Player Matchup

Mulan
Mulan
Platinum V
ChrisZero_17
Mulan
Platinum V
Level 157
God Stats
4W - 4L
1,641 SR
Queue Stats
198W - 181L
1,632 MMR
Party 1
Aphrodite
Aphrodite
Platinum V
HardyVoy1
Aphrodite
Platinum V
Level 147
God Stats
11W - 10L
1,600 SR
Queue Stats
176W - 151L
1,731 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
Joantemos
Ne Zha
Platinum IV
Level 164
God Stats
5W - 7L
1,483 SR
Queue Stats
385W - 401L
1,670 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,574 SR
1,677 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,564 SR
1,436 MMR
Arachne
Arachne
Gold IV
KiLLaKeLLz87568
Arachne
Gold IV
Level 44
God Stats
51W - 48L
1,564 SR
Queue Stats
109W - 141L
1,502 MMR
Solo
Surtr
Surtr
Gold IV
Obamatookmybiked
Surtr
Gold IV
Level 140
God Stats
10W - 13L
1,538 SR
Queue Stats
117W - 132L
1,355 MMR
Solo
Vulcan
Vulcan
Gold IV
desoisme
Vulcan
Gold IV
Level 154
God Stats
18W - 12L
1,590 SR
Queue Stats
240W - 264L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 9
8,177
909
4,725
5,875
4,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
HardyVoy1
Aphrodite
15
6 / 0 / 5
8,797
977
4,632
5,824
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
Joantemos
Ne Zha
13
3 / 1 / 6
8,062
896
5,784
7,825
3,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuCerberusKumbhakarnaXing TianAchilles

VS

Bans
Nu WaHou YiDiscordiaOdinBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 1
6,217
691
2,730
8,360
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 3 / 0
6,220
691
2,724
5,149
2,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
desoisme
Vulcan
11
0 / 1 / 1
6,345
705
3,618
3,382
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
0
1
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
W
Aphrodite
HardyVoy1
Aphrodite
6
0
5
8.5
W
Ne Zha
Joantemos
Ne Zha
3
1
6
6
L
0
7
1
0.07
L
0
3
0
0
L
Vulcan
desoisme
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,141
Damage
9,072
19,524
Taken
16,891
10,243
Mitigated
8,887
12,745
Healing
1,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,725
597
0
1,947
5,875
4,377
538
976
4,728
0
29,377
W
Aphrodite
HardyVoy1
Aphrodite
4,632
459
4,199
4,476
5,824
2,180
1,058
1,223
4,430
29,571
0
W
Ne Zha
Joantemos
Ne Zha
5,784
1,268
0
2,123
7,825
3,686
1,923
1,714
5,782
0
29,677
L
2,730
1,857
0
373
8,360
5,058
0
3,256
4,750
0
9,183
L
2,724
896
0
694
5,149
2,822
0
1,284
3,645
516
11,678
L
Vulcan
desoisme
Vulcan
3,618
102
0
340
3,382
1,007
0
103
3,239
14,067
323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,036
Gold Earned
18,782
160
Minions Killed
67
0
Camps Cleared
0
496,826
Distance Traveled
316,025
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,177
909
63
7
0
173,718
0
W
Aphrodite
8,797
977
61
7
0
161,447
3
W
Ne Zha
8,062
896
36
4
0
161,661
0
L
Arachne
6,217
691
11
1
0
94,747
0
L
Surtr
6,220
691
32
4
0
111,782
0
L
Vulcan
6,345
705
24
3
0
109,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role