Player Matchup

Bellona
Bellona
DR3WDAK1D
Bellona
Level 125
God Stats
2W - 0L
1,695 SR
Queue Stats
81W - 82L
1,489 Elo+
Party 1
Fenrir
Fenrir
GoodTuesdayy
Fenrir
Level 125
God Stats
3W - 5L
1,369 SR
Queue Stats
27W - 38L
1,468 Elo+
Party 1
Chang'e
Chang'e
T-Naasty52
Chang'e
Level 107
God Stats
6W - 2L
1,834 SR
Queue Stats
139W - 151L
1,456 Elo+
Party 1
Horus
Horus
TheGoblinGabe
Horus
Level 89
God Stats
5W - 2L
1,713 SR
Queue Stats
20W - 36L
1,407 Elo+
Party 1
Sol
Sol
X_jameslX
Sol
Level 143
God Stats
1W - 4L
1,303 SR
Queue Stats
144W - 152L
1,482 Elo+
Party 1
Team Averages
Level 118
1,583 SR
1,460 Elo+

VS

Team Averages
Level 141
1,549 SR
1,504 Elo+
Janus
Janus
Psychopath0
Janus
Level 155
God Stats
2W - 4L
1,572 SR
Queue Stats
153W - 144L
1,495 Elo+
Solo
Heimdallr
Heimdallr
StrideLegacy
Heimdallr
Level 155
God Stats
14W - 12L
1,577 SR
Queue Stats
121W - 94L
1,563 Elo+
Solo
Arachne
Arachne
changguito
Arachne
Level 190
God Stats
92W - 97L
1,509 SR
Queue Stats
512W - 500L
1,493 Elo+
Solo
Eset
Eset
old_goose17
Eset
Level 85
God Stats
6W - 6L
1,571 SR
Queue Stats
43W - 57L
1,451 Elo+
Solo
Cu Chulainn
Cu Chulainn
savid0120
Cu Chulainn
Level 118
God Stats
2W - 5L
1,516 SR
Queue Stats
179W - 168L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DR3WDAK1D
Bellona
11
1 / 1 / 6
6,422
584
7,649
12,355
12,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
12
7 / 1 / 7
6,907
628
6,538
6,350
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
T-Naasty52
Chang'e
12
3 / 1 / 1
6,414
583
2,094
5,170
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 8
5,864
533
3,521
7,313
4,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
7 / 2 / 1
7,159
651
8,297
8,976
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
3,699
336
585
1,563
370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
StrideLegacy
Heimdallr
11
3 / 5 / 0
6,705
610
5,943
9,519
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
changguito
Arachne
9
1 / 5 / 1
5,227
475
4,525
10,759
3,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 3 / 0
6,240
567
2,901
5,086
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
savid0120
Cu Chulainn
10
1 / 4 / 0
5,885
535
8,295
11,872
10,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
19
Kills
6
6
Deaths
19
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
DR3WDAK1D
Bellona
1
1
6
4
W
Fenrir
7
1
7
10.5
L
0
2
0
0
L
Heimdallr
StrideLegacy
Heimdallr
3
5
0
0.6
W
Chang'e
T-Naasty52
Chang'e
3
1
1
3.5
W
1
1
8
5
W
7
2
1
3.75
L
Arachne
changguito
Arachne
1
5
1
0.3
L
1
3
0
0.33
L
Cu Chulainn
savid0120
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,099
Damage
22,249
40,164
Taken
38,799
23,409
Mitigated
19,080
18,269
Healing
9,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DR3WDAK1D
Bellona
7,649
3,219
0
5,153
12,355
12,030
350
74
12,281
0
45,075
W
Fenrir
6,538
1,968
0
1,804
6,350
2,905
0
398
5,912
0
40,964
L
585
180
0
250
1,563
370
0
1,149
414
2,425
0
L
Heimdallr
StrideLegacy
Heimdallr
5,943
2,422
0
3,010
9,519
2,991
461
4,998
4,521
0
44,270
W
Chang'e
T-Naasty52
Chang'e
2,094
41
445
3,026
5,170
1,397
0
2,529
2,641
38,261
0
W
3,521
1,561
214
2,483
7,313
4,859
90
198
7,075
0
18,368
W
8,297
4,557
0
5,144
8,976
2,218
899
252
8,684
44,535
5,786
L
Arachne
changguito
Arachne
4,525
3,466
0
3,538
10,759
3,992
0
2,034
8,725
0
23,705
L
2,901
135
0
1,500
5,086
1,427
0
1,217
3,869
41,217
1,293
L
Cu Chulainn
savid0120
Cu Chulainn
8,295
2,632
0
1,266
11,872
10,300
0
393
11,479
390
44,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,766
Gold Earned
27,756
331
Minions Killed
254
0
Camps Cleared
0
1,146,220
Distance Traveled
849,117
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,422
584
77
7
0
186,940
0
W
Fenrir
6,907
628
71
6
0
278,150
3
L
Janus
3,699
336
7
1
0
42,109
0
L
Heimdallr
6,705
610
73
7
0
194,236
1
W
Chang'e
6,414
583
69
6
0
217,865
3
W
Horus
5,864
533
31
3
0
238,844
0
W
Sol
7,159
651
83
8
0
224,421
0
L
Arachne
5,227
475
36
3
0
212,393
0
L
Eset
6,240
567
77
7
0
205,122
6
L
Cu Chulainn
5,885
535
61
6
0
195,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role