Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JayTerrel
Atlas
Level 129
God Stats
5W - 3L
1,520 SR
Queue Stats
502W - 502L
1,473 Elo+
Solo
Danzaburou
Danzaburou
KamanderK
Danzaburou
Level 127
God Stats
4W - 4L
1,389 SR
Queue Stats
187W - 199L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
adrunknugget
Ah Muzen Cab
Level 157
God Stats
10W - 3L
1,675 SR
Queue Stats
594W - 594L
1,516 Elo+
Solo
Merlin
Merlin
ulovedix
Merlin
Level 120
God Stats
3W - 2L
1,466 SR
Queue Stats
229W - 238L
1,535 Elo+
Party 1
Team Averages
Level 135
1,510 SR
1,510 Elo+

VS

Team Averages
Level 152
1,709 SR
1,537 Elo+
Aphrodite
Aphrodite
Bllshop8433
Aphrodite
Level 108
God Stats
1W - 3L
1,428 SR
Queue Stats
316W - 319L
1,583 Elo+
Solo
Cthulhu
Cthulhu
IceWolfZ
Cthulhu
Level 190
God Stats
6W - 1L
2,048 SR
Queue Stats
309W - 322L
1,513 Elo+
Party 2
Cliodhna
Cliodhna
Nemey
Cliodhna
Level 127
God Stats
4W - 2L
1,870 SR
Queue Stats
198W - 186L
1,490 Elo+
Solo
Chaac
Chaac
SammyD__451
Chaac
Level 157
God Stats
1W - 1L
1,829 SR
Queue Stats
135W - 130L
1,601 Elo+
Solo
Athena
Athena
xxMUNCHIEZxx
Athena
Level 178
God Stats
3W - 6L
1,372 SR
Queue Stats
363W - 374L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
2 / 3 / 11
8,680
668
5,750
11,289
6,315
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
JayTerrel
Atlas
17
3 / 3 / 12
9,654
743
20,743
15,178
16,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
KamanderK
Danzaburou
16
2 / 4 / 9
9,057
697
13,139
12,658
5,941
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
adrunknugget
Ah Muzen Cab
17
5 / 2 / 11
9,978
768
22,357
10,163
4,312
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
ulovedix
Merlin
17
5 / 3 / 10
9,878
760
20,577
12,779
5,976
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bllshop8433
Aphrodite
14
3 / 3 / 4
8,393
646
4,640
9,856
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
IceWolfZ
Cthulhu
17
2 / 3 / 7
10,053
773
11,155
15,614
17,824
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cliodhna
Nemey
Cliodhna
16
4 / 4 / 8
9,423
725
14,578
23,328
9,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mace

Mace

+10
Physical Power

17
5 / 3 / 8
9,984
768
17,257
21,665
23,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
17
1 / 4 / 9
9,098
700
3,494
23,240
19,206
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
51
17
Kills
15
15
Deaths
17
53
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
3
11
2.5
L
Aphrodite
Bllshop8433
Aphrodite
3
3
4
1.67
L
Cthulhu
IceWolfZ
Cthulhu
2
3
7
1.83
W
Atlas
JayTerrel
Atlas
3
3
12
3
W
Danzaburou
KamanderK
Danzaburou
2
4
9
1.63
L
Cliodhna
Nemey
Cliodhna
4
4
8
2
L
5
3
8
3
W
Ah Muzen Cab
adrunknugget
Ah Muzen Cab
5
2
11
5.25
W
Merlin
ulovedix
Merlin
5
3
10
3.33
L
Athena
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,566
Damage
51,124
62,067
Taken
93,703
38,791
Mitigated
74,995
25,633
Healing
45,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,750
937
7,304
2,096
11,289
6,315
100
2,763
8,526
9,495
44
L
Aphrodite
Bllshop8433
Aphrodite
4,640
877
4,559
4,517
9,856
4,900
0
5,921
3,935
9,018
0
L
Cthulhu
IceWolfZ
Cthulhu
11,155
29
3,132
2,807
15,614
17,824
0
7,126
8,349
32,726
0
W
Atlas
JayTerrel
Atlas
20,743
7,265
1,630
3,399
15,178
16,247
54
6,891
8,287
33,579
616
W
Danzaburou
KamanderK
Danzaburou
13,139
3,915
368
2,277
12,658
5,941
645
3,117
9,541
0
20,634
L
Cliodhna
Nemey
Cliodhna
14,578
1,247
808
8,315
23,328
9,079
0
12,868
10,218
0
21,980
L
17,257
1,071
953
10,646
21,665
23,986
0
8,447
13,134
0
37,280
W
Ah Muzen Cab
adrunknugget
Ah Muzen Cab
22,357
8,026
922
1,961
10,163
4,312
797
3,316
6,847
0
37,854
W
Merlin
ulovedix
Merlin
20,577
1,159
1,655
4,021
12,779
5,976
31
3,025
9,754
40,232
0
L
Athena
3,494
1,105
1,790
8,256
23,240
19,206
294
11,590
11,414
9,947
719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,247
Gold Earned
46,951
132
Minions Killed
164
0
Camps Cleared
0
1,117,076
Distance Traveled
1,147,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,680
668
9
1
0
165,460
0
L
Aphrodite
8,393
646
15
1
0
155,753
0
L
Cthulhu
10,053
773
55
4
0
244,210
0
W
Atlas
9,654
743
29
2
0
224,842
0
W
Danzaburou
9,057
697
23
2
0
209,662
0
L
Cliodhna
9,423
725
11
1
0
247,105
0
L
Chaac
9,984
768
53
4
0
242,187
0
W
Ah Muzen Cab
9,978
768
39
3
0
276,008
0
W
Merlin
9,878
760
32
2
0
241,104
0
L
Athena
9,098
700
30
2
0
257,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role