Player Matchup

Nut
Nut
Frostbytee1
Nut
Level 96
God Stats
1W - 1L
1,314 SR
Queue Stats
6W - 2L
1,944 Elo+
Party 2
Cerberus
Cerberus
HDHRUDD
Cerberus
Level 106
God Stats
1W - 2L
1,238 SR
Queue Stats
34W - 33L
1,593 Elo+
Party 2
Hel
Hel
poiizonzero
Hel
Level 122
God Stats
7W - 5L
1,605 SR
Queue Stats
46W - 42L
1,565 Elo+
Party 2
Team Averages
Level 108
1,386 SR
1,701 Elo+

VS

Team Averages
Level 131
1,348 SR
1,478 Elo+
Cthulhu
Cthulhu
IDemiGod_Soar
Cthulhu
Level 158
God Stats
0W - 1L
1,359 SR
Queue Stats
9W - 5L
1,610 Elo+
Party 1
Chaac
Chaac
i_Hunt_sMurFs_
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 1
Merlin
Merlin
jigig
Merlin
Level 147
God Stats
1W - 1L
1,185 SR
Queue Stats
3W - 2L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 7
8,864
985
10,109
7,541
2,845
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
HDHRUDD
Cerberus
15
5 / 0 / 7
8,871
986
5,697
7,328
7,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
3 / 1 / 7
8,267
919
5,728
5,496
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 4 / 0
6,666
741
4,217
7,276
2,451
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 4 / 0
6,534
726
4,991
10,854
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Merlin
jigig
Merlin
13
0 / 4 / 2
7,497
833
3,021
6,093
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
12
Kills
1
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
W
Cerberus
HDHRUDD
Cerberus
5
0
7
8.5
L
Cthulhu
1
4
0
0.25
L
0
4
0
0
L
Merlin
jigig
Merlin
0
4
2
0.25
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,534
Damage
12,229
20,365
Taken
24,223
11,869
Mitigated
11,429
8,434
Healing
2,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,109
6,301
0
542
7,541
2,845
524
2,361
4,891
0
42,029
W
Cerberus
HDHRUDD
Cerberus
5,697
183
0
1,556
7,328
7,049
426
2,842
4,352
14,779
819
L
Cthulhu
4,217
178
206
588
7,276
2,451
0
3,493
3,507
11,041
55
L
4,991
131
0
1,392
10,854
7,320
0
4,022
6,567
0
14,727
L
Merlin
jigig
Merlin
3,021
197
0
465
6,093
1,658
0
3,026
2,892
23,130
0
W
5,728
341
3,611
2,725
5,496
1,975
1,682
2,004
3,417
26,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,002
Gold Earned
20,697
160
Minions Killed
90
0
Camps Cleared
0
548,658
Distance Traveled
457,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
8,864
985
74
8
0
174,943
0
W
Cerberus
8,871
986
33
4
0
197,842
0
L
Cthulhu
6,666
741
25
3
0
126,862
0
L
Chaac
6,534
726
17
2
0
176,056
0
L
Merlin
7,497
833
48
5
0
154,523
0
W
Hel
8,267
919
53
6
0
175,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role