Player Matchup

Vamana
Vamana
 
Vamana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Dylexink
Chiron
Level 149
God Stats
6W - 2L
1,751 SR
Queue Stats
280W - 266L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
LILJayAmir
Baron Samedi
Level 89
God Stats
8W - 9L
1,168 SR
Queue Stats
151W - 148L
1,423 Elo+
Solo
Team Averages
Level 129
1,484 SR
1,482 Elo+

VS

Team Averages
Level 99
1,449 SR
1,465 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
BlueGG Five
Ravana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 68L
1,606 Elo+
Solo
Neith
Neith
Cheff-Luzi
Neith
Level 37
God Stats
8W - 26L
1,194 SR
Queue Stats
10W - 32L
1,126 Elo+
Solo
Nox
Nox
LittleJamwitch
Nox
Level 136
God Stats
0W - 1L
1,297 SR
Queue Stats
23W - 21L
1,551 Elo+
Party 1
Cu Chulainn
Cu Chulainn
XxLilMuffinxX11
Cu Chulainn
Level 124
God Stats
0W - 1L
1,755 SR
Queue Stats
15W - 16L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
5 / 0 / 1
7,224
657
6,699
6,657
4,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ra
 
Ra
12
2 / 2 / 0
6,225
566
2,661
7,687
2,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
10
0 / 0 / 3
5,367
488
5,176
7,745
4,477
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
Dylexink
Chiron
11
1 / 1 / 0
5,915
538
3,864
5,711
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
LILJayAmir
Baron Samedi
11
0 / 0 / 1
6,208
564
3,010
3,258
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 0 / 0
6,226
566
1,573
5,086
1,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
10
1 / 1 / 1
5,258
478
2,016
5,741
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
7
0 / 4 / 2
4,429
403
2,385
6,296
1,615
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 2
5,272
479
1,459
6,226
3,588
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
XxLilMuffinxX11
Cu Chulainn
9
1 / 3 / 1
5,263
478
6,627
10,110
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
3
3
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
0
1
5.5
W
Ra
 
Ra
2
2
0
1
W
Cthulhu
 
Cthulhu
0
0
3
1.5
L
Sol
 
Sol
1
0
0
1
L
Ravana
1
1
1
1.5
L
Neith
0
4
2
0.25
W
Chiron
Dylexink
Chiron
1
1
0
1
W
Baron Samedi
LILJayAmir
Baron Samedi
0
0
1
0.5
L
0
0
2
1
L
Cu Chulainn
XxLilMuffinxX11
Cu Chulainn
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,410
Damage
14,060
31,058
Taken
33,459
15,039
Mitigated
15,312
11,881
Healing
14,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,699
3,736
0
1,224
6,657
4,958
555
49
6,280
0
44,268
W
Ra
 
Ra
2,661
432
191
4,726
7,687
2,341
46
364
7,287
51,025
0
W
Cthulhu
 
Cthulhu
5,176
333
177
1,891
7,745
4,477
60
1,358
6,313
26,559
2,248
L
Sol
 
Sol
1,573
139
0
3,054
5,086
1,408
0
2,985
1,805
42,394
2,710
L
Ravana
2,016
378
0
2,621
5,741
1,918
0
1,643
4,018
0
29,674
L
Neith
2,385
775
0
1,926
6,296
1,615
0
2,245
3,901
0
13,654
W
Chiron
Dylexink
Chiron
3,864
1,969
363
2,509
5,711
1,928
138
1,085
4,408
0
40,766
W
Baron Samedi
LILJayAmir
Baron Samedi
3,010
45
68
732
3,258
1,335
68
868
2,351
34,279
1,892
L
1,459
404
0
3,019
6,226
3,588
0
1,320
4,801
25,050
0
L
Cu Chulainn
XxLilMuffinxX11
Cu Chulainn
6,627
1,136
0
4,143
10,110
6,783
0
2,081
7,767
1,810
27,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
26,448
354
Minions Killed
242
0
Camps Cleared
0
1,110,601
Distance Traveled
990,333
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,224
657
84
8
0
215,760
0
W
Ra
6,225
566
81
7
0
248,556
4
W
Cthulhu
5,367
488
39
4
0
240,760
2
L
Sol
6,226
566
92
8
0
215,322
1
L
Ravana
5,258
478
54
5
0
210,042
1
L
Neith
4,429
403
21
2
0
174,081
0
W
Chiron
5,915
538
65
6
0
199,335
2
W
Baron Samedi
6,208
564
85
8
0
206,190
1
L
Nox
5,272
479
31
3
0
200,035
2
L
Cu Chulainn
5,263
478
44
4
0
190,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role