Player Matchup

Cthulhu
Cthulhu
AIiExpress
Cthulhu
Level 213
God Stats
5W - 13L
1,514 SR
Queue Stats
72W - 92L
1,462 Elo+
Party 2
Ix Chel
Ix Chel
ArcanjoDivino
Ix Chel
Level 152
God Stats
15W - 9L
1,726 SR
Queue Stats
492W - 339L
1,705 Elo+
Party 2
Rama
Rama
Psycнø
Rama
Level 171
God Stats
8W - 9L
1,475 SR
Queue Stats
801W - 520L
1,595 Elo+
Party 2
Team Averages
Level 179
1,571 SR
1,587 Elo+

VS

Team Averages
Level 103
1,719 SR
1,829 Elo+
Hel
Hel
Dünhill
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 6L
1,823 Elo+
Party 1
Cupid
Cupid
Hoonbu
Cupid
Level 44
God Stats
4W - 0L
1,552 SR
Queue Stats
72W - 68L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
Okynawa
Gilgamesh
Level 157
God Stats
17W - 1L
2,106 SR
Queue Stats
252W - 31L
2,134 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AIiExpress
Cthulhu
12
0 / 1 / 2
7,319
665
4,422
10,119
7,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
15
1 / 2 / 1
8,188
744
10,398
12,572
4,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
13
1 / 5 / 1
8,091
736
6,478
11,338
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
9,924
902
12,443
13,971
9,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
Hoonbu
Cupid
14
0 / 1 / 5
8,613
783
4,811
8,381
3,333
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Okynawa
Gilgamesh
16
2 / 0 / 6
9,292
845
14,507
19,366
14,960
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
2
Kills
8
8
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AIiExpress
Cthulhu
0
1
2
1
L
Ix Chel
1
2
1
0.75
W
6
1
2
7
W
Cupid
Hoonbu
Cupid
0
1
5
2.5
W
Gilgamesh
Okynawa
Gilgamesh
2
0
6
5
L
Rama
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,298
Damage
31,761
34,029
Taken
41,718
16,145
Mitigated
28,224
7,684
Healing
26,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AIiExpress
Cthulhu
4,422
350
81
1,545
10,119
7,115
0
2,841
7,267
12,954
0
L
Ix Chel
10,398
681
1,254
3,416
12,572
4,853
0
5,592
6,980
37,425
668
W
12,443
224
8,663
10,626
13,971
9,931
176
5,174
8,797
41,778
0
W
Cupid
Hoonbu
Cupid
4,811
2,014
1,223
3,032
8,381
3,333
2,100
3,777
4,604
0
35,155
W
Gilgamesh
Okynawa
Gilgamesh
14,507
2,660
0
2,776
19,366
14,960
187
5,565
13,801
0
41,931
L
Rama
6,478
4,515
0
1,388
11,338
4,177
0
4,025
7,313
0
15,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,598
Gold Earned
27,829
108
Minions Killed
170
0
Camps Cleared
0
534,260
Distance Traveled
699,670
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,319
665
21
2
0
142,906
0
L
Ix Chel
8,188
744
48
4
0
212,661
0
W
Hel
9,924
902
70
6
0
231,679
0
W
Cupid
8,613
783
62
6
0
212,264
0
W
Gilgamesh
9,292
845
38
3
0
255,727
0
L
Rama
8,091
736
39
4
0
178,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role