Player Matchup

Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond III
GentlyHootHoot
Merlin
Diamond III
Level 106
God Stats
1W - 2L
1,249 SR
Queue Stats
127W - 103L
2,040 MMR
Solo
Pele
Pele
Gold IV
YonoZ
Pele
Gold IV
Level 73
God Stats
2W - 1L
1,256 SR
Queue Stats
46W - 50L
1,512 MMR
Solo
Olorun
Olorun
Gold V
f0lwedy
Olorun
Gold V
Level 226
God Stats
35W - 36L
1,511 SR
Queue Stats
115W - 122L
1,278 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,403 SR
1,566 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 112
1,518 SR
1,451 MMR
Kali
Kali
Gold V
 
Kali
Gold V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond V
 
Hou Yi
Diamond V
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
ABC188
Kumbhakarna
Silver II
Level 110
God Stats
30W - 35L
1,466 SR
Queue Stats
651W - 672L
1,012 MMR
Solo
He Bo
He Bo
Bronze I
temp-1259744
He Bo
Bronze I
Level 86
God Stats
0W - 1L
1,458 SR
Queue Stats
10W - 24L
1,173 MMR
Solo
Xbalanque
Xbalanque
Diamond IV
theorginaljoe
Xbalanque
Diamond IV
Level 173
God Stats
77W - 57L
1,668 SR
Queue Stats
380W - 366L
2,072 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 0 / 4
6,265
627
4,083
1,629
454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
 
Fenrir
11
4 / 0 / 3
6,171
617
2,790
4,778
1,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 0 / 4
6,778
678
1,807
3,222
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Pele
YonoZ
Pele
12
4 / 0 / 0
7,301
730
3,945
5,487
2,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
f0lwedy
Olorun
10
2 / 2 / 3
5,528
553
7,166
7,520
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
AphroditeJanusCerberusArachne

VS

Bans
SylvanusMaman BrigitteAo KuangVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
0 / 3 / 0
4,885
489
1,062
9,061
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
 
Hou Yi
1
0 / 1 / 0
3,626
363
545
747
155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kumbhakarna
ABC188
Kumbhakarna
7
1 / 2 / 1
4,758
476
2,555
8,674
3,765
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

6
0 / 4 / 0
4,148
415
1,311
4,351
652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
theorginaljoe
Xbalanque
11
1 / 3 / 1
5,661
566
3,624
6,456
1,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
4
5
W
Fenrir
 
Fenrir
4
0
3
5.5
L
Kali
 
Kali
0
3
0
0
L
Hou Yi
 
Hou Yi
0
1
0
0
L
Kumbhakarna
ABC188
Kumbhakarna
1
2
1
0.75
W
0
0
4
2
W
Pele
YonoZ
Pele
4
0
0
4
W
Olorun
f0lwedy
Olorun
2
2
3
1.75
L
0
4
0
0
L
Xbalanque
theorginaljoe
Xbalanque
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,791
Damage
9,097
22,636
Taken
29,289
8,041
Mitigated
9,407
7,130
Healing
6,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,083
1,799
0
42
1,629
454
94
727
902
28,842
1,481
W
Fenrir
 
Fenrir
2,790
168
0
870
4,778
1,797
0
126
4,652
0
33,527
L
Kali
 
Kali
1,062
532
0
2,512
9,061
3,347
0
1,795
7,122
0
30,544
L
Hou Yi
 
Hou Yi
545
108
0
0
747
155
0
400
295
0
781
L
Kumbhakarna
ABC188
Kumbhakarna
2,555
209
0
1,834
8,674
3,765
0
5,240
3,119
20,176
0
W
1,807
207
0
500
3,222
1,129
0
673
2,549
47,078
877
W
Pele
YonoZ
Pele
3,945
675
0
2,501
5,487
2,518
284
1,250
4,237
0
44,190
W
Olorun
f0lwedy
Olorun
7,166
3,114
140
3,077
7,520
2,143
737
1,155
6,365
27,205
5,327
L
1,311
148
0
470
4,351
652
0
114
3,908
10,740
324
L
Xbalanque
theorginaljoe
Xbalanque
3,624
1,567
0
1,727
6,456
1,488
0
4,157
2,220
0
52,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,043
Gold Earned
23,078
362
Minions Killed
209
0
Camps Cleared
0
1,083,302
Distance Traveled
955,568
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,265
627
54
5
0
217,591
0
W
Fenrir
6,171
617
65
7
0
267,092
2
L
Kali
4,885
489
67
7
0
212,411
0
L
Hou Yi
3,626
363
1
0
0
159,727
0
L
Kumbhakarna
4,758
476
38
4
0
201,333
3
W
Merlin
6,778
678
104
10
0
193,248
0
W
Pele
7,301
730
96
10
0
202,316
0
W
Olorun
5,528
553
43
4
0
203,055
6
L
He Bo
4,148
415
15
2
0
170,893
0
L
Xbalanque
5,661
566
88
9
0
211,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role