Player Matchup

Ix Chel
Ix Chel
DemonicSins456
Ix Chel
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 138L
1,427 Elo+
Party 1
Tiamat
Tiamat
Drmust47YT
Tiamat
Level 87
God Stats
5W - 15L
1,353 SR
Queue Stats
435W - 447L
1,482 Elo+
Solo
Maui
Maui
LadyFoust
Maui
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 175L
1,513 Elo+
Party 2
Susano
Susano
SirFoust
Susano
Level 158
God Stats
0W - 1L
1,243 SR
Queue Stats
182W - 175L
1,521 Elo+
Party 2
Medusa
Medusa
Suriah45
Medusa
Level 128
God Stats
4W - 5L
1,357 SR
Queue Stats
121W - 131L
1,407 Elo+
Party 1
Team Averages
Level 134
1,391 SR
1,470 Elo+

VS

Team Averages
Level 141
1,719 SR
1,440 Elo+
Cerberus
Cerberus
LondOnline77
Cerberus
Level 103
God Stats
3W - 1L
1,847 SR
Queue Stats
127W - 99L
1,484 Elo+
Solo
Vulcan
Vulcan
SuperSoldier096
Vulcan
Level 159
God Stats
5W - 0L
1,888 SR
Queue Stats
335W - 343L
1,449 Elo+
Solo
Arachne
Arachne
TVcasualty77
Arachne
Level 152
God Stats
18W - 9L
1,612 SR
Queue Stats
344W - 357L
1,435 Elo+
Solo
Terra
Terra
acurattack
Terra
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
96W - 102L
1,428 Elo+
Solo
Nu Wa
Nu Wa
bachtrevor17
Nu Wa
Level 163
God Stats
8W - 1L
1,746 SR
Queue Stats
330W - 360L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
7,876
788
4,967
13,993
12,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
Drmust47YT
Tiamat
11
0 / 5 / 3
6,612
661
7,739
9,062
4,716
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Maui
14
0 / 2 / 7
7,653
765
4,126
11,797
11,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Susano
SirFoust
Susano
13
4 / 8 / 4
7,873
787
10,334
10,206
3,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
Suriah45
Medusa
14
3 / 7 / 3
7,549
755
6,408
12,464
4,520
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LondOnline77
Cerberus
16
6 / 1 / 16
9,453
945
10,656
16,269
15,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 2 / 14
9,431
943
14,615
8,106
3,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
TVcasualty77
Arachne
13
5 / 3 / 12
8,974
897
7,425
7,153
2,960
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Terra
14
0 / 2 / 17
8,994
899
3,919
13,613
10,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
9 / 1 / 12
10,491
1,049
15,926
4,972
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
96
8
Kills
25
25
Deaths
9
19
Assists
71
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Tiamat
Drmust47YT
Tiamat
0
5
3
0.3
L
Maui
0
2
7
1.75
W
Cerberus
LondOnline77
Cerberus
6
1
16
14
L
Susano
SirFoust
Susano
4
8
4
0.75
W
5
2
14
6
L
Medusa
Suriah45
Medusa
3
7
3
0.64
W
Arachne
TVcasualty77
Arachne
5
3
12
3.67
W
Terra
0
2
17
4.25
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,574
Damage
52,541
57,522
Taken
50,113
36,253
Mitigated
34,501
16,916
Healing
27,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,967
522
3,600
5,480
13,993
12,613
0
10,566
2,972
22,719
397
L
Tiamat
Drmust47YT
Tiamat
7,739
443
438
979
9,062
4,716
0
7,057
1,855
17,535
678
L
Maui
4,126
745
523
1,968
11,797
11,396
0
9,055
2,601
12,975
0
W
Cerberus
LondOnline77
Cerberus
10,656
426
663
5,377
16,269
15,745
1,021
6,503
9,766
18,896
0
L
Susano
SirFoust
Susano
10,334
1,145
193
116
10,206
3,008
0
8,415
1,575
0
23,211
W
14,615
418
533
1,988
8,106
3,283
2,533
2,624
5,482
28,335
1,751
L
Medusa
Suriah45
Medusa
6,408
3,178
1,102
2,517
12,464
4,520
0
8,452
3,886
0
22,693
W
Arachne
TVcasualty77
Arachne
7,425
5,329
35
1,024
7,153
2,960
615
1,367
5,786
0
11,305
W
Terra
3,919
596
11,199
6,405
13,613
10,181
644
4,366
9,247
7,102
0
W
15,926
4,484
36
418
4,972
2,332
1,513
1,541
3,431
33,063
483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,563
Gold Earned
47,343
133
Minions Killed
125
0
Camps Cleared
0
849,446
Distance Traveled
994,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,876
788
24
2
0
182,875
0
L
Tiamat
6,612
661
19
2
0
171,382
0
L
Maui
7,653
765
21
2
0
201,987
0
W
Cerberus
9,453
945
21
2
0
221,137
0
L
Susano
7,873
787
28
3
0
114,405
0
W
Vulcan
9,431
943
48
5
0
206,300
0
L
Medusa
7,549
755
41
4
0
178,797
0
W
Arachne
8,974
897
12
1
0
178,269
0
W
Terra
8,994
899
7
1
0
209,108
0
W
Nu Wa
10,491
1,049
37
4
0
180,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role