Player Matchup

Nu Wa
Nu Wa
Body N Blood
Nu Wa
Level 126
God Stats
12W - 9L
1,140 SR
Queue Stats
257W - 259L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
Ke Kanaka
Zhong Kui
Level 75
God Stats
12W - 6L
1,724 SR
Queue Stats
277W - 254L
1,538 Elo+
Solo
Neith
Neith
Ragnar421
Neith
Level 127
God Stats
1W - 3L
1,275 SR
Queue Stats
31W - 27L
1,555 Elo+
Party 1
Loki
Loki
Windriven
Loki
Level 68
God Stats
17W - 12L
1,684 SR
Queue Stats
28W - 26L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
Xerx9915
Cthulhu
Level 100
God Stats
1W - 1L
1,223 SR
Queue Stats
198W - 207L
1,468 Elo+
Solo
Team Averages
Level 99
1,409 SR
1,509 Elo+

VS

Team Averages
Level 105
1,636 SR
1,513 Elo+
Ix Chel
Ix Chel
CentralAct
Ix Chel
Level 65
God Stats
20W - 13L
1,725 SR
Queue Stats
337W - 288L
1,480 Elo+
Party 2
Arachne
Arachne
MonkEDInner
Arachne
Level 109
God Stats
1W - 2L
1,489 SR
Queue Stats
271W - 237L
1,492 Elo+
Party 2
Mulan
Mulan
TheStranger69
Mulan
Level 106
God Stats
0W - 1L
1,538 SR
Queue Stats
119W - 120L
1,440 Elo+
Solo
Danzaburou
Danzaburou
Yeiken
Danzaburou
Level 122
God Stats
3W - 3L
1,794 SR
Queue Stats
133W - 125L
1,565 Elo+
Solo
Guan Yu
Guan Yu
lonesolider1
Guan Yu
Level 125
God Stats
0W - 1L
1,632 SR
Queue Stats
35W - 21L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,175
629
6,113
8,740
1,982
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Zhong Kui
Ke Kanaka
Zhong Kui
16
7 / 2 / 1
10,045
773
7,946
8,991
6,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Ragnar421
Neith
13
5 / 2 / 3
8,999
692
10,491
9,171
2,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Loki
13
0 / 3 / 5
7,614
586
2,354
9,812
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Xerx9915
Cthulhu
12
4 / 1 / 5
8,209
631
6,833
8,843
6,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CentralAct
Ix Chel
15
8 / 2 / 1
9,160
705
9,220
7,993
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
MonkEDInner
Arachne
12
3 / 4 / 2
6,873
529
4,797
10,797
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
1 / 4 / 1
5,737
441
2,260
8,652
5,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
Yeiken
Danzaburou
12
2 / 4 / 0
6,922
532
6,269
8,579
3,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
lonesolider1
Guan Yu
11
0 / 3 / 1
6,370
490
3,627
13,277
7,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
17
Kills
14
14
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
6
3
0.42
L
Ix Chel
CentralAct
Ix Chel
8
2
1
4.25
W
Zhong Kui
Ke Kanaka
Zhong Kui
7
2
1
3.75
L
Arachne
MonkEDInner
Arachne
3
4
2
1
W
Neith
Ragnar421
Neith
5
2
3
3.25
L
1
4
1
0.38
W
Loki
0
3
5
0.83
W
Cthulhu
Xerx9915
Cthulhu
4
1
5
6.5
L
Danzaburou
Yeiken
Danzaburou
2
4
0
0.5
L
Guan Yu
lonesolider1
Guan Yu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,737
Damage
26,173
45,557
Taken
49,298
20,436
Mitigated
22,285
15,342
Healing
13,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,113
935
0
1,165
8,740
1,982
456
4,903
3,445
42,007
1,682
L
Ix Chel
CentralAct
Ix Chel
9,220
1,207
304
2,142
7,993
2,947
342
2,699
4,972
70,318
0
W
Zhong Kui
Ke Kanaka
Zhong Kui
7,946
2,329
0
4,381
8,991
6,377
624
674
8,317
64,396
18,254
L
Arachne
MonkEDInner
Arachne
4,797
3,919
0
2,842
10,797
3,500
0
4,577
6,016
0
43,630
W
Neith
Ragnar421
Neith
10,491
4,001
0
2,834
9,171
2,815
0
200
8,963
0
51,241
L
2,260
306
0
1,645
8,652
5,133
0
4,601
3,897
0
20,706
W
Loki
2,354
339
0
4,840
9,812
2,766
0
2,416
7,195
0
56,489
W
Cthulhu
Xerx9915
Cthulhu
6,833
1,057
0
2,122
8,843
6,496
0
1,169
7,624
28,874
2,040
L
Danzaburou
Yeiken
Danzaburou
6,269
2,218
0
2,573
8,579
3,007
0
2,490
5,935
0
42,352
L
Guan Yu
lonesolider1
Guan Yu
3,627
1,061
708
3,561
13,277
7,698
0
4,014
9,078
0
25,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,042
Gold Earned
35,062
440
Minions Killed
375
0
Camps Cleared
0
1,288,941
Distance Traveled
1,288,997
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,175
629
78
6
0
237,662
2
L
Ix Chel
9,160
705
151
12
0
267,663
1
W
Zhong Kui
10,045
773
140
11
0
216,994
0
L
Arachne
6,873
529
63
5
0
314,097
0
W
Neith
8,999
692
87
7
0
251,613
5
L
Mulan
5,737
441
46
4
0
175,480
0
W
Loki
7,614
586
92
7
0
308,634
0
W
Cthulhu
8,209
631
43
3
0
274,038
2
L
Danzaburou
6,922
532
79
6
0
251,899
7
L
Guan Yu
6,370
490
36
3
0
279,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role