Player Matchup

Vamana
Vamana
Gold III
 
Vamana
Gold III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Gold III
IsseiTomoki
Hercules
Gold III
Level 158
God Stats
8W - 3L
1,500 SR
Queue Stats
66W - 59L
1,519 MMR
Party 2
Anubis
Anubis
Gold III
aLaOrdenMiChamo
Anubis
Gold III
Level 176
God Stats
4W - 4L
1,314 SR
Queue Stats
96W - 74L
1,819 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
pacojerte_7u7
Ao Kuang
Gold I
Level 161
God Stats
1W - 4L
1,092 SR
Queue Stats
174W - 174L
1,563 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,381 SR
1,580 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,564 SR
1,549 MMR
Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold I
AwakenZepher
Hou Yi
Gold I
Level 108
God Stats
12W - 13L
1,529 SR
Queue Stats
100W - 100L
1,716 MMR
Party 1
Bakasura
Bakasura
Gold IV
Wxgerr
Bakasura
Gold IV
Level 122
God Stats
1W - 1L
1,730 SR
Queue Stats
210W - 218L
1,501 MMR
Party 1
Mulan
Mulan
Bronze III
elsuciodan123
Mulan
Bronze III
Level 105
God Stats
0W - 1L
1,568 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Discordia
Discordia
Silver II
pookapooka4
Discordia
Silver II
Level 89
God Stats
1W - 1L
1,495 SR
Queue Stats
12W - 10L
1,529 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
1 / 0 / 4
8,958
640
9,774
11,526
8,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
 
Medusa
14
2 / 1 / 3
7,635
545
5,029
5,171
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
IsseiTomoki
Hercules
14
4 / 1 / 8
7,581
542
11,211
10,161
6,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
7 / 1 / 1
9,098
650
8,373
9,146
3,873
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
pacojerte_7u7
Ao Kuang
14
4 / 0 / 3
7,508
536
5,054
9,316
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
Nu WaNikeJanusLoki

VS

Bans
LancelotMaman BrigitteAthenaJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 2 / 0
6,212
444
3,460
11,854
12,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
10
0 / 4 / 0
5,957
426
3,190
7,126
2,743
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Wxgerr
Bakasura
10
1 / 6 / 0
5,881
420
3,472
13,232
4,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

12
0 / 2 / 0
6,304
450
8,607
16,347
15,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
pookapooka4
Discordia
12
1 / 4 / 0
6,803
486
7,433
8,007
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
18
Kills
3
3
Deaths
18
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
0
4
3
W
Medusa
 
Medusa
2
1
3
3.5
L
Sylvanus
 
Sylvanus
1
2
0
0.5
L
Hou Yi
0
4
0
0
W
Hercules
IsseiTomoki
Hercules
4
1
8
8
L
Bakasura
Wxgerr
Bakasura
1
6
0
0.17
W
7
1
1
7.5
L
0
2
0
0
W
Ao Kuang
pacojerte_7u7
Ao Kuang
4
0
3
5.5
L
Discordia
pookapooka4
Discordia
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,441
Damage
26,162
45,320
Taken
56,566
23,220
Mitigated
36,988
23,888
Healing
19,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,774
4,261
0
5,535
11,526
8,376
255
764
9,907
0
73,639
W
Medusa
 
Medusa
5,029
1,967
0
1,107
5,171
1,791
810
470
4,426
0
57,316
L
Sylvanus
 
Sylvanus
3,460
510
919
7,684
11,854
12,020
0
2,057
9,797
30,096
0
L
Hou Yi
3,190
1,916
0
693
7,126
2,743
0
0
7,126
0
30,705
W
Hercules
IsseiTomoki
Hercules
11,211
3,208
0
3,338
10,161
6,116
0
3,871
6,290
0
43,565
L
Bakasura
Wxgerr
Bakasura
3,472
2,882
0
2,935
13,232
4,899
0
3,569
9,540
0
28,948
W
8,373
844
0
6,371
9,146
3,873
0
6,241
2,905
72,971
247
L
8,607
1,194
0
6,252
16,347
15,407
0
2,333
13,283
1,904
42,407
W
Ao Kuang
pacojerte_7u7
Ao Kuang
5,054
852
0
7,537
9,316
3,064
51
264
8,805
52,831
1,897
L
Discordia
pookapooka4
Discordia
7,433
0
0
1,309
8,007
1,919
0
5,441
2,566
48,676
1,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,780
Gold Earned
31,157
532
Minions Killed
359
0
Camps Cleared
0
1,436,921
Distance Traveled
1,409,336
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,958
640
140
10
0
276,592
0
W
Medusa
7,635
545
113
8
0
278,269
2
L
Sylvanus
6,212
444
56
4
0
287,803
0
L
Hou Yi
5,957
426
56
4
0
269,972
6
W
Hercules
7,581
542
69
5
0
306,185
2
L
Bakasura
5,881
420
73
5
0
313,089
0
W
Anubis
9,098
650
125
9
0
256,808
4
L
Mulan
6,304
450
79
6
0
263,903
0
W
Ao Kuang
7,508
536
85
6
0
319,067
2
L
Discordia
6,803
486
95
7
0
274,569
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role