Player Matchup

Bacchus
Bacchus
Gold I
DarkNight3366
Bacchus
Gold I
Level 88
God Stats
12W - 16L
1,550 SR
Queue Stats
57W - 61L
1,662 MMR
Party 1
Hachiman
Hachiman
Gold II
Drmooffin
Hachiman
Gold II
Level 89
God Stats
0W - 2L
1,270 SR
Queue Stats
31W - 8L
1,835 MMR
Party 1
He Bo
He Bo
Platinum III
SorrowsSky
He Bo
Platinum III
Level 85
God Stats
1W - 1L
1,542 SR
Queue Stats
24W - 12L
1,836 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 87
1,454 SR
1,778 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,576 SR
1,806 MMR
Hera
Hera
Platinum II
Cristopher13
Hera
Platinum II
Level 156
God Stats
7W - 6L
1,474 SR
Queue Stats
176W - 182L
1,848 MMR
Party 2
Hercules
Hercules
Platinum I
Jonrod24
Hercules
Platinum I
Level 164
God Stats
44W - 40L
1,611 SR
Queue Stats
176W - 182L
1,907 MMR
Party 2
Izanami
Izanami
Gold II
mobsbest18
Izanami
Gold II
Level 133
God Stats
14W - 17L
1,642 SR
Queue Stats
775W - 927L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
1 / 3 / 2
9,106
700
7,166
12,539
13,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Drmooffin
Hachiman
16
1 / 2 / 1
9,553
735
8,896
13,622
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
15
1 / 4 / 1
9,218
709
4,178
9,441
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SerqetMulanCerberusKumbhakarnaKuzenbo

VS

Bans
CthulhuNe ZhaCabrakanOdinBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 0 / 6
11,296
869
13,456
6,212
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Jonrod24
Hercules
17
4 / 1 / 3
10,524
810
6,210
13,606
14,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
mobsbest18
Izanami
17
2 / 2 / 4
10,654
820
9,203
7,815
2,453
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
9
9
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
Bacchus
1
3
2
0.67
L
Hachiman
Drmooffin
Hachiman
1
2
1
0.75
W
Hercules
Jonrod24
Hercules
4
1
3
5.5
L
He Bo
1
4
1
0.38
W
Izanami
mobsbest18
Izanami
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,240
Damage
28,869
35,602
Taken
27,633
21,346
Mitigated
18,719
8,214
Healing
11,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,456
2,563
0
2,222
6,212
2,257
718
1,861
4,208
60,737
0
L
Bacchus
7,166
530
0
2,966
12,539
13,639
182
3,887
8,269
19,050
0
L
Hachiman
Drmooffin
Hachiman
8,896
4,641
0
3,398
13,622
4,455
330
5,993
7,569
0
44,546
W
Hercules
Jonrod24
Hercules
6,210
1,598
0
4,927
13,606
14,009
407
6,391
6,805
116
13,891
L
He Bo
4,178
43
0
1,850
9,441
3,252
260
3,857
5,459
29,752
705
W
Izanami
mobsbest18
Izanami
9,203
5,273
0
4,482
7,815
2,453
1,947
2,561
5,059
0
53,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,877
Gold Earned
32,474
139
Minions Killed
180
0
Camps Cleared
0
748,875
Distance Traveled
743,755
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,296
869
85
7
0
257,171
2
L
Bacchus
9,106
700
22
2
0
272,517
0
L
Hachiman
9,553
735
67
5
0
240,996
2
W
Hercules
10,524
810
13
1
0
255,941
4
L
He Bo
9,218
709
50
4
0
235,362
0
W
Izanami
10,654
820
82
6
0
230,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role