Player Matchup

Ymir
Ymir
Bennisoff
Ymir
Level 87
God Stats
9W - 9L
1,520 SR
Queue Stats
106W - 92L
1,517 Elo+
Party 2
Sol
Sol
ay3r0n
Sol
Level 146
God Stats
0W - 2L
1,531 SR
Queue Stats
68W - 65L
1,506 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
gatoromanito
Ah Muzen Cab
Level 144
God Stats
7W - 12L
1,455 SR
Queue Stats
281W - 247L
1,533 Elo+
Solo
Cu Chulainn
Cu Chulainn
khorp
Cu Chulainn
Level 168
God Stats
26W - 19L
1,640 SR
Queue Stats
487W - 450L
1,557 Elo+
Solo
Hun Batz
Hun Batz
temp-0145106
Hun Batz
Level 68
God Stats
8W - 4L
1,670 SR
Queue Stats
54W - 42L
1,536 Elo+
Party 2
Team Averages
Level 123
1,563 SR
1,530 Elo+

VS

Team Averages
Level 126
1,625 SR
1,532 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
NOMxCHYLD
Amaterasu
Level 147
God Stats
7W - 3L
1,758 SR
Queue Stats
161W - 126L
1,513 Elo+
Party 1
Cernunnos
Cernunnos
gwegus
Cernunnos
Level 154
God Stats
6W - 5L
1,608 SR
Queue Stats
229W - 243L
1,564 Elo+
Solo
Zhong Kui
Zhong Kui
smile4deathblow
Zhong Kui
Level 157
God Stats
25W - 15L
1,648 SR
Queue Stats
322W - 287L
1,551 Elo+
Solo
Khepri
Khepri
sudendeth
Khepri
Level 88
God Stats
9W - 10L
1,613 SR
Queue Stats
31W - 25L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 4 / 3
6,643
475
4,128
12,741
9,353
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
ay3r0n
Sol
13
2 / 3 / 2
7,600
543
12,129
11,997
3,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ah Muzen Cab
gatoromanito
Ah Muzen Cab
13
3 / 0 / 1
8,214
587
7,887
8,415
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
khorp
Cu Chulainn
11
0 / 9 / 2
6,754
482
6,400
15,174
8,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
temp-0145106
Hun Batz
11
3 / 6 / 1
7,073
505
4,478
11,375
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 2 / 6
8,028
573
6,336
5,848
1,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
NOMxCHYLD
Amaterasu
13
10 / 1 / 7
9,162
654
12,946
19,901
15,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
gwegus
Cernunnos
14
6 / 0 / 1
8,550
611
10,207
9,528
3,652
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
smile4deathblow
Zhong Kui
13
4 / 2 / 5
8,046
575
9,678
8,775
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
sudendeth
Khepri
11
1 / 4 / 5
7,280
520
4,015
11,067
11,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
22
22
Deaths
9
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
2
6
2
L
Ymir
1
4
3
0.63
W
Amaterasu
NOMxCHYLD
Amaterasu
10
1
7
13.5
L
Sol
ay3r0n
Sol
2
3
2
1
L
Ah Muzen Cab
gatoromanito
Ah Muzen Cab
3
0
1
3.5
W
Cernunnos
gwegus
Cernunnos
6
0
1
6.5
L
Cu Chulainn
khorp
Cu Chulainn
0
9
2
0.11
W
Zhong Kui
smile4deathblow
Zhong Kui
4
2
5
3.25
W
Khepri
sudendeth
Khepri
1
4
5
0.88
L
Hun Batz
temp-0145106
Hun Batz
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,022
Damage
43,182
59,702
Taken
55,119
27,157
Mitigated
38,219
10,696
Healing
21,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,336
1,075
0
1,286
5,848
1,502
169
220
5,628
50,466
0
L
Ymir
4,128
421
0
814
12,741
9,353
81
5,165
7,341
18,121
1,881
W
Amaterasu
NOMxCHYLD
Amaterasu
12,946
6,444
0
9,238
19,901
15,865
1,524
2,830
17,071
0
53,950
L
Sol
ay3r0n
Sol
12,129
5,766
0
5,204
11,997
3,577
176
2,852
8,926
65,610
486
L
Ah Muzen Cab
gatoromanito
Ah Muzen Cab
7,887
2,041
0
2,026
8,415
2,173
539
5,594
2,529
0
70,753
W
Cernunnos
gwegus
Cernunnos
10,207
6,264
0
6,684
9,528
3,652
316
5,387
4,141
0
76,759
L
Cu Chulainn
khorp
Cu Chulainn
6,400
1,601
0
1,676
15,174
8,226
83
2,805
11,891
186
47,064
W
Zhong Kui
smile4deathblow
Zhong Kui
9,678
1,556
0
3,486
8,775
5,943
0
528
8,247
47,359
11,672
W
Khepri
sudendeth
Khepri
4,015
534
0
545
11,067
11,257
0
7,759
3,308
18,391
0
L
Hun Batz
temp-0145106
Hun Batz
4,478
1,141
0
976
11,375
3,828
132
2,613
8,406
0
37,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,284
Gold Earned
41,066
414
Minions Killed
426
0
Camps Cleared
0
1,333,494
Distance Traveled
1,346,404
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,028
573
104
7
0
266,725
0
L
Ymir
6,643
475
26
2
0
253,188
2
W
Amaterasu
9,162
654
86
6
0
267,024
2
L
Sol
7,600
543
117
8
0
262,427
0
L
Ah Muzen Cab
8,214
587
130
9
0
286,220
0
W
Cernunnos
8,550
611
119
9
0
258,603
2
L
Cu Chulainn
6,754
482
73
5
0
250,604
0
W
Zhong Kui
8,046
575
99
7
0
281,984
0
W
Khepri
7,280
520
18
1
0
272,068
1
L
Hun Batz
7,073
505
68
5
0
281,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role