Player Matchup

King Arthur
King Arthur
LowRezDev
King Arthur
Level 48
God Stats
74W - 89L
1,546 SR
Queue Stats
105W - 118L
1,532 Elo+
Solo
Thanatos
Thanatos
Wonglaang
Thanatos
Level 17
God Stats
4W - 6L
1,403 SR
Queue Stats
51W - 60L
1,315 Elo+
Party 1
Discordia
Discordia
ziptiethebent
Discordia
Level 49
God Stats
15W - 9L
1,528 SR
Queue Stats
121W - 119L
1,322 Elo+
Party 1
Team Averages
Level 38
1,493 SR
1,390 Elo+

VS

Team Averages
Level 92
1,503 SR
1,471 Elo+
Kukulkan
Kukulkan
Namesaki
Kukulkan
Level 33
God Stats
1W - 3L
1,556 SR
Queue Stats
64W - 48L
1,520 Elo+
Party 2
Izanami
Izanami
YerrPuCStinks
Izanami
Level 105
God Stats
10W - 8L
1,613 SR
Queue Stats
277W - 273L
1,503 Elo+
Party 2
King Arthur
King Arthur
burntcauli
King Arthur
Level 139
God Stats
13W - 22L
1,339 SR
Queue Stats
277W - 291L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LowRezDev
King Arthur
16
6 / 0 / 5
9,498
950
7,979
8,814
7,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
Wonglaang
Thanatos
15
4 / 2 / 7
9,098
910
5,633
5,928
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Discordia
ziptiethebent
Discordia
15
2 / 1 / 8
8,844
884
8,661
5,378
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Namesaki
Kukulkan
13
1 / 3 / 1
7,725
773
6,092
6,072
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
14
1 / 4 / 0
8,112
811
4,391
7,980
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
burntcauli
King Arthur
12
1 / 5 / 2
7,660
766
3,810
11,021
6,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
3
3
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
LowRezDev
King Arthur
6
0
5
8.5
L
Kukulkan
Namesaki
Kukulkan
1
3
1
0.5
W
Thanatos
Wonglaang
Thanatos
4
2
7
3.75
L
Izanami
1
4
0
0.25
L
King Arthur
burntcauli
King Arthur
1
5
2
0.4
W
Discordia
ziptiethebent
Discordia
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,273
Damage
14,293
20,120
Taken
25,073
11,214
Mitigated
11,601
5,068
Healing
2,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
LowRezDev
King Arthur
7,979
943
0
1,000
8,814
7,188
202
2,024
6,785
675
32,521
L
Kukulkan
Namesaki
Kukulkan
6,092
302
0
618
6,072
1,973
0
3,220
2,836
16,607
0
W
Thanatos
Wonglaang
Thanatos
5,633
1,248
0
3,068
5,928
2,284
601
2,332
3,591
0
13,825
L
Izanami
4,391
2,051
0
1,758
7,980
2,850
0
2,419
5,545
0
33,592
L
King Arthur
burntcauli
King Arthur
3,810
506
0
465
11,021
6,778
0
3,183
7,818
0
20,422
W
Discordia
ziptiethebent
Discordia
8,661
184
0
1,000
5,378
1,742
3
1,811
3,562
35,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,440
Gold Earned
23,497
127
Minions Killed
122
0
Camps Cleared
0
618,520
Distance Traveled
511,414
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,498
950
42
4
0
221,390
0
L
Kukulkan
7,725
773
22
2
0
179,343
0
W
Thanatos
9,098
910
23
2
0
210,313
0
L
Izanami
8,112
811
65
7
0
169,789
0
L
King Arthur
7,660
766
35
4
0
162,282
0
W
Discordia
8,844
884
62
6
0
186,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role