Player Matchup

Morgan Le Fay
Morgan Le Fay
BottoJF
Morgan Le Fay
Level 32
God Stats
4W - 2L
1,444 SR
Queue Stats
8W - 17L
1,205 Elo+
Solo
Izanami
Izanami
Chilledvibes56
Izanami
Level 149
God Stats
3W - 5L
1,469 SR
Queue Stats
194W - 148L
1,517 Elo+
Solo
Chaac
Chaac
S0FL0
Chaac
Level 68
God Stats
2W - 3L
1,358 SR
Queue Stats
4W - 3L
1,665 Elo+
Solo
Team Averages
Level 83
1,424 SR
1,462 Elo+

VS

Team Averages
Level 73
1,534 SR
1,391 Elo+
Hercules
Hercules
OFFDQ
Hercules
Level 109
God Stats
1W - 0L
1,656 SR
Queue Stats
13W - 3L
1,611 Elo+
Solo
Bastet
Bastet
charilethegreat
Bastet
Level 56
God Stats
4W - 0L
1,665 SR
Queue Stats
89W - 92L
1,300 Elo+
Solo
Bakasura
Bakasura
yuiuiyt
Bakasura
Level 54
God Stats
4W - 3L
1,282 SR
Queue Stats
58W - 84L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BottoJF
Morgan Le Fay
16
1 / 3 / 1
9,791
753
11,262
10,232
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 1
9,840
757
11,831
9,572
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
S0FL0
Chaac
13
0 / 4 / 1
8,537
657
4,838
11,886
6,276
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
OFFDQ
Hercules
18
3 / 0 / 6
10,905
839
12,576
17,465
20,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

18
4 / 1 / 4
10,642
819
4,192
10,961
4,140
Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
yuiuiyt
Bakasura
16
4 / 1 / 3
10,606
816
7,259
10,772
5,317
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
11
11
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BottoJF
Morgan Le Fay
1
3
1
0.5
L
1
4
1
0.38
W
Hercules
OFFDQ
Hercules
3
0
6
6
L
Chaac
S0FL0
Chaac
0
4
1
0.13
W
4
1
4
6
W
Bakasura
yuiuiyt
Bakasura
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,931
Damage
24,027
31,690
Taken
39,198
15,075
Mitigated
29,576
7,352
Healing
9,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BottoJF
Morgan Le Fay
11,262
1,021
105
2,559
10,232
4,923
78
0
9,997
39,220
544
L
11,831
7,290
0
2,054
9,572
3,876
177
24
8,878
0
49,499
W
Hercules
OFFDQ
Hercules
12,576
2,910
0
5,559
17,465
20,119
600
6,559
10,863
0
41,695
L
Chaac
S0FL0
Chaac
4,838
570
357
2,277
11,886
6,276
0
0
11,401
0
21,385
W
4,192
473
264
889
10,961
4,140
939
3,149
7,754
0
25,759
W
Bakasura
yuiuiyt
Bakasura
7,259
5,488
0
2,838
10,772
5,317
0
1,640
9,106
0
31,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,168
Gold Earned
32,153
194
Minions Killed
163
0
Camps Cleared
0
638,516
Distance Traveled
790,422
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,791
753
63
5
0
236,328
0
L
Izanami
9,840
757
102
8
0
192,004
2
W
Hercules
10,905
839
62
5
0
258,592
0
L
Chaac
8,537
657
29
2
0
210,184
0
W
Bastet
10,642
819
30
2
0
279,051
2
W
Bakasura
10,606
816
71
5
0
252,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role