Player Matchup

Tiamat
Tiamat
GoldnProdigy
Tiamat
Level 130
God Stats
0W - 2L
1,306 SR
Queue Stats
86W - 75L
1,573 Elo+
Party 2
Neith
Neith
LC Brute
Neith
Level 120
God Stats
1W - 2L
1,280 SR
Queue Stats
83W - 94L
1,554 Elo+
Party 2
Achilles
Achilles
MattdAjEeZy
Achilles
Level 100
God Stats
2W - 4L
1,341 SR
Queue Stats
249W - 266L
1,545 Elo+
Solo
Cupid
Cupid
TwitR
Cupid
Level 142
God Stats
3W - 2L
1,719 SR
Queue Stats
276W - 284L
1,466 Elo+
Solo
Kumbhakarna
Kumbhakarna
shiftytripod
Kumbhakarna
Level 156
God Stats
6W - 6L
1,563 SR
Queue Stats
129W - 117L
1,523 Elo+
Solo
Team Averages
Level 130
1,442 SR
1,532 Elo+

VS

Team Averages
Level 151
1,469 SR
1,490 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Besito_Cuhh
Bakasura
Level 126
God Stats
2W - 2L
1,304 SR
Queue Stats
122W - 121L
1,436 Elo+
Party 1
Sol
Sol
JoeInDaBoxx
Sol
Level 149
God Stats
4W - 1L
1,676 SR
Queue Stats
186W - 170L
1,529 Elo+
Party 1
Bacchus
Bacchus
MrPunisher2u
Bacchus
Level 214
God Stats
2W - 2L
1,383 SR
Queue Stats
151W - 176L
1,375 Elo+
Solo
Baron Samedi
Baron Samedi
nVAIN
Baron Samedi
Level 105
God Stats
2W - 3L
1,480 SR
Queue Stats
261W - 251L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
2 / 3 / 5
8,645
865
14,656
9,609
5,661
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
LC Brute
Neith
12
2 / 3 / 3
7,239
724
10,170
8,338
3,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
MattdAjEeZy
Achilles
12
1 / 5 / 4
7,108
711
10,014
13,043
9,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
TwitR
Cupid
12
0 / 4 / 7
7,132
713
7,485
10,648
3,781
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Kumbhakarna
shiftytripod
Kumbhakarna
15
6 / 4 / 3
8,698
870
10,342
19,952
14,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
8 / 2 / 10
10,193
1,019
16,115
19,311
19,060
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bakasura
Besito_Cuhh
Bakasura
15
5 / 2 / 5
9,066
907
9,183
13,484
14,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 3 / 8
7,986
799
6,817
7,308
2,185
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
MrPunisher2u
Bacchus
14
1 / 1 / 14
8,798
880
7,905
14,573
10,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
nVAIN
Baron Samedi
15
4 / 3 / 8
8,563
856
15,771
10,199
5,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
11
Kills
19
19
Deaths
11
22
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
8
2
10
6.5
W
Bakasura
Besito_Cuhh
Bakasura
5
2
5
3.75
L
Tiamat
2
3
5
1.5
W
1
3
8
1.67
L
Neith
LC Brute
Neith
2
3
3
1.17
L
Achilles
MattdAjEeZy
Achilles
1
5
4
0.6
W
Bacchus
MrPunisher2u
Bacchus
1
1
14
8
L
Cupid
TwitR
Cupid
0
4
7
0.88
W
Baron Samedi
nVAIN
Baron Samedi
4
3
8
2.67
L
Kumbhakarna
shiftytripod
Kumbhakarna
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,667
Damage
55,791
61,590
Taken
64,875
36,440
Mitigated
51,510
26,090
Healing
31,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
16,115
3,071
1,059
7,025
19,311
19,060
66
7,020
11,745
7,960
17,682
W
Bakasura
Besito_Cuhh
Bakasura
9,183
4,734
230
4,191
13,484
14,332
532
6,020
7,094
0
10,221
L
Tiamat
14,656
1,773
346
2,389
9,609
5,661
0
5,707
3,614
30,743
0
W
6,817
1,418
467
2,053
7,308
2,185
1,356
3,320
3,754
17,034
0
L
Neith
LC Brute
Neith
10,170
1,542
1,077
1,898
8,338
3,125
0
5,267
2,969
0
14,866
L
Achilles
MattdAjEeZy
Achilles
10,014
1,890
767
2,356
13,043
9,718
0
6,142
5,167
0
15,824
W
Bacchus
MrPunisher2u
Bacchus
7,905
371
3,226
6,210
14,573
10,600
177
3,259
10,884
16,399
2,420
L
Cupid
TwitR
Cupid
7,485
4,192
5,754
4,805
10,648
3,781
0
5,924
4,338
0
16,408
W
Baron Samedi
nVAIN
Baron Samedi
15,771
644
3,951
3,354
10,199
5,333
172
4,286
5,572
25,397
0
L
Kumbhakarna
shiftytripod
Kumbhakarna
10,342
602
787
5,911
19,952
14,155
0
11,419
7,489
20,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,822
Gold Earned
44,606
107
Minions Killed
116
0
Camps Cleared
0
972,736
Distance Traveled
919,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,193
1,019
25
3
0
203,018
0
W
Bakasura
9,066
907
27
3
0
182,206
0
L
Tiamat
8,645
865
49
5
0
210,633
0
W
Sol
7,986
799
27
3
0
160,016
0
L
Neith
7,239
724
8
1
0
172,250
0
L
Achilles
7,108
711
9
1
0
197,866
0
W
Bacchus
8,798
880
18
2
0
196,754
0
L
Cupid
7,132
713
22
2
0
179,043
0
W
Baron Samedi
8,563
856
19
2
0
177,711
0
L
Kumbhakarna
8,698
870
19
2
0
212,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role