Player Matchup

Chronos
Chronos
Daraala
Chronos
Level 156
God Stats
7W - 4L
1,478 SR
Queue Stats
412W - 401L
1,566 Elo+
Solo
Cthulhu
Cthulhu
Jaison_Mills67
Cthulhu
Level 154
God Stats
4W - 1L
1,507 SR
Queue Stats
200W - 227L
1,448 Elo+
Party 3
Tiamat
Tiamat
P4NCH0_Chill-E20
Tiamat
Level 131
God Stats
2W - 1L
1,461 SR
Queue Stats
383W - 368L
1,517 Elo+
Party 3
Serqet
Serqet
Stealthydeath
Serqet
Level 148
God Stats
1W - 2L
1,127 SR
Queue Stats
94W - 119L
1,422 Elo+
Party 2
Yemoja
Yemoja
xXPhrasingXx
Yemoja
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 140L
1,407 Elo+
Party 2
Team Averages
Level 142
1,415 SR
1,472 Elo+

VS

Team Averages
Level 112
1,528 SR
1,422 Elo+
Thor
Thor
 
Thor
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CanFullofChaos
Odin
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,331 Elo+
Solo
Hel
Hel
Corball
Hel
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 213L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
SnowVakSmash
Cthulhu
Level 121
God Stats
3W - 3L
1,656 SR
Queue Stats
263W - 279L
1,410 Elo+
Party 1
Yu Huang
Yu Huang
Spartanking5595
Yu Huang
Level 149
God Stats
1W - 5L
1,484 SR
Queue Stats
202W - 190L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Daraala
Chronos
11
1 / 0 / 3
6,225
1,245
2,536
3,032
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 1 / 5
6,596
1,319
5,154
4,915
3,488
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 3
5,601
1,120
1,240
2,734
1,018
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 0 / 2
6,569
1,314
3,148
4,066
1,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
10
0 / 0 / 6
5,868
1,174
1,336
2,759
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 2 / 0
4,624
925
2,154
3,229
1,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

1
0 / 0 / 0
1,240
248
0
0
0
Hel
9
1 / 2 / 0
4,821
964
730
4,103
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SnowVakSmash
Cthulhu
11
0 / 1 / 0
5,069
1,014
4,709
4,804
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
11
0 / 1 / 0
4,646
929
4,981
2,355
1,227
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
6
Kills
2
2
Deaths
6
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
2
0
0.5
L
0
0
0
0
L
Hel
1
2
0
0.5
W
Chronos
Daraala
Chronos
1
0
3
2.5
W
1
1
5
3.5
W
0
1
3
1.5
L
Cthulhu
SnowVakSmash
Cthulhu
0
1
0
0
L
Yu Huang
0
1
0
0
W
4
0
2
5
W
Yemoja
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,414
Damage
12,574
17,506
Taken
14,491
9,127
Mitigated
8,788
9,449
Healing
5,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,154
0
465
543
3,229
1,581
0
1,693
1,368
0
2,397
L
0
0
0
0
0
0
0
0
0
0
0
L
Hel
730
89
2,325
1,685
4,103
1,603
0
3,112
896
1,573
0
W
Chronos
Daraala
Chronos
2,536
829
649
901
3,032
900
1,480
1,812
1,220
11,040
601
W
5,154
61
871
994
4,915
3,488
518
2,066
2,849
13,947
266
W
1,240
0
720
832
2,734
1,018
273
2,196
538
5,658
0
L
Cthulhu
SnowVakSmash
Cthulhu
4,709
0
82
424
4,804
4,377
0
3,323
1,337
12,275
0
L
Yu Huang
4,981
256
98
337
2,355
1,227
0
1,988
367
9,748
0
W
3,148
317
366
468
4,066
1,737
708
1,942
2,124
0
4,168
W
Yemoja
1,336
409
3,010
638
2,759
1,984
573
2,404
355
4,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
20,400
64
Minions Killed
32
0
Camps Cleared
0
493,866
Distance Traveled
332,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,624
925
0
0
0
66,506
0
L
Odin
1,240
248
0
0
0
0
0
L
Hel
4,821
964
4
1
0
79,966
0
W
Chronos
6,225
1,245
21
4
0
97,222
0
W
Cthulhu
6,596
1,319
25
5
0
94,100
0
W
Tiamat
5,601
1,120
5
1
0
98,281
0
L
Cthulhu
5,069
1,014
20
4
0
94,064
0
L
Yu Huang
4,646
929
8
2
0
91,574
0
W
Serqet
6,569
1,314
4
1
0
112,673
0
W
Yemoja
5,868
1,174
9
2
0
91,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role