Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Leboudha17
Sun Wukong
Level 86
God Stats
1W - 2L
1,564 SR
Queue Stats
226W - 187L
1,517 Elo+
Solo
Nu Wa
Nu Wa
NotToXiCzPRz
Nu Wa
Level 101
God Stats
1W - 3L
1,453 SR
Queue Stats
89W - 68L
1,569 Elo+
Solo
Cupid
Cupid
RichTickler15
Cupid
Level 159
God Stats
4W - 7L
1,422 SR
Queue Stats
630W - 599L
1,604 Elo+
Solo
Team Averages
Level 116
1,488 SR
1,538 Elo+

VS

Team Averages
Level 131
1,532 SR
1,511 Elo+
Xbalanque
Xbalanque
Harryyyyyyy2482
Xbalanque
Level 147
God Stats
6W - 3L
1,579 SR
Queue Stats
255W - 250L
1,569 Elo+
Solo
Pele
Pele
Italian_KaTz
Pele
Level 144
God Stats
52W - 48L
1,499 SR
Queue Stats
401W - 367L
1,538 Elo+
Solo
Surtr
Surtr
PuddinLesCup
Surtr
Level 157
God Stats
7W - 5L
1,537 SR
Queue Stats
199W - 178L
1,461 Elo+
Solo
Ah Puch
Ah Puch
cristophoro
Ah Puch
Level 118
God Stats
3W - 1L
1,709 SR
Queue Stats
355W - 331L
1,508 Elo+
Solo
Geb
Geb
xXShAd0w4YTXx
Geb
Level 87
God Stats
2W - 5L
1,335 SR
Queue Stats
164W - 143L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
2 / 1 / 1
5,655
514
2,452
10,165
6,701
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ravana
 
Ravana
9
2 / 4 / 2
5,437
494
4,576
8,969
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Leboudha17
Sun Wukong
10
0 / 3 / 3
5,526
502
5,316
10,449
9,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 4 / 2
6,081
553
5,889
7,690
2,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 3 / 1
5,232
476
2,926
8,798
2,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Harryyyyyyy2482
Xbalanque
13
4 / 0 / 2
7,508
683
8,545
6,375
2,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 2 / 5
6,846
622
4,412
10,244
3,400
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 3
7,330
666
8,784
11,100
6,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
cristophoro
Ah Puch
13
4 / 1 / 4
7,639
694
9,196
5,019
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 1 / 8
6,717
611
4,820
9,321
5,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
6
Kills
15
15
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
1
2.5
L
Ravana
 
Ravana
2
4
2
0.75
W
Xbalanque
Harryyyyyyy2482
Xbalanque
4
0
2
5
W
4
2
5
3.25
L
Sun Wukong
Leboudha17
Sun Wukong
0
3
3
0.5
L
2
4
2
0.75
W
2
2
3
1.75
L
0
3
1
0.17
W
Ah Puch
cristophoro
Ah Puch
4
1
4
6
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,159
Damage
35,757
46,071
Taken
42,059
23,913
Mitigated
19,127
15,093
Healing
14,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,452
364
0
3,717
10,165
6,701
0
4,738
5,234
14,943
0
L
Ravana
 
Ravana
4,576
1,346
0
1,898
8,969
3,201
0
1,797
6,926
0
27,114
W
Xbalanque
Harryyyyyyy2482
Xbalanque
8,545
4,294
0
3,868
6,375
2,040
1,127
322
5,975
0
64,642
W
4,412
819
0
2,040
10,244
3,400
0
1,576
8,381
0
52,025
L
Sun Wukong
Leboudha17
Sun Wukong
5,316
1,084
0
3,549
10,449
9,176
0
1,005
8,616
0
38,104
L
5,889
1,139
0
2,595
7,690
2,269
0
4,925
2,321
36,723
0
W
8,784
2,903
0
5,206
11,100
6,829
417
697
9,632
2,047
45,651
L
2,926
1,598
589
2,745
8,798
2,566
0
1,479
7,319
0
31,641
W
Ah Puch
cristophoro
Ah Puch
9,196
521
0
901
5,019
1,057
300
2,342
2,333
48,956
1,770
W
4,820
591
0
2,431
9,321
5,801
145
2,374
6,744
21,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,931
Gold Earned
36,040
291
Minions Killed
394
0
Camps Cleared
0
1,067,824
Distance Traveled
1,153,531
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,655
514
31
3
0
246,290
0
L
Ravana
5,437
494
50
5
0
232,526
0
W
Xbalanque
7,508
683
111
10
0
220,162
0
W
Pele
6,846
622
89
8
0
258,878
2
L
Sun Wukong
5,526
502
73
7
0
202,404
0
L
Nu Wa
6,081
553
73
7
0
172,723
2
W
Surtr
7,330
666
77
7
0
226,040
0
L
Cupid
5,232
476
64
6
0
213,881
0
W
Ah Puch
7,639
694
97
9
0
226,258
0
W
Geb
6,717
611
20
2
0
222,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role