Player Matchup

Anubis
Anubis
 
Anubis
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
TET03000
Chaac
Level 178
God Stats
113W - 81L
1,664 SR
Queue Stats
1,046W - 965L
1,506 Elo+
Solo
Surtr
Surtr
TheDwight
Surtr
Level 159
God Stats
9W - 8L
1,528 SR
Queue Stats
375W - 388L
1,350 Elo+
Solo
Janus
Janus
desecho_opcional
Janus
Level 153
God Stats
6W - 5L
1,423 SR
Queue Stats
502W - 472L
1,522 Elo+
Solo
Skadi
Skadi
sprayzplayz
Skadi
Level 83
God Stats
8W - 5L
1,704 SR
Queue Stats
63W - 49L
1,529 Elo+
Solo
Team Averages
Level 147
1,564 SR
1,481 Elo+

VS

Team Averages
Level 115
1,647 SR
1,544 Elo+
Raijin
Raijin
 
Raijin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ILVAPPLE
Izanami
Level 149
God Stats
0W - 2L
1,704 SR
Queue Stats
19W - 18L
1,536 Elo+
Solo
Vulcan
Vulcan
JuliusML
Vulcan
Level 107
God Stats
33W - 18L
1,681 SR
Queue Stats
324W - 295L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
punk_gotosleep
Cthulhu
Level 103
God Stats
42W - 22L
1,720 SR
Queue Stats
383W - 384L
1,552 Elo+
Party 1
Skadi
Skadi
weltallidxeno
Skadi
Level 60
God Stats
40W - 33L
1,631 SR
Queue Stats
190W - 156L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
8 / 0 / 7
7,760
705
10,580
6,752
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
TET03000
Chaac
13
2 / 1 / 6
7,427
675
6,174
8,020
4,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
TheDwight
Surtr
11
3 / 0 / 6
7,049
641
3,035
8,947
5,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

14
2 / 0 / 2
8,310
755
3,648
4,372
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
4 / 1 / 4
7,436
676
2,079
4,674
1,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
8
1 / 6 / 0
5,286
481
5,500
9,593
3,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ILVAPPLE
Izanami
11
0 / 4 / 0
5,876
534
1,960
8,151
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
JuliusML
Vulcan
10
1 / 3 / 0
5,538
503
4,490
5,055
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
5,698
518
2,151
6,837
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 4 / 1
5,101
464
3,470
6,175
1,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
19
Kills
2
2
Deaths
19
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
0
7
11.5
L
Raijin
 
Raijin
1
6
0
0.17
L
Izanami
ILVAPPLE
Izanami
0
4
0
0
L
Vulcan
JuliusML
Vulcan
1
3
0
0.33
W
Chaac
TET03000
Chaac
2
1
6
5
W
Surtr
TheDwight
Surtr
3
0
6
6
W
2
0
2
3
L
0
2
0
0
W
4
1
4
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,516
Damage
17,571
32,765
Taken
35,811
14,966
Mitigated
11,423
13,966
Healing
8,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,580
592
0
4,718
6,752
2,552
0
2,115
4,464
56,700
1,549
L
Raijin
 
Raijin
5,500
766
165
2,708
9,593
3,557
0
2,639
6,954
20,034
0
L
Izanami
ILVAPPLE
Izanami
1,960
1,057
0
2,109
8,151
1,759
0
3,581
4,570
0
46,180
L
Vulcan
JuliusML
Vulcan
4,490
0
0
904
5,055
1,167
0
2,484
2,571
32,371
380
W
Chaac
TET03000
Chaac
6,174
1,469
0
2,208
8,020
4,226
115
2,458
5,514
0
56,590
W
Surtr
TheDwight
Surtr
3,035
476
0
3,342
8,947
5,547
389
3,674
5,173
840
27,175
W
3,648
286
0
2,802
4,372
1,281
0
2,066
1,990
58,605
1,854
L
2,151
78
0
1,500
6,837
3,601
0
3,573
3,264
28,639
492
W
2,079
237
0
896
4,674
1,360
656
1,843
2,700
0
52,315
L
3,470
890
0
1,202
6,175
1,339
0
1,836
4,339
0
29,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,982
Gold Earned
27,499
415
Minions Killed
326
0
Camps Cleared
0
1,231,527
Distance Traveled
1,092,490
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,760
705
75
7
0
250,619
0
L
Raijin
5,286
481
29
3
0
198,680
0
L
Izanami
5,876
534
93
8
0
218,095
2
L
Vulcan
5,538
503
65
6
0
234,048
2
W
Chaac
7,427
675
92
8
0
259,769
0
W
Surtr
7,049
641
33
3
0
237,557
4
W
Janus
8,310
755
115
10
0
247,490
4
L
Cthulhu
5,698
518
79
7
0
231,395
1
W
Skadi
7,436
676
100
9
0
236,092
0
L
Skadi
5,101
464
60
5
0
210,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role