Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Barry311
Cabrakan
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,533 Elo+
Party 1
Izanami
Izanami
Waggly11
Izanami
Level 146
God Stats
13W - 13L
1,501 SR
Queue Stats
113W - 119L
1,495 Elo+
Party 1
Tyr
Tyr
berfomed
Tyr
Level 206
God Stats
6W - 9L
1,510 SR
Queue Stats
363W - 359L
1,511 Elo+
Solo
Team Averages
Level 140
1,502 SR
1,508 Elo+

VS

Team Averages
Level 120
1,589 SR
1,482 Elo+
Tyr
Tyr
 
Tyr
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DJOGGERZ
Arachne
Level 104
God Stats
3W - 0L
1,729 SR
Queue Stats
108W - 112L
1,484 Elo+
Party 2
Jing Wei
Jing Wei
Lunarushka
Jing Wei
Level 65
God Stats
1W - 0L
1,352 SR
Queue Stats
14W - 16L
1,463 Elo+
Solo
Zeus
Zeus
tapppsc
Zeus
Level 136
God Stats
5W - 1L
1,619 SR
Queue Stats
428W - 437L
1,488 Elo+
Solo
Eset
Eset
vipXdragonzX
Eset
Level 105
God Stats
1W - 0L
1,745 SR
Queue Stats
111W - 109L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 6 / 0
5,151
468
4,031
9,778
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

He Bo
 
He Bo
8
1 / 4 / 1
4,874
443
2,262
5,078
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
Barry311
Cabrakan
11
3 / 4 / 2
5,873
534
4,227
9,092
5,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Waggly11
Izanami
12
5 / 2 / 1
7,232
657
5,474
3,811
1,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 9
5,382
489
6,231
10,967
8,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
6 / 0 / 0
7,739
704
7,233
13,639
6,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
DJOGGERZ
Arachne
12
7 / 2 / 4
7,057
642
5,387
11,292
4,392
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Lunarushka
Jing Wei
11
0 / 3 / 5
6,135
558
2,680
5,762
1,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Zeus
tapppsc
Zeus
12
5 / 0 / 6
7,344
668
8,289
4,031
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 7
6,009
546
3,869
8,497
4,750
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
10
Kills
19
19
Deaths
10
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
0
0
L
He Bo
 
He Bo
1
4
1
0.38
W
Tyr
 
Tyr
6
0
0
6
L
Cabrakan
Barry311
Cabrakan
3
4
2
1
W
Arachne
DJOGGERZ
Arachne
7
2
4
4.5
W
Jing Wei
Lunarushka
Jing Wei
0
3
5
0.83
L
Izanami
Waggly11
Izanami
5
2
1
2.75
L
1
3
9
1.83
W
Zeus
tapppsc
Zeus
5
0
6
8
W
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,225
Damage
27,458
38,726
Taken
43,221
20,322
Mitigated
18,141
9,237
Healing
17,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,031
968
0
3,081
9,778
3,362
0
0
9,778
30,067
0
L
He Bo
 
He Bo
2,262
139
0
625
5,078
1,078
0
2,801
2,277
21,096
0
W
Tyr
 
Tyr
7,233
230
0
8,024
13,639
6,176
0
4,031
9,608
0
54,425
L
Cabrakan
Barry311
Cabrakan
4,227
492
0
2,776
9,092
5,953
0
3,495
5,597
38,172
0
W
Arachne
DJOGGERZ
Arachne
5,387
3,362
0
5,357
11,292
4,392
0
3,074
8,078
0
40,539
W
Jing Wei
Lunarushka
Jing Wei
2,680
2,155
0
1,057
5,762
1,579
715
370
5,392
0
35,734
L
Izanami
Waggly11
Izanami
5,474
3,440
0
1,100
3,811
1,076
0
1,681
2,130
0
56,368
L
6,231
813
0
1,655
10,967
8,853
0
4,089
6,878
0
20,504
W
Zeus
tapppsc
Zeus
8,289
1,042
0
858
4,031
1,244
0
1,045
2,908
58,194
752
W
3,869
482
120
1,749
8,497
4,750
264
1,714
6,715
21,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,512
Gold Earned
34,284
311
Minions Killed
362
0
Camps Cleared
0
1,012,407
Distance Traveled
1,150,908
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,151
468
60
5
0
195,758
3
L
He Bo
4,874
443
53
5
0
159,135
0
W
Tyr
7,739
704
89
8
0
237,846
4
L
Cabrakan
5,873
534
81
7
0
220,962
0
W
Arachne
7,057
642
68
6
0
268,321
0
W
Jing Wei
6,135
558
83
8
0
204,598
0
L
Izanami
7,232
657
95
9
0
198,806
4
L
Tyr
5,382
489
22
2
0
237,746
4
W
Zeus
7,344
668
96
9
0
218,541
0
W
Eset
6,009
546
26
2
0
221,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role