Player Matchup

Mercury
Mercury
AWES0MEGRANDPA
Mercury
Level 92
God Stats
5W - 4L
1,485 SR
Queue Stats
207W - 214L
1,438 Elo+
Solo
Skadi
Skadi
MOMMYM1LK3RS
Skadi
Level 79
God Stats
1W - 3L
1,479 SR
Queue Stats
38W - 42L
1,498 Elo+
Party 1
Raijin
Raijin
SaltyRitz
Raijin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 23L
1,556 Elo+
Party 1
Hera
Hera
TKStridez
Hera
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,486 Elo+
Party 1
Merlin
Merlin
Zen Zoso Solo
Merlin
Level 159
God Stats
8W - 10L
1,535 SR
Queue Stats
660W - 645L
1,471 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,490 Elo+

VS

Team Averages
Level 105
1,499 SR
1,488 Elo+
Sylvanus
Sylvanus
AC3W1NGM4N
Sylvanus
Level 85
God Stats
1W - 1L
1,297 SR
Queue Stats
59W - 75L
1,420 Elo+
Party 3
Artemis
Artemis
CLUTCHxINK
Artemis
Level 105
God Stats
2W - 2L
1,404 SR
Queue Stats
70W - 88L
1,439 Elo+
Party 3
Fafnir
Fafnir
Gimbalf
Fafnir
Level 17
God Stats
4W - 3L
1,512 SR
Queue Stats
13W - 11L
1,530 Elo+
Party 2
Ra
Ra
antman_games1
Ra
Level 159
God Stats
7W - 2L
1,727 SR
Queue Stats
206W - 216L
1,476 Elo+
Solo
Achilles
Achilles
siamesedreams91
Achilles
Level 160
God Stats
5W - 1L
1,556 SR
Queue Stats
15W - 13L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,412
463
1,910
9,554
2,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 2 / 1
7,443
465
12,352
8,158
2,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
SaltyRitz
Raijin
15
0 / 2 / 0
8,911
557
7,999
13,087
5,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hera
12
0 / 4 / 0
7,184
449
3,515
7,093
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 1 / 2
6,663
416
5,534
5,898
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AC3W1NGM4N
Sylvanus
12
1 / 2 / 0
7,158
447
2,245
13,528
9,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
CLUTCHxINK
Artemis
12
0 / 0 / 3
7,041
440
5,927
8,594
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
Gimbalf
Fafnir
15
3 / 0 / 2
8,522
533
4,968
9,875
7,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
6 / 0 / 2
10,426
652
8,595
9,035
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
15
3 / 0 / 3
8,534
533
6,030
13,242
11,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
13
13
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AC3W1NGM4N
Sylvanus
1
2
0
0.5
L
1
4
0
0.25
W
Artemis
CLUTCHxINK
Artemis
0
0
3
1.5
W
Fafnir
Gimbalf
Fafnir
3
0
2
4
L
1
2
1
0.75
L
Raijin
SaltyRitz
Raijin
0
2
0
0
L
Hera
0
4
0
0
L
0
1
2
1
W
6
0
2
7
W
Achilles
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,310
Damage
27,765
43,790
Taken
54,274
14,403
Mitigated
34,217
10,648
Healing
27,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AC3W1NGM4N
Sylvanus
2,245
910
3,232
5,274
13,528
9,095
0
3,074
10,454
20,535
0
L
1,910
247
0
222
9,554
2,655
749
3,328
6,142
0
49,340
W
Artemis
CLUTCHxINK
Artemis
5,927
1,027
0
2,068
8,594
2,990
0
2,138
6,456
0
48,491
W
Fafnir
Gimbalf
Fafnir
4,968
823
0
4,826
9,875
7,104
0
1,316
8,533
61,015
0
L
12,352
4,636
0
1,897
8,158
2,956
0
2,814
5,296
0
59,436
L
Raijin
SaltyRitz
Raijin
7,999
1,486
0
5,666
13,087
5,242
783
5,173
7,326
80,061
388
L
Hera
3,515
1,097
63
880
7,093
1,783
0
3,542
3,551
44,562
0
L
5,534
677
0
1,920
5,898
1,767
0
672
5,226
38,604
1,118
W
8,595
97
1,788
5,607
9,035
3,744
354
4,262
4,530
111,213
5,118
W
Achilles
6,030
914
20
4,539
13,242
11,284
331
5,667
7,575
0
56,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,613
Gold Earned
41,681
485
Minions Killed
521
0
Camps Cleared
0
1,463,130
Distance Traveled
1,489,615
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,158
447
33
2
0
241,846
4
L
Mercury
7,412
463
88
6
0
349,234
0
W
Artemis
7,041
440
85
5
0
264,476
3
W
Fafnir
8,522
533
108
7
0
323,511
2
L
Skadi
7,443
465
107
7
0
284,905
2
L
Raijin
8,911
557
141
9
0
250,379
0
L
Hera
7,184
449
90
6
0
317,724
4
L
Merlin
6,663
416
59
4
0
260,888
5
W
Ra
10,426
652
196
12
0
339,411
6
W
Achilles
8,534
533
99
6
0
320,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role