Player Matchup

Surtr
Surtr
Silver IV
 
Surtr
Silver IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver II
 
Da Ji
Silver II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Am0m
Zhong Kui
Gold V
Level 192
God Stats
1W - 3L
1,531 SR
Queue Stats
207W - 209L
1,288 MMR
Solo
Medusa
Medusa
Silver III
Destruccter-X
Medusa
Silver III
Level 65
God Stats
8W - 9L
1,588 SR
Queue Stats
33W - 44L
926 MMR
Solo
Hades
Hades
Bronze II
skattpack666
Hades
Bronze II
Level 86
God Stats
0W - 1L
1,451 SR
Queue Stats
10W - 24L
949 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,514 SR
1,233 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,464 SR
1,110 MMR
Tyr
Tyr
Silver III
 
Tyr
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
Adamski1337
Hou Yi
Silver I
Level 85
God Stats
6W - 4L
1,560 SR
Queue Stats
146W - 156L
1,139 MMR
Solo
Agni
Agni
Gold IV
PhantomKingPin
Agni
Gold IV
Level 157
God Stats
7W - 2L
1,730 SR
Queue Stats
173W - 174L
1,264 MMR
Solo
Cupid
Cupid
Silver III
iiAMii
Cupid
Silver III
Level 106
God Stats
14W - 14L
1,451 SR
Queue Stats
231W - 263L
887 MMR
Solo
Fenrir
Fenrir
Silver IV
nestman255
Fenrir
Silver IV
Level 117
God Stats
1W - 4L
1,078 SR
Queue Stats
140W - 165L
758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
8
2 / 0 / 0
4,704
784
3,757
5,809
3,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
 
Da Ji
7
0 / 3 / 1
3,831
639
1,095
5,259
1,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Am0m
Zhong Kui
8
3 / 3 / 0
4,580
763
2,727
5,006
2,801
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

7
0 / 3 / 0
3,674
612
2,046
5,001
1,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 2 / 0
3,335
556
511
3,456
1,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
ThanatosAchillesCharybdisIzanami

VS

Bans
BacchusJormungandrPeleAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 2 / 0
3,617
603
2,922
5,853
2,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hou Yi
8
3 / 0 / 2
4,756
793
3,458
2,389
719
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

9
2 / 2 / 3
4,808
801
2,579
2,720
727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
iiAMii
Cupid
8
3 / 0 / 3
4,591
765
2,380
4,141
1,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
nestman255
Fenrir
9
3 / 1 / 1
4,717
786
3,312
5,242
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
5
Kills
11
11
Deaths
5
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
0
0
2
L
Da Ji
 
Da Ji
0
3
1
0.17
W
Tyr
 
Tyr
0
2
0
0
W
Hou Yi
3
0
2
4
L
Zhong Kui
Am0m
Zhong Kui
3
3
0
1
L
0
3
0
0
W
2
2
3
1.75
W
Cupid
iiAMii
Cupid
3
0
3
4.5
W
Fenrir
nestman255
Fenrir
3
1
1
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,136
Damage
14,651
24,531
Taken
20,345
10,482
Mitigated
7,292
8,468
Healing
7,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
3,757
1,145
0
2,221
5,809
3,813
0
0
5,429
2,472
25,415
L
Da Ji
 
Da Ji
1,095
157
0
2,388
5,259
1,347
0
697
4,562
0
17,745
W
Tyr
 
Tyr
2,922
369
0
2,336
5,853
2,771
0
761
5,092
0
18,972
W
Hou Yi
3,458
1,845
0
1,106
2,389
719
0
32
2,357
0
22,499
L
Zhong Kui
Am0m
Zhong Kui
2,727
533
0
1,532
5,006
2,801
0
1,750
3,256
20,606
0
L
2,046
600
0
1,030
5,001
1,284
0
0
5,001
0
19,659
W
2,579
463
0
920
2,720
727
0
1,515
1,197
23,294
1,814
W
Cupid
iiAMii
Cupid
2,380
1,244
333
1,613
4,141
1,032
0
540
3,592
0
23,461
W
Fenrir
nestman255
Fenrir
3,312
1,479
0
1,175
5,242
2,043
0
1,085
4,144
0
24,235
L
511
130
60
1,237
3,456
1,237
0
0
3,456
5,125
208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,124
Gold Earned
22,489
178
Minions Killed
205
0
Camps Cleared
0
618,232
Distance Traveled
682,783
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,704
784
50
8
0
141,311
0
L
Da Ji
3,831
639
40
7
0
138,920
0
W
Tyr
3,617
603
32
5
0
130,785
2
W
Hou Yi
4,756
793
39
7
0
122,885
0
L
Zhong Kui
4,580
763
47
8
0
114,630
0
L
Medusa
3,674
612
33
6
0
144,366
0
W
Agni
4,808
801
48
8
0
137,265
2
W
Cupid
4,591
765
35
6
0
141,139
0
W
Fenrir
4,717
786
51
9
0
150,709
0
L
Hades
3,335
556
8
1
0
79,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role