Player Matchup

Discordia
Discordia
 
Discordia
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Beivill
Nemesis
Level 127
God Stats
2W - 1L
1,606 SR
Queue Stats
209W - 201L
1,514 Elo+
Solo
Sobek
Sobek
Gil4Fab
Sobek
Level 156
God Stats
3W - 2L
1,551 SR
Queue Stats
205W - 228L
1,496 Elo+
Solo
Agni
Agni
onkzt
Agni
Level 66
God Stats
2W - 3L
1,334 SR
Queue Stats
175W - 185L
1,513 Elo+
Solo
Cthulhu
Cthulhu
socron96
Cthulhu
Level 142
God Stats
3W - 2L
1,563 SR
Queue Stats
193W - 217L
1,401 Elo+
Solo
Team Averages
Level 127
1,511 SR
1,485 Elo+

VS

Team Averages
Level 106
1,410 SR
1,469 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Kiichiroo
Jing Wei
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,419 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sknz1
Ah Muzen Cab
Level 82
God Stats
0W - 1L
1,134 SR
Queue Stats
16W - 17L
1,487 Elo+
Solo
Martichoras
Martichoras
bestever7
Martichoras
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,471 Elo+
Solo
Fafnir
Fafnir
foz monkey 13
Fafnir
Level 200
God Stats
4W - 6L
1,414 SR
Queue Stats
483W - 493L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
2 / 1 / 10
10,810
832
16,332
5,172
1,949
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Beivill
Nemesis
20
12 / 3 / 7
12,469
959
20,184
21,608
25,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Gil4Fab
Sobek
16
1 / 4 / 13
10,514
809
6,715
16,910
23,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Agni
onkzt
Agni
17
3 / 2 / 13
10,271
790
10,660
12,414
4,112
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
socron96
Cthulhu
18
5 / 4 / 13
11,581
891
11,290
19,355
26,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
4 / 6 / 8
9,627
741
9,385
26,646
23,301
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Kiichiroo
Jing Wei
15
3 / 10 / 7
9,023
694
11,229
16,299
6,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
Sknz1
Ah Muzen Cab
16
1 / 4 / 10
8,853
681
14,914
14,640
5,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
bestever7
Martichoras
19
6 / 3 / 6
11,127
856
13,743
13,496
6,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
3,664
282
0
0
0

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
45
23
Kills
14
14
Deaths
23
56
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
1
10
7
L
Amaterasu
 
Amaterasu
4
6
8
1.33
W
Nemesis
Beivill
Nemesis
12
3
7
5.17
W
Sobek
Gil4Fab
Sobek
1
4
13
1.88
L
Jing Wei
Kiichiroo
Jing Wei
3
10
7
0.65
L
Ah Muzen Cab
Sknz1
Ah Muzen Cab
1
4
10
1.5
L
Martichoras
bestever7
Martichoras
6
3
6
3
L
0
0
0
0
W
Agni
onkzt
Agni
3
2
13
4.75
W
Cthulhu
socron96
Cthulhu
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,181
Damage
49,271
75,459
Taken
71,081
82,181
Mitigated
41,136
29,777
Healing
24,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
16,332
363
1,575
1,088
5,172
1,949
1,860
0
5,172
37,941
0
L
Amaterasu
 
Amaterasu
9,385
3,412
967
13,114
26,646
23,301
0
14,394
11,699
0
17,375
W
Nemesis
Beivill
Nemesis
20,184
6,467
2,341
6,748
21,608
25,877
1,780
0
21,608
0
28,664
W
Sobek
Gil4Fab
Sobek
6,715
169
1,480
5,078
16,910
23,583
614
0
16,910
14,384
2,314
L
Jing Wei
Kiichiroo
Jing Wei
11,229
7,443
282
1,509
16,299
6,147
786
9,994
6,075
0
22,640
L
Ah Muzen Cab
Sknz1
Ah Muzen Cab
14,914
5,426
817
2,637
14,640
5,612
380
9,791
4,529
0
27,707
L
Martichoras
bestever7
Martichoras
13,743
2,574
667
4,239
13,496
6,076
296
7,623
5,602
0
39,123
L
0
0
0
0
0
0
0
0
0
0
0
W
Agni
onkzt
Agni
10,660
364
3,379
3,366
12,414
4,112
799
0
12,414
21,364
0
W
Cthulhu
socron96
Cthulhu
11,290
257
2,628
2,094
19,355
26,660
274
0
19,355
22,729
2,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,645
Gold Earned
42,294
168
Minions Killed
121
0
Camps Cleared
0
1,341,043
Distance Traveled
867,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,810
832
61
5
0
276,976
0
L
Amaterasu
9,627
741
13
1
0
235,820
0
W
Nemesis
12,469
959
28
2
0
268,793
0
W
Sobek
10,514
809
21
2
0
256,733
0
L
Jing Wei
9,023
694
26
2
0
199,513
0
L
Ah Muzen Cab
8,853
681
23
2
0
213,785
0
L
Martichoras
11,127
856
59
5
0
218,714
0
L
Fafnir
3,664
282
0
0
0
0
0
W
Agni
10,271
790
21
2
0
272,552
0
W
Cthulhu
11,581
891
37
3
0
265,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role