Player Matchup

Thanatos
Thanatos
Gold I
 
Thanatos
Gold I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
Juic3 uchiha
Hercules
Gold IV
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 120L
1,216 MMR
Solo
Merlin
Merlin
Gold V
P4inBliss
Merlin
Gold V
Level 114
God Stats
43W - 40L
1,562 SR
Queue Stats
87W - 100L
1,277 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 119
1,521 SR
1,331 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,573 SR
1,319 MMR
Sol
Sol
Bronze III
GABDOM
Sol
Bronze III
Level 119
God Stats
0W - 1L
1,774 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Whole grains252
Fenrir
Silver I
Level 118
God Stats
4W - 12L
1,391 SR
Queue Stats
24W - 34L
1,423 MMR
Solo
Arachne
Arachne
Silver III
thirdskink99
Arachne
Silver III
Level 157
God Stats
6W - 4L
1,553 SR
Queue Stats
284W - 309L
1,033 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
4 / 0 / 1
6,059
1,010
3,079
3,099
1,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
Juic3 uchiha
Hercules
10
0 / 0 / 4
5,114
852
3,201
5,857
2,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
P4inBliss
Merlin
11
2 / 1 / 3
5,703
951
2,149
2,418
654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AresBacchusCharonKuzenbo

VS

Bans
ZeusCthulhuNutCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
GABDOM
Sol
10
1 / 2 / 0
4,905
818
3,483
4,836
1,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

6
0 / 1 / 0
4,199
700
324
1,701
602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
thirdskink99
Arachne
8
0 / 3 / 0
4,236
706
2,170
3,371
1,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
6
Kills
1
1
Deaths
6
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
0
1
4.5
L
Sol
GABDOM
Sol
1
2
0
0.5
W
Hercules
Juic3 uchiha
Hercules
0
0
4
2
W
Merlin
P4inBliss
Merlin
2
1
3
3.5
L
0
1
0
0
L
Arachne
thirdskink99
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,429
Damage
5,977
11,374
Taken
9,908
4,884
Mitigated
3,515
6,555
Healing
2,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,079
449
0
3,232
3,099
1,318
0
925
2,174
0
14,949
L
Sol
GABDOM
Sol
3,483
1,352
0
1,578
4,836
1,764
0
998
3,219
15,561
0
W
Hercules
Juic3 uchiha
Hercules
3,201
725
0
2,230
5,857
2,912
210
2,102
3,755
0
8,715
W
Merlin
P4inBliss
Merlin
2,149
174
0
1,093
2,418
654
239
531
1,887
19,909
0
L
324
47
0
490
1,701
602
0
334
1,221
0
2,238
L
Arachne
thirdskink99
Arachne
2,170
1,736
0
459
3,371
1,149
0
327
2,812
0
3,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,876
Gold Earned
13,340
92
Minions Killed
35
0
Camps Cleared
0
347,719
Distance Traveled
206,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,059
1,010
31
5
0
118,891
0
L
Sol
4,905
818
27
5
0
105,092
0
W
Hercules
5,114
852
26
4
0
118,551
0
W
Merlin
5,703
951
35
6
0
110,277
0
L
Fenrir
4,199
700
3
1
0
38,617
0
L
Arachne
4,236
706
5
1
0
63,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role