,529 Elo+
Solo
Sobek
Sobek
SmokenJuice
Sobek
Level 138
God Stats
3W - 1L
1,914 SR
Queue Stats
360W - 394L
1,460 Elo+
Solo
Loki
Loki
Thegreatwolf13
Loki
Level 126
God Stats
1W - 1L
1,801 SR
Queue Stats
42W - 35L
1,579 Elo+
Solo
Team Averages
Level 155
1,646 SR
1,526 Elo+

VS

Team Averages
Level 138
1,581 SR
1,504 Elo+
Ao Kuang
Ao Kuang
BluelyRaptor
Ao Kuang
Level 153
God Stats
37W - 51L
1,513 SR
Queue Stats
414W - 429L
1,565 Elo+
Solo
Cthulhu
Cthulhu
CalzonQuitao
Cthulhu
Level 85
God Stats
45W - 51L
1,528 SR
Queue Stats
173W - 205L
1,472 Elo+
Solo
Maui
Maui
Icodecahedron69
Maui
Level 135
God Stats
16W - 2L
1,749 SR
Queue Stats
221W - 211L
1,499 Elo+
Solo
Baron Samedi
Baron Samedi
joust750
Baron Samedi
Level 159
God Stats
11W - 6L
1,608 SR
Queue Stats
349W - 371L
1,474 Elo+
Solo
Cupid
Cupid
nirvanaride21
Cupid
Level 157
God Stats
43W - 40L
1,506 SR
Queue Stats
404W - 471L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
10
0 / 0 / 0
5,416
1,083
0
0
0
Ishtar
11
0 / 2 / 0
6,166
1,233
3,511
4,412
1,527
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
0 / 2 / 0
5,692
1,138
1,272
3,578
2,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 0 / 0
6,521
1,304
519
3,659
3,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 2 / 0
6,065
1,213
5,608
7,151
2,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

343

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BluelyRaptor
Ao Kuang
12
4 / 0 / 2
7,136
1,427
5,786
4,121
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
CalzonQuitao
Cthulhu
11
0 / 0 / 4
6,218
1,244
1,586
1,795
1,240
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
2 / 0 / 3
7,595
1,519
3,255
3,050
2,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
joust750
Baron Samedi
11
0 / 0 / 2
6,061
1,212
2,468
2,851
1,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 4
6,381
1,276
2,423
2,378
971
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
6
6
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
0
0
0
W
Ao Kuang
BluelyRaptor
Ao Kuang
4
0
2
5
W
Cthulhu
CalzonQuitao
Cthulhu
0
0
4
2
L
Ishtar
0
2
0
0
L
0
2
0
0
W
2
0
3
3.5
L
0
0
0
0
L
0
2
0
0
W
Baron Samedi
joust750
Baron Samedi
0
0
2
1
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,910
Damage
15,518
18,800
Taken
14,195
9,627
Mitigated
8,449
2,427
Healing
6,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
BluelyRaptor
Ao Kuang
5,786
878
0
2,144
4,121
1,840
0
0
3,974
16,346
0
W
Cthulhu
CalzonQuitao
Cthulhu
1,586
127
136
686
1,795
1,240
0
122
1,673
13,384
366
L
Ishtar
3,511
1,564
0
884
4,412
1,527
0
2,743
1,669
0
20,501
L
1,272
0
0
329
3,578
2,603
0
2,833
745
0
2,545
W
3,255
394
0
1,269
3,050
2,973
0
304
2,713
6,509
2,324
L
519
0
0
954
3,659
3,012
0
1,462
2,197
7,873
0
L
5,608
733
0
260
7,151
2,485
0
5,334
1,817
0
20,642
W
Baron Samedi
joust750
Baron Samedi
2,468
40
183
542
2,851
1,425
0
93
2,693
12,470
323
W
2,423
828
650
543
2,378
971
0
0
2,378
0
16,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,860
Gold Earned
33,391
100
Minions Killed
123
3
Camps Cleared
8
417,658
Distance Traveled
592,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,416
1,083
0
0
0
0
0
W
Ao Kuang
7,136
1,427
15
3
5
126,499
0
W
Cthulhu
6,218
1,244
24
5
0
124,268
0
L
Ishtar
6,166
1,233
56
11
0
113,001
0
L
Odin
5,692
1,138
8
2
0
76,303
0
W
Maui
7,595
1,519
22
4
0
121,129
0
L
Sobek
6,521
1,304
10
2
1
105,106
0
L
Loki
6,065
1,213
26
5
2
123,248
0
W
Baron Samedi
6,061
1,212
26
5
2
112,216
0
W
Cupid
6,381
1,276
36
7
1
108,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role