Player Matchup

Bacchus
Bacchus
BubblerTokinBaby
Bacchus
Level 83
God Stats
1W - 0L
1,092 SR
Queue Stats
4W - 4L
1,423 Elo+
Solo
Tsukuyomi
Tsukuyomi
CoyoteMO7
Tsukuyomi
Level 145
God Stats
21W - 16L
1,556 SR
Queue Stats
958W - 1,007L
1,551 Elo+
Solo
Aphrodite
Aphrodite
JZayba
Aphrodite
Level 105
God Stats
13W - 8L
1,681 SR
Queue Stats
172W - 175L
1,484 Elo+
Solo
Team Averages
Level 111
1,443 SR
1,486 Elo+

VS

Team Averages
Level 99
1,534 SR
1,549 Elo+
Poseidon
Poseidon
CaliMan95
Poseidon
Level 92
God Stats
13W - 10L
1,601 SR
Queue Stats
31W - 33L
1,529 Elo+
Solo
Guan Yu
Guan Yu
Terrorbarny
Guan Yu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,692 Elo+
Solo
Danzaburou
Danzaburou
Troy Joestar
Danzaburou
Level 103
God Stats
1W - 4L
1,500 SR
Queue Stats
19W - 38L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 12
10,209
729
10,460
16,857
21,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
CoyoteMO7
Tsukuyomi
18
8 / 5 / 7
12,302
879
16,592
14,913
14,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
JZayba
Aphrodite
20
7 / 3 / 6
13,608
972
11,822
11,110
8,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CaliMan95
Poseidon
16
5 / 4 / 6
11,154
797
10,070
10,277
3,559
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Guan Yu
Terrorbarny
Guan Yu
16
3 / 6 / 8
10,457
747
8,786
20,525
9,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
Troy Joestar
Danzaburou
15
3 / 5 / 7
10,765
769
10,829
14,290
5,253
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
32
15
Kills
11
11
Deaths
15
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
3
12
2
L
Poseidon
CaliMan95
Poseidon
5
4
6
2
W
Tsukuyomi
CoyoteMO7
Tsukuyomi
8
5
7
2.3
W
Aphrodite
JZayba
Aphrodite
7
3
6
3.33
L
Guan Yu
Terrorbarny
Guan Yu
3
6
8
1.17
L
Danzaburou
Troy Joestar
Danzaburou
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,874
Damage
29,685
42,880
Taken
45,092
43,905
Mitigated
18,123
16,642
Healing
10,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,460
1,244
0
2,158
16,857
21,427
257
4,371
12,332
17,354
3,259
L
Poseidon
CaliMan95
Poseidon
10,070
1,445
0
747
10,277
3,559
108
4,384
5,439
37,100
1,184
W
Tsukuyomi
CoyoteMO7
Tsukuyomi
16,592
1,973
0
3,296
14,913
14,189
770
2,791
12,041
116
33,693
W
Aphrodite
JZayba
Aphrodite
11,822
248
4,479
6,709
11,110
8,289
1,338
2,578
8,462
55,959
0
L
Guan Yu
Terrorbarny
Guan Yu
8,786
1,610
2,818
5,616
20,525
9,311
0
9,423
9,820
0
26,256
L
Danzaburou
Troy Joestar
Danzaburou
10,829
3,268
0
1,407
14,290
5,253
0
6,727
6,744
0
38,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,119
Gold Earned
32,376
152
Minions Killed
161
0
Camps Cleared
0
764,633
Distance Traveled
685,245
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,209
729
12
1
0
247,716
2
L
Poseidon
11,154
797
66
5
0
215,147
0
W
Tsukuyomi
12,302
879
34
2
0
264,088
0
W
Aphrodite
13,608
972
106
8
0
252,829
3
L
Guan Yu
10,457
747
38
3
0
239,166
5
L
Danzaburou
10,765
769
57
4
0
230,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role