Player Matchup

Odin
Odin
 
Odin
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SkillZzTheQueen
Neith
Level 147
God Stats
12W - 32L
1,508 SR
Queue Stats
31W - 60L
1,369 Elo+
Party 2
Bastet
Bastet
UnknownDoubt
Bastet
Level 115
God Stats
9W - 16L
1,460 SR
Queue Stats
360W - 350L
1,491 Elo+
Solo
Tiamat
Tiamat
YoBoySimpss
Tiamat
Level 165
God Stats
1W - 2L
1,436 SR
Queue Stats
96W - 113L
1,473 Elo+
Party 2
Team Averages
Level 120
1,481 SR
1,467 Elo+

VS

Team Averages
Level 135
1,551 SR
1,479 Elo+
Bacchus
Bacchus
 
Bacchus
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
IIPEJEII
Sun Wukong
Level 145
God Stats
7W - 7L
1,496 SR
Queue Stats
298W - 288L
1,498 Elo+
Solo
Neith
Neith
Vynny21
Neith
Level 155
God Stats
12W - 7L
1,612 SR
Queue Stats
154W - 161L
1,472 Elo+
Solo
Nu Wa
Nu Wa
pokemybuttpls
Nu Wa
Level 92
God Stats
24W - 9L
1,645 SR
Queue Stats
79W - 88L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
1 / 2 / 1
4,872
487
2,591
6,453
3,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
 
Agni
1
0 / 0 / 0
1,914
191
0
452
89
11
0 / 1 / 0
5,239
524
1,088
5,023
1,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bastet
11
0 / 1 / 3
5,588
559
4,550
7,667
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tiamat
9
3 / 3 / 0
5,446
545
5,585
8,706
6,602
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 0 / 3
6,338
634
3,394
5,924
4,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
 
Hun Batz
9
0 / 2 / 1
5,001
500
1,620
9,051
2,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
IIPEJEII
Sun Wukong
11
3 / 2 / 2
6,356
636
5,832
9,297
6,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Vynny21
Neith
10
1 / 0 / 2
6,166
617
4,330
2,786
769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 0 / 2
5,385
539
2,650
2,597
602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
4
Kills
7
7
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
2
1
0.75
L
Agni
 
Agni
0
0
0
0
W
Bacchus
 
Bacchus
3
0
3
4.5
W
Hun Batz
 
Hun Batz
0
2
1
0.25
W
Sun Wukong
IIPEJEII
Sun Wukong
3
2
2
2
L
0
1
0
0
L
Bastet
0
1
3
1.5
W
Neith
Vynny21
Neith
1
0
2
2
L
Tiamat
3
3
0
1
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,814
Damage
17,826
28,301
Taken
29,655
13,590
Mitigated
15,353
11,210
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,591
302
0
1,884
6,453
3,141
0
898
5,516
0
15,182
L
Agni
 
Agni
0
0
0
0
452
89
0
358
0
0
0
W
Bacchus
 
Bacchus
3,394
568
0
2,072
5,924
4,881
0
589
5,335
17,245
1,818
W
Hun Batz
 
Hun Batz
1,620
254
0
4,960
9,051
2,650
0
731
8,320
0
34,596
W
Sun Wukong
IIPEJEII
Sun Wukong
5,832
1,287
0
2,265
9,297
6,451
0
3,883
5,414
0
39,872
L
1,088
252
0
1,771
5,023
1,318
0
907
4,062
0
40,095
L
Bastet
4,550
621
0
4,818
7,667
2,440
0
1,705
5,844
0
41,349
W
Neith
Vynny21
Neith
4,330
974
0
971
2,786
769
0
0
2,786
0
46,973
L
Tiamat
5,585
483
0
2,737
8,706
6,602
0
1,672
6,921
31,567
815
W
2,650
476
0
1,250
2,597
602
489
104
2,493
28,935
794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,059
Gold Earned
29,246
250
Minions Killed
297
0
Camps Cleared
0
807,172
Distance Traveled
931,939
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,872
487
19
2
0
217,135
1
L
Agni
1,914
191
0
0
0
0
0
W
Bacchus
6,338
634
28
3
0
181,847
0
W
Hun Batz
5,001
500
60
6
0
196,401
4
W
Sun Wukong
6,356
636
64
6
0
189,826
0
L
Neith
5,239
524
84
8
0
175,121
0
L
Bastet
5,588
559
89
9
0
238,266
4
W
Neith
6,166
617
83
8
0
167,793
2
L
Tiamat
5,446
545
58
6
0
176,650
0
W
Nu Wa
5,385
539
62
6
0
196,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role