Player Matchup

Ares
Ares
AkaShadow51
Ares
Level 91
God Stats
1W - 1L
1,517 SR
Queue Stats
161W - 148L
1,556 Elo+
Party 1
Zeus
Zeus
Any1xDEEIX
Zeus
Level 134
God Stats
0W - 1L
1,857 SR
Queue Stats
13W - 10L
1,547 Elo+
Solo
Skadi
Skadi
EmirTambor
Skadi
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 101L
1,589 Elo+
Solo
Pele
Pele
MegaMastiou08
Pele
Level 108
God Stats
5W - 2L
1,694 SR
Queue Stats
183W - 161L
1,559 Elo+
Party 1
Amaterasu
Amaterasu
donHaize
Amaterasu
Level 181
God Stats
17W - 5L
1,771 SR
Queue Stats
311W - 289L
1,509 Elo+
Solo
Team Averages
Level 130
1,668 SR
1,552 Elo+

VS

Team Averages
Level 136
1,465 SR
1,516 Elo+
Ganesha
Ganesha
Arkrathos
Ganesha
Level 174
God Stats
2W - 1L
1,768 SR
Queue Stats
388W - 364L
1,550 Elo+
Solo
Anhur
Anhur
ScarexGOD
Anhur
Level 66
God Stats
5W - 1L
1,673 SR
Queue Stats
235W - 211L
1,545 Elo+
Solo
Ne Zha
Ne Zha
TheDood25
Ne Zha
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 83L
1,523 Elo+
Solo
Anubis
Anubis
afresh9
Anubis
Level 128
God Stats
3W - 4L
1,278 SR
Queue Stats
215W - 211L
1,461 Elo+
Solo
Chaac
Chaac
berfomed
Chaac
Level 206
God Stats
1W - 3L
1,107 SR
Queue Stats
363W - 359L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
6,754
520
2,422
11,901
7,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 6 / 1
7,465
574
7,638
7,030
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
12
0 / 3 / 0
6,630
510
7,793
8,875
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 2 / 1
7,192
553
4,742
7,178
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Amaterasu
donHaize
Amaterasu
14
6 / 3 / 1
9,023
694
16,491
16,583
6,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arkrathos
Ganesha
13
0 / 2 / 12
7,193
553
7,601
10,260
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
ScarexGOD
Anhur
14
7 / 1 / 0
7,967
613
5,997
9,320
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
TheDood25
Ne Zha
14
4 / 4 / 1
7,949
611
7,472
17,769
11,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
afresh9
Anubis
14
6 / 3 / 0
8,331
641
5,552
7,379
2,321
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
berfomed
Chaac
12
3 / 2 / 5
6,779
521
9,036
11,737
7,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
12
Kills
20
20
Deaths
12
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
2
6
1
0.42
W
Ganesha
Arkrathos
Ganesha
0
2
12
3
L
Skadi
0
3
0
0
L
3
2
1
1.75
W
Anhur
ScarexGOD
Anhur
7
1
0
7
W
Ne Zha
TheDood25
Ne Zha
4
4
1
1.13
W
Anubis
afresh9
Anubis
6
3
0
2
W
Chaac
berfomed
Chaac
3
2
5
2.75
L
Amaterasu
donHaize
Amaterasu
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,086
Damage
35,658
51,567
Taken
56,465
20,083
Mitigated
28,966
15,258
Healing
22,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,422
346
0
1,101
11,901
7,162
0
2,922
8,895
14,024
0
L
7,638
1,360
0
775
7,030
1,939
0
3,714
3,316
52,594
0
W
Ganesha
Arkrathos
Ganesha
7,601
1,426
0
3,620
10,260
4,348
0
877
9,321
50,736
0
L
Skadi
7,793
2,997
0
1,846
8,875
2,119
0
1,503
7,372
0
55,574
L
4,742
1,335
0
1,538
7,178
2,572
0
1,020
6,116
0
44,845
W
Anhur
ScarexGOD
Anhur
5,997
2,549
0
4,945
9,320
3,016
0
129
9,191
0
58,645
W
Ne Zha
TheDood25
Ne Zha
7,472
3,177
0
8,802
17,769
11,829
0
701
17,026
351
44,889
W
Anubis
afresh9
Anubis
5,552
325
0
2,651
7,379
2,321
159
4,245
2,856
60,066
855
W
Chaac
berfomed
Chaac
9,036
786
0
2,486
11,737
7,452
0
3,588
8,011
0
40,528
L
Amaterasu
donHaize
Amaterasu
16,491
6,909
0
9,998
16,583
6,291
285
4,286
11,538
0
68,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,064
Gold Earned
38,219
403
Minions Killed
434
0
Camps Cleared
0
1,194,310
Distance Traveled
1,289,476
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,754
520
31
2
0
256,228
8
L
Zeus
7,465
574
98
8
0
239,062
0
W
Ganesha
7,193
553
44
3
0
286,989
0
L
Skadi
6,630
510
94
7
0
224,282
0
L
Pele
7,192
553
63
5
0
208,225
0
W
Anhur
7,967
613
114
9
0
235,436
2
W
Ne Zha
7,949
611
83
6
0
259,788
2
W
Anubis
8,331
641
142
11
0
239,184
4
W
Chaac
6,779
521
51
4
0
268,079
6
L
Amaterasu
9,023
694
117
9
0
266,513
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role