Player Matchup

Cthulhu
Cthulhu
GamerBabyYoda97
Cthulhu
Level 158
God Stats
3W - 3L
1,312 SR
Queue Stats
261W - 277L
1,445 Elo+
Solo
Medusa
Medusa
Higo10
Medusa
Level 110
God Stats
4W - 7L
1,356 SR
Queue Stats
130W - 187L
1,382 Elo+
Party 2
Hades
Hades
SentretMovie
Hades
Level 74
God Stats
5W - 5L
1,749 SR
Queue Stats
150W - 218L
1,425 Elo+
Party 2
He Bo
He Bo
abo-_-awad77
He Bo
Level 170
God Stats
22W - 26L
1,478 SR
Queue Stats
695W - 692L
1,447 Elo+
Solo
Mulan
Mulan
varoskolko
Mulan
Level 79
God Stats
41W - 41L
1,512 SR
Queue Stats
156W - 215L
1,442 Elo+
Party 2
Team Averages
Level 118
1,482 SR
1,428 Elo+

VS

Team Averages
Level 135
1,575 SR
1,494 Elo+
Sylvanus
Sylvanus
EmpressNayNay
Sylvanus
Level 149
God Stats
1W - 4L
1,342 SR
Queue Stats
39W - 33L
1,501 Elo+
Party 1
Ymir
Ymir
GebbyWebbyBoo
Ymir
Level 145
God Stats
0W - 1L
1,892 SR
Queue Stats
35W - 31L
1,510 Elo+
Party 1
Thanatos
Thanatos
HaZe96
Thanatos
Level 143
God Stats
10W - 16L
1,392 SR
Queue Stats
508W - 503L
1,451 Elo+
Solo
Anhur
Anhur
Testo1001
Anhur
Level 79
God Stats
21W - 16L
1,614 SR
Queue Stats
402W - 386L
1,437 Elo+
Solo
Anubis
Anubis
Zloo696
Anubis
Level 158
God Stats
96W - 66L
1,633 SR
Queue Stats
251W - 237L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
8,221
548
3,692
9,945
7,153
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
Higo10
Medusa
14
2 / 2 / 2
8,309
554
6,006
7,942
1,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
8 / 1 / 2
10,567
704
10,899
10,124
4,452
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 2 / 6
9,952
663
7,951
6,959
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
15
5 / 3 / 7
8,802
587
8,736
14,110
6,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EmpressNayNay
Sylvanus
11
1 / 7 / 0
6,714
448
4,493
13,351
6,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 2 / 2
6,807
454
5,482
11,380
10,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
HaZe96
Thanatos
15
5 / 2 / 1
8,313
554
7,029
16,092
5,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Testo1001
Anhur
12
3 / 4 / 0
7,200
480
7,595
8,592
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Zloo696
Anubis
12
0 / 6 / 0
6,566
438
3,289
7,451
2,644
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
21
Kills
9
9
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
EmpressNayNay
Sylvanus
1
7
0
0.14
W
1
1
2
2
L
0
2
2
0.5
L
Thanatos
HaZe96
Thanatos
5
2
1
2.75
W
Medusa
Higo10
Medusa
2
2
2
1.5
W
8
1
2
9
L
Anhur
Testo1001
Anhur
3
4
0
0.75
L
Anubis
Zloo696
Anubis
0
6
0
0
W
5
2
6
4
W
Mulan
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,284
Damage
27,888
49,080
Taken
56,866
21,408
Mitigated
28,273
18,775
Healing
22,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
EmpressNayNay
Sylvanus
4,493
1,139
146
1,984
13,351
6,802
28
8,820
4,531
36,007
8,358
W
3,692
60
0
2,040
9,945
7,153
500
1,760
8,185
26,753
814
L
5,482
572
0
1,436
11,380
10,071
0
4,164
7,216
25,220
932
L
Thanatos
HaZe96
Thanatos
7,029
2,635
0
15,202
16,092
5,913
0
3,164
12,928
0
65,204
W
Medusa
Higo10
Medusa
6,006
2,391
0
2,618
7,942
1,918
478
1,092
6,850
0
59,755
W
10,899
1,145
0
5,878
10,124
4,452
151
3,309
6,815
69,756
1,709
L
Anhur
Testo1001
Anhur
7,595
3,583
0
1,897
8,592
2,843
180
2,703
5,889
0
54,869
L
Anubis
Zloo696
Anubis
3,289
161
0
1,482
7,451
2,644
0
2,925
4,526
43,488
0
W
7,951
306
0
2,501
6,959
1,842
1,136
3,034
3,925
70,156
1,644
W
Mulan
8,736
952
0
5,738
14,110
6,043
763
3,714
10,396
0
63,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,851
Gold Earned
35,600
532
Minions Killed
406
0
Camps Cleared
0
1,452,620
Distance Traveled
1,305,581
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,714
448
72
5
0
211,804
4
W
Cthulhu
8,221
548
49
3
0
279,888
4
L
Ymir
6,807
454
33
2
0
292,905
1
L
Thanatos
8,313
554
121
8
0
327,978
0
W
Medusa
8,309
554
108
7
0
298,467
7
W
Hades
10,567
704
139
9
0
256,612
0
L
Anhur
7,200
480
108
7
0
251,794
4
L
Anubis
6,566
438
72
5
0
221,100
4
W
He Bo
9,952
663
152
10
0
297,213
7
W
Mulan
8,802
587
84
6
0
320,440
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role