Player Matchup

Thanatos
Thanatos
Spike SpiegeII
Thanatos
Level 121
God Stats
3W - 9L
1,316 SR
Queue Stats
296W - 305L
1,501 Elo+
Party 2
Anubis
Anubis
Spikes Puppy
Anubis
Level 65
God Stats
2W - 4L
1,438 SR
Queue Stats
305W - 325L
1,497 Elo+
Party 2
Da Ji
Da Ji
ThousandFlea792
Da Ji
Level 122
God Stats
25W - 19L
1,600 SR
Queue Stats
49W - 40L
1,623 Elo+
Solo
Team Averages
Level 103
1,451 SR
1,540 Elo+

VS

Team Averages
Level 117
1,564 SR
1,562 Elo+
Ra
Ra
BokChewy
Ra
Level 155
God Stats
3W - 2L
1,611 SR
Queue Stats
70W - 49L
1,640 Elo+
Party 1
Awilix
Awilix
JudgementNutt
Awilix
Level 158
God Stats
2W - 3L
1,583 SR
Queue Stats
59W - 44L
1,621 Elo+
Party 1
Hercules
Hercules
Meniac22
Hercules
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 19L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
3 / 4 / 0
6,779
847
5,357
6,593
2,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
10
0 / 5 / 1
6,194
774
2,460
5,777
1,955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 4 / 2
6,159
770
2,949
5,320
3,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 6
8,537
1,067
5,492
5,772
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 2 / 5
8,330
1,041
5,855
4,982
1,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Meniac22
Hercules
13
4 / 2 / 4
8,062
1,008
2,710
7,461
6,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
13
13
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
W
6
2
5
4.25
W
Hercules
Meniac22
Hercules
4
2
4
3
L
Thanatos
3
4
0
0.75
L
Anubis
0
5
1
0.1
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,766
Damage
14,057
17,690
Taken
18,215
7,729
Mitigated
10,442
3,869
Healing
4,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,492
439
278
1,462
5,772
1,889
1,352
593
5,070
41,804
0
W
5,855
2,882
0
442
4,982
1,863
1,671
653
4,262
9
15,482
W
Hercules
Meniac22
Hercules
2,710
807
0
1,819
7,461
6,690
233
1,303
5,963
250
15,462
L
Thanatos
5,357
1,116
0
2,584
6,593
2,567
0
1,533
4,862
0
11,440
L
Anubis
2,460
48
0
1,075
5,777
1,955
0
3,084
2,557
15,901
0
L
2,949
714
0
210
5,320
3,207
0
1,008
4,178
61
12,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,132
Gold Earned
24,929
63
Minions Killed
115
0
Camps Cleared
0
315,267
Distance Traveled
492,160
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,537
1,067
73
9
0
169,516
0
W
Awilix
8,330
1,041
17
2
0
156,519
0
W
Hercules
8,062
1,008
25
3
0
166,125
0
L
Thanatos
6,779
847
16
2
0
116,507
2
L
Anubis
6,194
774
34
4
0
101,810
1
L
Da Ji
6,159
770
13
2
0
96,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role