Player Matchup

Hercules
Hercules
Arshveerr
Hercules
Level 84
God Stats
16W - 18L
1,404 SR
Queue Stats
276W - 276L
1,410 Elo+
Solo
Anhur
Anhur
BeZK
Anhur
Level 43
God Stats
1W - 0L
1,415 SR
Queue Stats
18W - 15L
1,494 Elo+
Solo
Hera
Hera
Constantine906
Hera
Level 110
God Stats
10W - 9L
1,319 SR
Queue Stats
254W - 248L
1,401 Elo+
Solo
Team Averages
Level 79
1,379 SR
1,435 Elo+

VS

Team Averages
Level 78
1,589 SR
1,483 Elo+
King Arthur
King Arthur
Bladirexo
King Arthur
Level 67
God Stats
5W - 13L
1,426 SR
Queue Stats
38W - 39L
1,418 Elo+
Party 1
Skadi
Skadi
Senadz
Skadi
Level 67
God Stats
1W - 2L
1,687 SR
Queue Stats
10W - 13L
1,537 Elo+
Party 1
Persephone
Persephone
The Real Dunks
Persephone
Level 99
God Stats
24W - 19L
1,652 SR
Queue Stats
85W - 100L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Arshveerr
Hercules
19
7 / 3 / 4
12,867
858
13,591
16,936
15,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anhur
BeZK
Anhur
19
6 / 2 / 5
12,959
864
10,936
13,446
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 2 / 12
12,392
826
12,057
11,387
8,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bladirexo
King Arthur
19
5 / 5 / 2
11,909
794
14,516
23,444
23,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Senadz
Skadi
18
1 / 5 / 2
11,714
781
10,455
14,464
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
The Real Dunks
Persephone
11
1 / 5 / 2
10,106
674
4,372
5,648
1,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
15
Kills
7
7
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
Arshveerr
Hercules
7
3
4
3
W
Anhur
BeZK
Anhur
6
2
5
4.25
L
King Arthur
Bladirexo
King Arthur
5
5
2
1.2
W
2
2
12
4
L
Skadi
Senadz
Skadi
1
5
2
0.4
L
Persephone
The Real Dunks
Persephone
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,584
Damage
29,343
41,769
Taken
43,556
28,905
Mitigated
30,481
12,975
Healing
7,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Arshveerr
Hercules
13,591
5,149
0
4,210
16,936
15,235
325
961
15,402
0
40,961
W
Anhur
BeZK
Anhur
10,936
7,286
0
4,212
13,446
5,173
2,735
2,001
11,028
0
53,170
L
King Arthur
Bladirexo
King Arthur
14,516
940
0
5,212
23,444
23,904
0
2,976
19,936
0
29,141
W
12,057
1,922
390
4,163
11,387
8,497
468
1,491
9,624
28,094
888
L
Skadi
Senadz
Skadi
10,455
3,874
0
1,634
14,464
5,242
0
5,891
7,889
0
44,219
L
Persephone
The Real Dunks
Persephone
4,372
239
0
450
5,648
1,335
0
1,642
3,732
21,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,218
Gold Earned
33,729
183
Minions Killed
131
0
Camps Cleared
0
801,014
Distance Traveled
641,301
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,867
858
53
4
0
270,787
0
W
Anhur
12,959
864
86
6
0
250,272
0
L
King Arthur
11,909
794
23
2
0
281,432
3
W
Hera
12,392
826
44
3
0
279,955
0
L
Skadi
11,714
781
72
5
0
248,621
0
L
Persephone
10,106
674
36
2
0
111,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role