Player Matchup

Pele
Pele
Gold I
Joshino15154
Pele
Gold I
Level 153
God Stats
11W - 8L
1,650 SR
Queue Stats
343W - 346L
1,671 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum I
Mayitzo
Baron Samedi
Platinum I
Level 107
God Stats
1W - 3L
1,199 SR
Queue Stats
86W - 72L
1,989 MMR
Party 2
Maui
Maui
Platinum V
PHATBALLS42069
Maui
Platinum V
Level 106
God Stats
1W - 3L
1,340 SR
Queue Stats
161W - 163L
1,753 MMR
Party 3
Chang'e
Chang'e
Platinum II
Raterchous
Chang'e
Platinum II
Level 56
God Stats
1W - 1L
1,339 SR
Queue Stats
52W - 42L
1,942 MMR
Party 3
Cupid
Cupid
Platinum I
ThaStunz
Cupid
Platinum I
Level 248
God Stats
21W - 13L
1,671 SR
Queue Stats
398W - 384L
1,825 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,440 SR
1,836 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 102
1,613 SR
1,839 MMR
Apollo
Apollo
Diamond V
BACKFLIPJONES
Apollo
Diamond V
Level 63
God Stats
3W - 6L
1,608 SR
Queue Stats
87W - 91L
1,946 MMR
Party 1
Fafnir
Fafnir
Platinum IV
Pierix12
Fafnir
Platinum IV
Level 156
God Stats
3W - 2L
1,713 SR
Queue Stats
221W - 213L
1,767 MMR
Solo
Ah Puch
Ah Puch
Platinum IV
SequitoDePollo
Ah Puch
Platinum IV
Level 115
God Stats
0W - 1L
1,441 SR
Queue Stats
141W - 133L
1,844 MMR
Solo
Discordia
Discordia
Platinum III
SouthernSteel
Discordia
Platinum III
Level 129
God Stats
2W - 2L
1,753 SR
Queue Stats
147W - 144L
1,867 MMR
Party 1
Serqet
Serqet
Platinum IV
spyrothedragoon
Serqet
Platinum IV
Level 47
God Stats
1W - 5L
1,547 SR
Queue Stats
32W - 24L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 2
9,348
584
7,583
11,699
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Mayitzo
Baron Samedi
16
1 / 2 / 4
9,867
617
5,160
10,841
7,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
1 / 1 / 8
8,728
546
5,505
7,786
6,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Raterchous
Chang'e
18
6 / 0 / 3
11,378
711
11,142
10,749
4,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
ThaStunz
Cupid
16
2 / 2 / 1
9,574
598
6,311
6,707
2,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
XbalanqueCerberusKuzenboLoki

VS

Bans
AresSusanoHeraCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,920
495
4,840
9,039
2,600
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fafnir
Pierix12
Fafnir
11
1 / 5 / 5
7,878
492
5,371
14,629
14,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 3 / 0
8,319
520
5,724
7,730
4,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
SouthernSteel
Discordia
14
3 / 4 / 2
8,344
522
7,490
8,443
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 2 / 1
8,626
539
2,811
11,977
4,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
17
Kills
8
8
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
7
3
2
2.67
W
Baron Samedi
Mayitzo
Baron Samedi
1
2
4
1.5
W
1
1
8
5
L
Fafnir
Pierix12
Fafnir
1
5
5
0.7
W
Chang'e
Raterchous
Chang'e
6
0
3
7.5
L
0
3
0
0
L
Discordia
SouthernSteel
Discordia
3
4
2
1
W
Cupid
ThaStunz
Cupid
2
2
1
1.25
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,701
Damage
26,236
47,782
Taken
51,818
24,103
Mitigated
27,564
22,178
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,840
2,959
0
2,426
9,039
2,600
0
2,883
6,111
0
50,133
W
7,583
1,746
0
2,623
11,699
3,922
0
3,454
7,975
0
61,990
W
Baron Samedi
Mayitzo
Baron Samedi
5,160
194
628
3,081
10,841
7,443
0
5,769
5,012
71,770
793
W
5,505
1,786
0
2,351
7,786
6,379
0
1,860
5,840
28,959
0
L
Fafnir
Pierix12
Fafnir
5,371
1,061
0
2,661
14,629
14,294
0
6,414
7,918
13,201
1,741
W
Chang'e
Raterchous
Chang'e
11,142
861
1,381
7,978
10,749
4,015
810
4,989
5,354
105,044
2,591
L
5,724
196
0
2,961
7,730
4,542
150
4,052
3,498
65,594
1,491
L
Discordia
SouthernSteel
Discordia
7,490
129
0
809
8,443
2,089
0
4,675
3,386
55,100
0
W
Cupid
ThaStunz
Cupid
6,311
4,107
338
3,798
6,707
2,344
588
1,611
4,974
0
87,749
L
2,811
1,171
0
5,979
11,977
4,039
0
2,479
9,339
0
76,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,895
Gold Earned
41,087
642
Minions Killed
514
0
Camps Cleared
0
1,726,700
Distance Traveled
1,604,106
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,920
495
100
6
0
322,762
2
W
Pele
9,348
584
91
6
0
379,050
0
W
Baron Samedi
9,867
617
167
10
0
304,815
4
W
Maui
8,728
546
35
2
0
357,191
4
L
Fafnir
7,878
492
17
1
0
283,123
0
W
Chang'e
11,378
711
196
12
0
372,633
4
L
Ah Puch
8,319
520
142
9
0
323,002
4
L
Discordia
8,344
522
129
8
0
297,900
0
W
Cupid
9,574
598
153
10
0
313,011
6
L
Serqet
8,626
539
126
8
0
377,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role