Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
GONCHYYY
Jing Wei
Level 95
God Stats
2W - 0L
1,715 SR
Queue Stats
322W - 312L
1,457 Elo+
Party 1
Hel
Hel
MauriGOW3
Hel
Level 155
God Stats
2W - 2L
1,376 SR
Queue Stats
96W - 88L
1,521 Elo+
Solo
Fenrir
Fenrir
Varella7
Fenrir
Level 65
God Stats
8W - 7L
1,717 SR
Queue Stats
16W - 17L
1,461 Elo+
Party 2
Bacchus
Bacchus
darthrhee
Bacchus
Level 29
God Stats
16W - 14L
1,475 SR
Queue Stats
107W - 95L
1,463 Elo+
Party 1
Team Averages
Level 87
1,557 SR
1,480 Elo+

VS

Team Averages
Level 94
1,483 SR
1,474 Elo+
Da Ji
Da Ji
DrBeatzzz
Da Ji
Level 37
God Stats
1W - 3L
1,330 SR
Queue Stats
29W - 26L
1,529 Elo+
Solo
Kumbhakarna
Kumbhakarna
HELLDRAGON1738
Kumbhakarna
Level 84
God Stats
4W - 1L
1,919 SR
Queue Stats
224W - 181L
1,480 Elo+
Solo
Chang'e
Chang'e
Ruru_kaUwu
Chang'e
Level 128
God Stats
1W - 1L
1,189 SR
Queue Stats
131W - 133L
1,478 Elo+
Solo
Janus
Janus
Villegas207194
Janus
Level 171
God Stats
12W - 11L
1,537 SR
Queue Stats
159W - 146L
1,552 Elo+
Solo
Izanami
Izanami
zahak06
Izanami
Level 48
God Stats
6W - 8L
1,439 SR
Queue Stats
43W - 72L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 1 / 0
4,790
599
1,509
3,976
1,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
GONCHYYY
Jing Wei
9
6 / 0 / 4
5,827
728
6,531
4,647
1,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 0 / 1
5,150
644
2,044
6,041
1,819
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Varella7
Fenrir
10
5 / 0 / 0
5,062
633
2,138
4,560
1,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
darthrhee
Bacchus
8
2 / 0 / 6
5,381
673
3,593
4,154
3,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
DrBeatzzz
Da Ji
8
1 / 2 / 0
4,543
568
2,140
5,755
1,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
HELLDRAGON1738
Kumbhakarna
6
0 / 3 / 0
4,058
507
1,791
6,418
2,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Ruru_kaUwu
Chang'e
9
0 / 1 / 0
5,082
635
3,605
4,643
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 1
5,071
634
1,929
3,594
965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
zahak06
Izanami
7
0 / 6 / 0
3,971
496
2,171
6,245
1,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
14
Kills
1
1
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
0
1
L
Da Ji
DrBeatzzz
Da Ji
1
2
0
0.5
W
Jing Wei
GONCHYYY
Jing Wei
6
0
4
8
L
Kumbhakarna
HELLDRAGON1738
Kumbhakarna
0
3
0
0
W
0
0
1
0.5
L
Chang'e
Ruru_kaUwu
Chang'e
0
1
0
0
W
Fenrir
Varella7
Fenrir
5
0
0
5
L
0
2
1
0.25
W
Bacchus
darthrhee
Bacchus
2
0
6
5
L
Izanami
zahak06
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,815
Damage
11,636
23,378
Taken
26,655
9,264
Mitigated
8,113
12,019
Healing
6,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
1,509
0
0
1,059
3,976
1,029
0
1,390
2,384
33,810
0
L
Da Ji
DrBeatzzz
Da Ji
2,140
532
0
510
5,755
1,867
0
762
4,993
0
24,839
W
Jing Wei
GONCHYYY
Jing Wei
6,531
4,745
0
2,733
4,647
1,350
0
703
3,944
0
34,608
L
Kumbhakarna
HELLDRAGON1738
Kumbhakarna
1,791
550
0
1,125
6,418
2,764
0
2,111
4,307
13,015
800
W
2,044
159
315
4,994
6,041
1,819
0
3,273
2,768
35,890
256
L
Chang'e
Ruru_kaUwu
Chang'e
3,605
212
160
2,580
4,643
1,237
0
1,916
2,727
27,993
1,823
W
Fenrir
Varella7
Fenrir
2,138
266
0
493
4,560
1,747
0
707
3,811
0
25,958
L
1,929
206
0
490
3,594
965
0
1,306
2,288
29,587
1,238
W
Bacchus
darthrhee
Bacchus
3,593
987
0
2,425
4,154
3,319
0
918
3,236
12,626
1,097
L
Izanami
zahak06
Izanami
2,171
1,679
0
1,138
6,245
1,280
0
968
5,277
0
15,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,210
Gold Earned
22,725
272
Minions Killed
215
0
Camps Cleared
0
878,293
Distance Traveled
782,113
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,790
599
67
8
0
163,770
0
L
Da Ji
4,543
568
53
7
0
160,952
0
W
Jing Wei
5,827
728
65
8
0
176,040
0
L
Kumbhakarna
4,058
507
23
3
0
122,650
0
W
Hel
5,150
644
75
9
0
156,409
0
L
Chang'e
5,082
635
56
7
0
155,553
0
W
Fenrir
5,062
633
50
6
0
215,273
0
L
Janus
5,071
634
56
7
0
169,885
6
W
Bacchus
5,381
673
15
2
0
166,801
0
L
Izanami
3,971
496
27
3
0
173,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role