Player Matchup

Xing Tian
Xing Tian
Silver II
ABC188
Xing Tian
Silver II
Level 110
God Stats
140W - 132L
1,537 SR
Queue Stats
651W - 672L
1,106 MMR
Solo
Bakasura
Bakasura
Gold III
INuski
Bakasura
Gold III
Level 149
God Stats
12W - 10L
1,690 SR
Queue Stats
63W - 64L
1,363 MMR
Party 1
Hel
Hel
Gold III
Renizmi
Hel
Gold III
Level 177
God Stats
5W - 4L
1,656 SR
Queue Stats
336W - 346L
1,340 MMR
Party 1
Sylvanus
Sylvanus
Silver II
itssKarma
Sylvanus
Silver II
Level 146
God Stats
64W - 80L
1,498 SR
Queue Stats
305W - 323L
1,069 MMR
Solo
Janus
Janus
Silver IV
najgoriodsvudecu
Janus
Silver IV
Level 85
God Stats
4W - 6L
1,335 SR
Queue Stats
26W - 30L
1,018 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,543 SR
1,179 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,528 SR
1,219 MMR
Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
Call_1Me_Baldy
Bacchus
Silver III
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 85L
940 MMR
Solo
Athena
Athena
Bronze I
skattpack666
Athena
Bronze I
Level 86
God Stats
0W - 1L
1,411 SR
Queue Stats
10W - 24L
1,036 MMR
Solo
Hou Yi
Hou Yi
Silver I
布鲁斯老司机
Hou Yi
Silver I
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,224 MMR
Party 2
Zeus
Zeus
Gold IV
有毓婷丶放心爱
Zeus
Gold IV
Level 159
God Stats
18W - 8L
1,729 SR
Queue Stats
101W - 99L
1,394 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ABC188
Xing Tian
10
2 / 0 / 6
5,943
594
3,228
7,499
4,548
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bakasura
INuski
Bakasura
12
8 / 0 / 4
7,138
714
6,457
8,193
2,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hel
12
2 / 0 / 4
7,157
716
4,376
4,710
1,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
itssKarma
Sylvanus
10
1 / 1 / 10
6,441
644
3,067
4,552
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 3
7,685
769
2,056
2,097
638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangKumbhakarnaMaman BrigitteAwilix

VS

Bans
SkadiCerberusAgniAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
0 / 5 / 0
4,636
464
2,227
8,298
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 5 / 1
4,745
475
3,990
8,530
5,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Athena
8
0 / 2 / 0
4,741
474
653
7,322
3,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 3 / 0
5,069
507
4,647
6,872
2,033
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 0
4,889
489
1,934
1,884
363
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
1
1
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
5
0
0
W
Xing Tian
ABC188
Xing Tian
2
0
6
5
L
0
5
1
0.1
W
Bakasura
INuski
Bakasura
8
0
4
10
W
Hel
2
0
4
4
W
Sylvanus
itssKarma
Sylvanus
1
1
10
6
W
2
0
3
3.5
L
Athena
0
2
0
0
L
1
3
0
0.33
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,184
Damage
13,451
27,051
Taken
32,906
11,608
Mitigated
13,858
12,113
Healing
9,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,227
352
0
3,497
8,298
2,317
0
1,798
5,766
0
25,700
W
Xing Tian
ABC188
Xing Tian
3,228
100
0
1,274
7,499
4,548
0
2,382
5,117
24,446
0
L
3,990
562
0
2,028
8,530
5,694
0
3,636
4,319
12,101
0
W
Bakasura
INuski
Bakasura
6,457
4,387
0
3,763
8,193
2,992
225
1,535
6,658
0
39,474
W
Hel
4,376
120
300
3,074
4,710
1,521
0
1,107
3,603
43,353
608
W
Sylvanus
itssKarma
Sylvanus
3,067
1,054
749
2,166
4,552
1,909
215
1,330
3,222
23,989
7,586
W
2,056
344
0
787
2,097
638
807
622
1,475
55,573
929
L
Athena
653
134
0
460
7,322
3,451
220
2,692
4,204
18,152
323
L
4,647
1,797
0
1,812
6,872
2,033
0
3,537
3,183
0
38,318
L
1,934
245
0
1,220
1,884
363
0
168
1,664
29,799
469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,364
Gold Earned
24,080
393
Minions Killed
210
0
Camps Cleared
0
1,163,937
Distance Traveled
967,828
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,636
464
45
5
0
218,794
0
W
Xing Tian
5,943
594
28
3
0
218,226
5
L
Bacchus
4,745
475
12
1
0
182,907
0
W
Bakasura
7,138
714
83
8
0
294,565
1
W
Hel
7,157
716
87
9
0
207,916
2
W
Sylvanus
6,441
644
79
8
0
218,963
0
W
Janus
7,685
769
116
12
0
224,267
8
L
Athena
4,741
474
28
3
0
227,625
0
L
Hou Yi
5,069
507
73
7
0
195,438
0
L
Zeus
4,889
489
52
5
0
143,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role